Free Play Account
  • Content count

  • Joined

  • Last visited

Community Reputation

7 Green Tag

About sandman

  • Rank
    Junior Member
  • Birthday
  1. The point of "early access" is to show off a new game to the public and to have those interested pay a single up front fee to have that early access and give the developer the support it needs to create its vision. Then when the game launches at full price those already paid up can be asked to "upgrade" or have the game no charge just like a kickstarter. The subscription model may be the only thing barely keeping this game alive, but it is also the thing that is going to prevent it from growing substantially. There also may not be a publisher or dedicated salary employees and simply just volunteer players, but at some point people have to make a decision to either go all in or call it a day if meaningful progress is wanted. This game has been around for 17 years with very very little in the way of meaningful improvements. Who is that fair to? So the questions are, if this game had never gotten on Steam what kind of future did it have? If it fails on steam what kind of future does it have? Putting all that effort and time in getting the game onto Steam was great work, but to me it really feels like that whole time the big goal was JUST to get it on Steam the keep it going for a little while longer and not what comes after it. This is now a 17 year old game that was able to get Early Access status on steam, yet has absolutely NOTHING to promote its future for a player base seeing its existence for the first time. While at the same time asking for people to pay MONTHLY, I mean i seriously cannot even believe this is still a thing. It doesn't matter if you drop the "premium to $9", there should be NO subscriptions at all. This game cannot compete on any single level on the market today except for one, being massively open world. ...anyway im about to sidetrack to another rant which does nothing. The point is, this subscription model is crippling the game more than the graphics/UI/controls/bugs...etc. People generally know what they are getting into with Early Access when they choose to buy in. If the game is terrible some of them will refund it and a another portion will hold if there is promise in the game but will wait until they see improvements. Instead what we have here is an old game promoting itself as a new game without any kind of incentive to stick around for most people. For those that do find promise in the game they are confronted by a massive never ending subscription wall. So the end result of all of this will simply be the same old playerbase with perhaps a few new longterm additions. Man this game frustrates the hell out of me, even after all of these years I want so much from it yet it simply will not step forward.
  2. 143,000 people have now touched this game, which is damn impressive and probably near the highest amount since initial launch. I just sure hope the decision to keep a high monthly subscription still outweighs what a special "early access" up front fee of $5-10 would have brought in., even if it halved the above number of purchases. Im not being sarcastic either, i seriously hope it does outweigh it because it means success. I gotta say though, for trying to redevelop a game having a massive initial injection would have gone a long way imo.
  3. Apologies, that is just my bad grammar as I was rushed writing that all up. 1. The overall consensus in not just the youtube comments but also in other places that I have been around is this. The game looks interesting but extremely dated and clumsy, and the fact that there is subscription makes it an instant "not going to play". In addition to that, yes you can go with a limited free play of the game, but free play members are not going to pay the bills around here. In my opinion and what seems like a large majority of opinions, the game is asking for a premium subscription for a game that doesn't warrant it. 2. This one is quite simple actually and it comes down to this. Why am I as the gamer/consumer CONTINUALLY paying for a game that has had no major improvements in 12 years. A game that always promises more, but has rarely ever delivered on that promise. From 2001-2005 minus any free months that were given due to issues, I ran my main account as long and as much as I could afford. Money was very very tight and sometimes it was hard to justify it, but I legitimately was in love with the game even with all of the issues it suffered. For about 2 years I had a secondary account as well that I used to ferry troops and AA/ATG guns (especially my own) to get into battle quicker and more efficiently, which is how I justified that extra dough. Over the next few years I fumbled in and out of subscription, usually on my secondary account and took part in welcome back soldier events. The game kept calling me back, always hoping to see improvements or reading updates about things that were "coming soon". Things were also changing in my life at the time with new family and children, new job and house..etc. Money was never plentiful so I had to justify the money to enjoyment factor. 