markecc

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About markecc

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  1. 'member an old game Warbirds The story so far was that team split from there and went in 2 different directions, one of them creating WW2ol, well now it seems a sort of revival is coming up, the old Warbirds is being remade on Unreal Engine 4 and on top of it all, by revived MicroProse company although under a new development team, shock. https://techraptor.net/content/microprose-returns-to-publish-warbirds-2020-coming-fall-2019
  2. I had a few setbacks because I lost all my files, but I hope i'll be back on those textures soon again
  3. Yea, the model is improving, and i'm not even 2/4 done yet training. Can't wait to see the ground textures also
  4. Yea, although i'm still training the model, the last 2 pictures that you see are the model that i'm currently training but it's already improving, from impressionist painting to game textures, although i cannot tell by how much it will look better because it's all new to me also. Here is latest rivet
  5. Current progress It takes time though, because i'm refining the techinque and each time I test i have to re-train the model from start but it's getting better
  6. Not want to sound pretentious but I think this kind of questions should be asked to people who played the game and are not playing anymore or played before the 2005 version. 'Preaching to the choir' will always get the same answers.
  7. Found an interesting graph for the training. Seem i'll just train it to 100k as from 100 to 500k there is only 0.5 PSNR difference which is pretty minimal (the detail accuracy ratio), as the program starts from 20 PSNR i think, so from 0 to 100 it's 10 PSNR and from 100 to 500 only 0.6 lol.