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About ebert101

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  1. Yes, one might think that, but no, numbers would change if that would be the case. Always judge people by what they do.
  2. Numbers move the map, anything else is side noise. Axis dominated from the first minute, and it was obvious this would happen, because the last camp when they lost, they still had the top 5 killers. Now WHIPS + a bunch of random guys switched over, and i played as axis for a day out of frustration, i saw dozens of former allieds. So the whole argument of "just get better bro" is wrong, when there is a constant migration of players. I also think we don't need to increase SD, variable cap timers have replaced it, and do a great job. The problem is extreme imbalance situations, like they happen at the end of a campaign or in this case from day 1. The minimum should be a campaign side lock to avoid that + maybe some ftp bonus, restrictions whatever, only in extreme imbalance situations, because with constant even pop, the map wouldn't move.
  3. See, nobody cares. The remaining players are used to look over all these real issues, that will never attract players.
  4. People that have stayed, are just used to look over so much stuff in game out of routine or whatever, that will never net attract people. If it's single inf smg ab caps with 29 kills (caused a mass logout) aka no fighting chance even for vets in too many situations, side switching during campaign aka the work of weeks rendered useless when the momentum turns, or one side being so weak that it can only win with help from other side. That's just on the tip of my head.
  5. It's proving a lot of things, but not what you say it does.
  6. Was talking about that squad that changed sides, when allied won.
  7. Malvoc has predicted it in the other thread. This was always THE issue. They win 12 in a row now, they're just so good.
  8. Great idea. But I would tweak it: You can only get these points by either buying them or aquiring them in game. You only lose them by spawning equipment that's not in your sub, i.e. FTP spawning smg, OR you actually give out these incentives yourselve for kills, captures, guards, spawns in certain areas. Would totally buy.
  9. What I don't understand, that Tier3 takes 35 days? Wasn't the consensus not so long ago, to reduce tier times? Aren't Tigers in every promo video?
  10. Population imbalances move the map and yes most players would rather quit than switch, for reasons that ehm are mostly not unknown at all. The problem is that one side dominates for over a year, and it includes pity wins, giving allieds head starts and toying with them generally. Remember allied couldn't take Koln in a week and got pushed back half map during one win and WHIPS help. I only say that one side shouldn't dominate and outright manipulate the game for THAT long, it's a no brainer, and most people who agree, are surprise surprise long gone. Have experienced the same in the only other online game i played, and i just cannot go back, i rather not point out why.