2009-2010 was my last major long term subscription period followed by backing of "Rapid Assault" which once again went nowhere. In that entire time nothing has improved mechanically for this game. The odd vehicle or character was added and some minor updates to the map as well. The frustrations of this game have also never changed. The constant need to literally invest HOURS sitting in a bunker or CP or FB. Maps rolls in the after hours and extreme camping to win. Why would I continue to throw money at that was the question that I had to finally make a decision on. Last night I logged in at 10pm central time. I didnt have a super long time to play, but there was absolutely nothing going on. That happens far too often and is a constant reminder of why I kept leaving. My terrible frustration is fed by my deep rooted love for everything this game should have been and that's a terrible cycle to be paying for. I don't have an answer for the last part of your question. I'm positive if the RATS had a good answer for that they would have implemented it as well. The only thing Im fairly certain about at least in my opinion was that this particular launch was not done correctly. There was far far greater harm in showing off a dated and broken game to a population that largely didnt even know it existed and has no incentive to pay for it. It's almost like the original launch that left a bad taste in so many mouths after so much anticipation, except this time there was far less anticipation and just bad aftertaste. I think this game has an identity problem and that's what will be the final death blow. The concept behind it is brilliant, but I feel the dream of what it could be gives some who stick around a sense of imagination when they play, making it something that it isn't. Having the biggest map in gaming does absolutely nothing when 99.8% is never used at any given time. I mean even if you wanted to I don't believe you can spawn into any location other than where the HC has placed a division, and even half the frontline is abandoned most times. If tomorrow CRS launched a massive Early Access campaign which would completely transform the game over including a complete Unreal Engine 4 upgrade, new Mapping system with easily editable maps and cities, towns and farms, area and point capture, and a total revamped infantry combat at least on par with todays lower FPS games; well I would be all in. But it would have to be a legit early access with a single up front fee, and a lot of finished production shots of the new game world and assets. Throw in trusted community mod support to help develop buildings..etc. Again though, I don't know the position they are in, what kind of debts they have or how much personal money has been thrown at this game. I have nothing but respect for what this team has gone through. I think that with the experience this team and community have, and the equipment they already upgraded in place, redoing this game and taking a chance on success rather than bandaging a long slow death is worth it. But it's not my money and everyone has their own opinions on what this game should be..... I'm just a guy.
  4. Well this is as good a thread to jump into as any, instead of making a new one. This will probably also be my only post so take from it what you will. Quick background: Bought this game on the day of its release 17 years ago, still have the original box and CD. I had never been more excited for a game release as I was during that period. I played religiously for many many years which transitioned to became a couple months at a time followed by a break and repeat. Then I finally had to step out of the game a couple years ago but got excited to see the steam release so I figured I would check this out. In the way back days I was part of and then eventually held leadership the US2AD squad in the dirty south, joined HC for a period under Badgers Reign and introduced near 2 dozen players to the game. Not a single one of them lasted much more than a couple of months. This game is it's own worst nightmare, plain and simple. It is a war simulation that barely simulates anything very well, yet can provide an unmatched immersive feeling AT TIMES. The second biggest problem with this game is also a very important aspect which is it's veteran players. Veterans have put the time in to know every facet of this game and can kill new players mercilessly and efficiently adding to the frustration. Quite a few will help out however they can of course but comments like some above putting the blame on new players for the games shortcomings is not helping a thing and is just blind. Getting youtubers to show off this game is also not going to help. You are looking at it through the eyes of a parent with their own child. There are youtubers playing this game and have videos up like DevilDogGamer. The overall consensus in the comments is that the subscription is the instant no play, and free players to pay the bills. A game that is this out of date relies on its existing player base to hold the ship together because quite frankly, if this game was just launching brand new it would be failing HARD!! I cant emphasize that enough. The majority of positive remarks in