halsey

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Everything posted by halsey

  1. bump
  2. Well the time an engineer has to wait before building another bunker ppo is what, 5 min, I think that would be a fair start.
  3. Maybe not on the mg ai, but the 20mm, 40mm, and 88/90mm should have a higher rebuild time or take significantly more repair kits to rebuild.
  4. i was talking about manual rebuild, the fact that an engineer can instantly rebuild a heavy aaa gun is a little over the top IMO
  5. The faf has always been the smallest air force, but this is putting the fork in it
  6. At least your 09 gets upgraded, the 81 stays the same
  7. brits get their spit 5 before everyone else get its match, then the axis get the 190, the faf gets a big fat f you
  8. what are the new rules for cut off towns, do thy surrender like before, or do they just not resupply?
  9. just checking because Steenburgen is cut off right now but doesn't show the white flag
  10. My idea of fun is days long combined arms battles. I can remember Antwerp battles that lasted a week of solid fighting. Or Zeeland battles where Navy and air clashed to push area control to allow fmbs full of infantry to jump the gap between islands and cap spawns.
  11. First, I'm not suggesting that one or two bombers be able to drop a FB. I'm thinking like 20 bombers or more if need be. This will give bombers a legitimate target and help integrate the air game with the ground game. Anyway, just a thought from an air guy
  12. Like I said before, I don't want a single bomber to be able to stop an attack, it should take several bombers multiple runs to do significant damage to the FB
  13. You give us brand new equipment, then limit the British to one army division? we have a total of 8 Achilles and 4 Fireflys on the entire map, that's not right
  14. It's not a bug, it's a feature
  15. Or just get the damage model right on all atgs
  16. Atgs have always bothered me. any AP shell to the barrel, breech or recoil mechanism (basically any part of the body of the gun) should kill it. I don't know if it has changed since i last played in 2012, but it seems like it hasn't
  17. I would like to see a push to a 2.0 version of the game.
  18. I got my game working again, if you have a dual core system, set the affinity to both cpu, and set priority to realtime, doing this cut the number of times i ctd down to about 1/4 as many as i used to have
  19. I keep getting a network error on opening saying< "unable to opn connection to game network." I ran the network check the resualrts are below.. Test 1: Auth Pri WSAE:: Connection refused (10061)*** FAILED: Connect failed Test 2: Main Pri WSAE:: Connection refused (10061)*** FAILED: Connect failed Test 3: Main Alt WSAE:: Connection refused (10061)*** FAILED: Connect failed Test 4: Main PingPri WSAE:: Connection refused (10061)*** FAILED: Connect failed Test 5: Main PingAlt WSAE:: Connection refused (10061)*** FAILED: Connect failed Test 6: Main Chat WSAE:: Connection refused (10061)*** FAILED: Connect failed Test 7: Event Pri WSAE:: Connection refused (10061)*** FAILED: Connect failed Test 8: Event Alt WSAE:: Connection refused (10061)*** FAILED: Connect failed *** ALL TESTS FAILED - Check network connection/firewall what does this mean?
  20. About 1/3 of my sorties I ctd on spawn or despawn, am I the only one who has this?
  21. Ground units, some more than others, sniper and ATG will make me ctd as soon as i load them up, but armored units rarely cause me to ctd
  22. Every time I spawn a sniper or one of the heavy ATG's I CTD within a few seconds. I can spawn any other unit except these two without any trouble. Is anyone else getting these CTD's?