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About nugitx

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  1. Basicaly it would work like it works now. But it would give 'open front' that is not so easy to mole/zerg, because the 'open fronters' would have to 1) re-locate physicaly 2) there would be a town limit, if they would waste their town limit, they would have to join others in AO 3) Just allow to spawn near AO normaly, but whenever someone wants to attack town at other part of the map, he has to move physicaly there from the current spawn he set for himself - he would have to go to nearest fb/town near that city and then makes his 'spawn' there(make the 'flight paths' to help in transportation). If he would 'waste' his attacks, he can then warp back to AO normaly. This would appease every 'open front' player (as they always took the time to go for long walks, so they wouldn't mind the physical walk - and taking a town would be a reward for them for that time investment) - there would be no mole/zerg - and AO would be as same as it is (just not forced)= win-win for everyone
  2. Actualy when I think about it now, if those 3 were combined, it would be my 'dream ww2 game' lol, - and it would work for both type of players. The town limit would work great with the optional AO, when someone would 'waste' his town attack options, he would have to go to AO - maybe even allow the 'normal warping' for AO, so those that want fast action - can have it at AO, those that want to capture town on 'open front' would have to move physicaly in the game. hey a guy can dream, right?
  3. Actualy in other mmorpgs, you have to walk everywhere by yourself, World of warcraft etc, and people are fine with it there. In similar fashion to that game, there could maybe be 'trains' or AI plane transports that would work like 'flight paths' in WoW that would allow for quicker transportation on the map, and make them destroyable for other players as well. Give the rifleman ability to man gunner at AI transport plane during transportation, so he can have something to shoot at if they would get attacked, or man AA on train. AO would be placed, but you don't have to go there, it would be optional - the thing that would draw players to AO would be knowing that you will get some extra bonuses for participating in the fight.
  4. I'm returning for the DLC Let's have some fun in future ww2ol
  5. Yes I understand this, let's see what future changes will bring - but you also have the feedback on what old vets and new players would like - this should be also taken into consideration for the future after 1.36
  6. The 'old rat team' was a company from different times, when companies did not listen to player feedback at all. What will happen to ww2ol, is yet to be seen, it all depends on the decisions of current Rat team. They have 15 years of feedback, they have our ideas and suggestion, now draw the conclusions.
  7. 'there are no other paths that is the works' - make one, lol. 'But this discussion of radically changing paths at this point is not worth much if anything' - Current Rat team inherited the game from old rat team with all its flaws, cut out the flaws. Is the current Rat team bound to old team? If no, then 'think outside the box', and bring in new ideas. Of course if the current Rat team, wants the game to go in the way the old Rat team wanted........ then it's a different thing, but as a player, i'd favour if the current team went in opposite way.
  8. Merlin go to suggestions forum, i've written about it in more detail
  9. Pleas, stop. it's NOT nostalgia. I played both of those games, current wow/runescape has different gameplay. The game that existed in 2004 (world of warcract, runescape) does not exist anymore, that's why those companies are bringing the *old game*. For the gameplay. Chess is an example of game with timeless gameplay, it is how hundreds of years old? and people still play it, because it has excellent gameplay - not nostalgia.
  10. Because other games show, that sometimes *new* is not better, and people want the *gameplay* back (wow classic, old school runescape). That's why people would return to ww2ol. Ideal situation would be, if Rats had *AO that allows open front, or open front with a different mechanic than AO that prevents mole/zerg*
  11. Ofcourse some *would not* - that's why they would choose their side at start of the war. But there are players like me, who play both sides, so i wouldn't mind.
  12. Not realy restrict. Did you guys 'get' what I did write? Every player/squad chooses a side at start of the war (or later when he joins the war), and only if the game gets unbalanced, for example there will be 60 allies and 30 axis, the balancer kicks in and only then the *next joining the war players* have to go to axis untill it is 60 vs 60. So if you and your buddies choose axis at start of the war, you will be axis for the whole duration of war. Merlin, you wanted an 'idea' so I gave you one, i never said it's a 'must be change'
  13. But only if it goes above the player difference ratio of course. For example there are 100 players on both sides, anyone joining the war can choose his side now...... but lets say the next 30 players choose allies only (or squad with many people takes a side), so it's 130 allies now and 100 axis - so the balancer kicks in and every next player joining the war has to go axis untill the player number is 130 vs 130.
  14. Of course the balancer would not move the players currently in the war - only the players joining the war, to keep the population in the list intact.
  15. Ofcourse it would never be perfectly balanced, becuase it would depend also on currently logged in the game population. But it would be A LOT more balanced than 'steam rolling' which could occur without it. So at the start of the war, everyone would be setting their side, and if allies would have 100 players and axis 70 for example, then every next player and squad, would be designated to axis untill the population would reach 100. There would need to be player difference ratio at which the balancer kicks in and designates the players to one side. - and if a player does not log for a long period of time during the war, he gets removed from the list of players, so the list up to date with players playing.