Steam are from existing players that have already found their niche in the game. There is something like 140 reviews up right now, 90 of those are positive and without really going through too much it is clear the majority of those are existing playerbase. So Im just gonna lay this out here for the people above and anyone else... IT'S NOT THE NEW PLAYERS FAULT AT ALL! It doesnt matter what YOU think they should or shouldnt be doing, it is what the majority of them actually do. This game makes it terribly hard for people coming in with low or no expectations to want to continue playing, and it has always been this way. The graphics are terrible. I really don't care how anybody here tries to spin it (because I used to spin it myself to others). It was ok to try and get away with that 12 years ago, heck even 5-7 years ago you could try but it is far far beyond that point now. It is not a pretty game to look at and is distracting for todays gamers. If you think the graphics are still acceptable you have simply been here TOO LONG. The UI is one of the worst and most outdated I have seen in many years, especially in a game trying to warrant a freaking monthly subscription. Everything from the initial load up to the training and right into the map navigation and combat. Speaking of the subscription, I just cant honestly believe in 2017 this is still a thing. Especially at the price being asked here for the value given. I know the history of this game has relied on its veteran membership subscriptions, builders plans and lately pledge drives, but asking todays gaming population for a subscription fee for the quality of the product is outrageous. The core combat of this entire game relies on its ground infantry play. I played this game for so long that I just got used to how clunky it actually was and the immersive feeling this game does well simply outweighed it. But my god, nowadays its beyond unacceptable. The mechanics, the netcode, the optimization and the graphics are all just ...well terrible. If even just one of those was a standout success the rest might be given a pass, but in its current state its a total failure for 2017. The in game communication system is just the worst and it really has been forever. Map navigation and battle information is confusing and for someone who has never seen this game before would be a nightmare (as relayed by a couple of friends I personally did not recommend try the game, but did so anyway because they saw me in it). There are many other issues that just dont seem to have changed over the years which is very disappointing but I won't go into those, except one. Who is this game actually being marketed to now? There were moments in the past where you could market this game as the biggest MMO around, or the only true war simulation, but my god thats just stretching it now. Gamers tooday are vastly different than gamers 17 years ago. The disconnect between the old gamers who had some direct connection to wwii through family and movies..etc has been replaced TWICE OVER and now sits with those who think Battlefield 1 is an accurate portrayal of WW 1. I understand the difficulty the current team has had transitioning from the old guard and keeping the game alive. It's a true testament to their character and will. But at what point is either a massive reinvestment made into this game made or the lifelines pulled? I personally dont see how all this effort into launching on Steam in the current state of the game was prioritized over some sort of reinvestment and doing a proper launch. The potential of this game is very very real, just as it has been for 17 years. But I think that tells a more true story of where it isn't going now. I used to say in the old forums when I was much younger, if I was a millionaire I would invest a million dollars to make this game great and I really meant it at the time. The potential has always been huge but completely unrealized. A few years ago I realized just couldn't justify paying monthly to this game anymore and I can't see how many new people will either and definitely not at those prices or long term. When the core of you're game is infantry, yet infantry cant do simple things such as jump. climb over a railing or a hop through a giant window right next to them for cover there are issues. That doesnt take into account the warping, inconsistent kills and deaths and combat in general. I really loved this game, and even now I can see where its greatness can be. But I wont pay for potential anymore, I spent hundreds on that already over a couple of accounts. I wish the dev team the best in the future and hopefully things will align to make this game great and draw a huge playerbase in the future with a better pay model.
  5. If you're running windows 7 like me and a similar system make sure to uncheck sse2. See my thread below somewhere. My CTD's virtually stopped after i removed that. (not completely stopped though)
  6. Ok so, after fiddling with drivers and such I started changing settings one at a time. I turned SSE2 off, and now I haven't crashed since. For the noobles such as I, what does this do and is this bad for not being able to run the upcoming versions?
