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About bicklezick

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  1. The biggest problem with the Battlespace Engine is that it is notoriously badly optimized and in a lot of ways a headache to work with. Code is also very messy and although it does deliver a decent base in which to build a massive, realistic experience it is an absolute headache to work with and play in due to the bugginess. Source: have been modding arma for 2 years now.
  2. "In late May 1941, General Adolf von Schell, the man responsible for the German vehicle motor industry, seriously suggested that in light of the chronic oil shortage situation it would be advisable to carry out a partial 'demotorisation' of the Wehrmacht. Source: Wages of Destruction, pg 412 by Tooze, 2006. The British blockade of Germany disallowed for imports of oil from the US and the fact that Romanian oil production wouldn't suffice for the German economy to run smoothly led to the German thrust east to secure the oil reserves of Baku. This was one of the factors that led to Barbarossa. In March 1941, when discussing petroleum, "General Eduard Wagner, the QM General of the German army gave a gloomy prognosis to Chief of Staff Franz Halder, informing him that once Germany lost its imports from the Soviet Union, its existing stocks were only enough for two months of large scale offensive consumption." Toprani, PHD. The German oil crisis was becoming a major problem and was probably one of the deciding factors of the Second World War. In addition, the US produced 25x more oil than all of Germany at its peak COMBINED. In 1940 the US produced 180 million tonnes of oil, followed by Venezuela and the Soviet Union, with 27 million and 30 million tonnes respectively. "As a result of the fuel crisis, the Wehrmacht was forced to rely extensively on horse drawn transport which led to further problems," Ostkrieg, pg 38. I apologise for going offtopic.
  3. In fact, the German army remained mostly horse drawn for the rest of the war, due to near economic collapse due to a severe shortage of oil. If CRS were ever to go hyper-realistic, there would be less motorised vehicles in Tier 3 then there are in Tier 0. The British and French armies on the other hand would probably up the ante in terms of mechanization due to relatively open routes to procure large sums of oil fairly easily via the USA.
  4. Having a library literally next door definitely grants a certain degree of eloquence to you, after all.
  5. It was an absolute pleasure to read this out, BTW. Thought I owed something to the community that nurtured this game and especially someone who organised events for noobies like me! Don't worry, i'm rolling Allies this campaign.
  6. I appreciate the detailed response and the communities' willingness to engage with a new player, especially the head developer! I'd like to thank the community, and you rats for building the game up allowing my dumb arse to get into the game when it was all nice and relatively bug free. I, of course, went into this game with the attitude that this will be a relatively slow burn and that I'm gonna have to be patient. To appeal to the teen crowd, if I were you, in the tutorial i'd place heavy emphasis on patience and give a basic overview of the strategic layer in fairly formal English. I really enjoy this game and I think the fact that improvements suggested by the community are actually being implemented in 1.36 is a case study of how to communicate with your community. I think that the FMS and the F2P FMS suggestion is a good one. It's difficult to design games that cater to every kind of player, trust me, I code modifications for 'Hearts of Iron IV' and if it isn't the most difficult thing on Earth to do I don't know what is.
  7. thanks for responding my dude. by clunky, i mean that sometimes the gunplay feels a little.. off, a bit 'sticky'. i understand that this is a realistic experience, but sometimes the time to aim, the time to shoot and the animations are a bit slow. i dont mind slow firefights, but sometimes close quarters combat looks hilarious to the outsider due to the stiffness and slowness of close quarters combat. of course, i may just be spoiled by recent shooters like squad and post scriptum but that's just my opinion
  8. Thanks. I wrote the original post to provoke discussion and to give, as you said, food for thought. I think the reason those games are popular is because of the artystle. They're simple, blocky but they've got an artstyle to them. Sometimes I wonder if WW2OL should carve out its niche little artstyle that takes advantage of its limited resources rather than putting everything in the kitchen sink to update the graphics. Thanks, and condolences for having a teenage son.
  9. Thanks! This was the answer I was looking for, and I appreciate the hard work going on behind the scenes. I've convinced a few of my friends to try the game out, and hopefully the 64 bit support and the UI overhaul will convince them to stick around.
  10. Hello WW2OL community, i'm Bicklety2. I'm an Irish teenager aged 15 and I installed this game on Steam in November 2017. Since then, i've signed up for a Premium Subscription and i've joined the squad WHIPS, which have been very welcoming, friendly and have helped me get into the game. I thought i'd give some musings on this game, and why younger kids don't really take to this game. First off, let's get something out of the way. Yes, the graphics are bad, but graphics don't make a game. My friends IRL and I all enjoy playing a game called Mount & Blade: Warband, which has graphics that are equivalent or even worse than this game. However, that doesn't stop us from enjoying the gameplay. Teenagers CAN enjoy a game with bad graphics. However, some teens with especially short attention spans or teens more used to playing a game with an artstyle or a hyper-futuristic aesthetic (e.g Fortnite, COD BO4) and so might be bored when encountering a game this old with a fairly realistic aesthetics. Most teens however CAN enjoy a game like this despite the graphics. One thing that hampers this game's popularity amongst teens is the time to contact with the enemy. I guarantee you, amongst teens this game'd be reasonably popular IF the time to contact was shortened down. I can't offer any suggestions, but the FMS is a step in the right direction. Time to contact with the enemy is important, as it directs the flow of battle and for a teen, action is everything due to our short attention spans. Now, the main problem with WW2OL in my opinion is that often if you're like me, you don't know why you're here, who you're fighting, what you're trying to accomplish, when you'll be at the battle or how the war is going. The tier system, the strategic layer, HC, how to successfully participate in a combined arms attack, why FB blowing is important. This isn't really explained all that well, and because of this, player retention rate is low. I'd like to end off this uncalled for tangent by saying this: CRS are doing an amazing job with the resources they have. I think XOOM and the team have really done a great job with the FMS. All i'd say you'd need to do is to explain things better in the tutorial in a clear manner for us dumb kids and make the gunplay less clunky (tall order). Take everything I say with a grain of salt for all I know I could be talking utter sh*te.