  7. Didn't want to post them without being asked, here ya is. ------------------ System Information ------------------ Time of this report: 12/23/2009, 20:08:53 Machine name: SPHINX Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 07/28/09 13:58:50 Ver: 08.00.15 Processor: Intel® Core i5 CPU 750 @ 2.67GHz (4 CPUs), ~2.7GHz Memory: 6144MB RAM Available OS Memory: 6134MB RAM Page File: 1682MB used, 10583MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode --------------- Display Devices --------------- Card name: ATI Radeon HD 5800 Series Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter (0x6898) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_6898&SUBSYS_0B001002&REV_00 Display Memory: 3823 MB Dedicated Memory: 1012 MB Shared Memory: 2811 MB Current Mode: 1920 x 1200 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: ASUS VW266H Monitor Id: ACI26A4 Native Mode: 1920 x 1200(p) (59.950Hz) Output Type: HDMI Driver Name: atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver File Version: 8.14.0010.0716 (English) Driver Version: 8.681.0.0 DDI Version: 10.1 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 11/24/2009 20:50:14, 4683776 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71EE2-2BD8-11CF-7E71-0A2BA1C2C535} Vendor ID: 0x1002 Device ID: 0x6898 SubSys ID: 0x0B001002 Revision ID: 0x0000 Driver Strong Name: oem13.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8.681.0.0:pci\ven_1002&dev_6898 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakers (ASUS Xonar DX Audio Device) Default Sound Playback: Yes Default Voice Playback: No Hardware ID: PCI\VEN_13F6&DEV_8788&SUBSYS_82751043&REV_00 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: cmudaxp.sys Driver Version: 5.12.0001.0008 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 9/23/2009 11:45:30, 1257472 bytes Other Files: Driver Provider: ASUSTeK HW Accel Level: Basic Cap Flags: 0xF5F Min/Max Sample Rate: 100, 192000 Static/Strm HW Mix Bufs: 129, 128 Static/Strm HW 3D Bufs: 129, 128 HW Memory: 0 Voice Management: Yes EAX 2.0 Listen/Src: Yes, Yes I3DL2 Listen/Src: No, No Sensaura ZoomFX: No Description: S/PDIF Pass-through Device (ASUS Xonar DX Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: PCI\VEN_13F6&DEV_8788&SUBSYS_82751043&REV_00 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: cmudaxp.sys Driver Version: 5.12.0001.0008 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 9/23/2009 11:45:30, 1257472 bytes Other Files: Driver Provider: ASUSTeK HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: No, No I3DL2 Listen/Src: No, No Sensaura ZoomFX: No Description: ATI HDMI Output (ATI High Definition Audio Device) Default Sound Playback: No Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_1002&DEV_AA01&SUBSYS_00AA0100&REV_1002 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: AtiHdmi.sys Driver Version: 5.00.60000.0055 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 11/24/2009 21:18:54, 114176 bytes Other Files: Driver Provider: ATI Technologies Inc. HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: No, No I3DL2 Listen/Src: No, No Sensaura ZoomFX: No
  8. No, not really any kind of pattern. Sometimes I will make it only to the initial map screen for a few seconds, then everything just locks up and sits there for a minute, then crashes to desktop with a not responding error. Sometimes it will crash and when I log back in all three sides have a red lock symbol and then I have to shut down and log in again. Once I'm in it may work for an hour or only a few minutes. About two hours ago I was playing AAA near Reims and it crashed me twice after only a few minutes. It's frustrating because Ive been having a lot of fun. Maybe i'll uninstall the sound drivers completely to start with.
  9. I just re-subbed a few days ago after about a year and half off. Never had any issues for the previous 6 years when I played (which is probably unusual). Now though it's constant crashing, sometimes after 20 min of playing sometimes after 1 min. I see there are some other threads about the Catalyst drivers and such but i'm not sure if this is related or something else and I need a good starting point. It's even crashing in 1.31 Beta. I looked for the wwiierror file but it's just not there. I can't see any trees in BETA as well but the readme said something about it being a known issue with certain cards. Windows 7 Home Premium 64bit ATI Radeon 5800 series updated to 9.12 drivers 6GB RAM I reset my OC settings to default running in Admistrator tried running in every compatibility mode I've reinstalled the drivers completely I looked in the event viewer and this is the constant message The program WW2_sse2.exe version stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Action Center control panel. Process ID: e40 Start Time: 01ca8419a332f7ef Termination Time: 213 Application Path: C:\Program Files (x86)\CRS\Battleground Europe\WW2_sse2.exe Report Id: /***************************** What do I start with here? thnx
  10. I just re-subbed to the game yesterday after over a year hiatus. I had just recently reformatted the HD so everything was pretty much fresh. I have been using it and playing some other games without an issue and to the WWIIO itch. So I downloaded the full install with playgate and installed. I jumped into the game and set a few keymaps and changed the visuals to best. Changed brigades, chose a spawn location and then crashed to desk. Right after the crash I attempted to log back in and the comp flashed a blue screen and shut down. When I tried to boot again I had a complete hard drive failure. I have now bought a new seagate to replace the western digital, but I'm a little nervous to re-install again if there is any possibility there is a connection. If someone knows a little more about that i would appreciate a response. Running WinXP Service pack 2 Asus pk5 Geforece 8800GTS 2gig pc8500 1066ram Core2 Duo 6750 Nvidia drivers v162