viper69

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Everything posted by viper69

  1. I will take rifle sway over bunny hopping any day. I would say suck it up and deal with it, we all have dealt with it.
  2. Maybe if we got a effective damage model vs airplanes AA would be more effective. Pilots have no fear of flying low over ground targets as it is. Do I doubt lowering the spawn will do much of anything. As it is right now air quake has pretty much turned me back to leaving. Between the [censored] damage model and aerobatic bombers doing loops and tanking multiple 40mm rounds with nary a puff of smoke and just go flying away.
  3. Is there even a beta test client open yet?
  4. You know how stupid that sounds saying that? The idea of being stealthy or setting up an ambush is to AVOID drawing a damn crowd to you. Jesus, you would think that would be obvious. Let the victim ad a mark to the map when he respawns if he remembers where he was. This skull crap is a bandaid to the low pop issues, nothing more.
  5. Skulls shouldn’t show up anyway, unless another infantryman was within a certain distance from the victim. It makes no sense and is uber gamy to see skulls on the map and really hurts those who set up a good ambush.
  6. Nice shot. So rear quarter on the deck to kill it... so we all have to find high ground to the rear of a Matilda. I appreciate the footage my friend and thank you for it. Wasn’t trying to be snotty.
  7. Haha yeah right. I’m invoking the “pics/vids or it didn’t happen” internet rule.
  8. Hahahaha yeah effing right. You actually think the Russian front will be added? The OP wants some magical dog unit that sniffs our enemy infantry. I want my German Shepard to crawl under a Matilda and blow it up.
  9. This guy knows the real problem. When you can hit a single seat fighter in the wing roots with a 40mm HE round and if flies off there is something wrong. Not to mention the hyper aerobatic bombers.
  10. Roll that beautiful bean footage! I want to see it and what range you are shooting at.
  11. I want to put a sachel charge on my dog and send him under tanks.
  12. Nothing about the horrible damage models or the ridiculousness of the agility of the allied bombers? Bombing height is nothing and nitpicking over fusing height is goofy. Nobody has said anything about fixing the plane damage models to fix the real problem.
  13. Don’t really need a crossfire with panzers in Matildas haha but good show man.
  14. Exactly. The slow ROF coupled with the crap tastic damage model make being a ground pounder like shooting ducks in a pond. Also the hyper aerobatic bombers also needs addressed. Is there a wing load stress model? Would be really nice to have some quad AA or dual bofors, something.
  15. Yeah air quake is only fun for the flyers. It’s no fun for anyone especially the new people who don’t understand how easy it is to see an infantryman from the air and that giant FB/AB from the air you don’t even need to be good at bombing to kill multiple targets and now they are talking auditing HE to be better. Yet the damage models of planes is left to be everyone is flying aerobatic stirmoviks.
  16. I agree it does sound very nice and rooted in historical and has good gaming opportunities as well. Holding a river choke point or a tail choke point should and could effect resources in towns.
  17. I understand that units in WW2 and WW1 shot down planes with rifles. Again my point in case you missed it again is that the weapons we have don’t instill any kind of hesitation or fear on the air guys. When a 40mm round detonated on a plane and it flies away instead of lawn darting, you can see my skepticism when people like yourself and a few others simply say “point your bolt action rifles at them and shoot” you guys downing planes with bolt actions is fine and I’m sure it happens but so does winning the lottery and banging out a super model. Just rarely and not to everyone trying. Because again if you missed it, the damage model and or hit registry is effed completely up. I mean FFS in order to kill a crew member of a gun you shoot him in the [censored] instead of the head for it to register.
  18. Im not going to tell everybody they are full of BS or blame it on something or other (good you assume my future friggin replies, got any psychic insight on lottery numbers creskin?) Just that video. I’m saying EA have no fear of the anti air we currently have in the game, unless that was too tough to gather from my post where I said enemy air had no fear of ground fire. I can type it again if you still aren’t clear what I said.
  19. Haha that video is so BS. The way damage is recorded all he had to do was just hit the damn thing. I have gotten kill credits on planes using a pistol even though the plane continued on I simply was the last one to damage it before it crashed not the cause of his death.
  20. What good does frontal cover provide against air quake? None. Even the tree tops provide no cover, moderate concealment, sure, but no cover at all. How many planes that you “damaged” were driven off or even moderately effected by your pittance of ground fire? Hell I have put round after round of 40mm into havocs and DB7 only to see them do loops and continue with their AB suppression. Ground fire is a joke and to say it’s anyrhing but is a dilusion. Bottom line it isn’t some miracle ground unit that will effect anything in the air. The crap damage models and flight models of the planes is what needs fixed. Enemy air has no fear of ground units at all, period.
  21. Sounds effing balanced
  22. Not telling no you to go play another game. I’m telling you there are plenty of other games that already do what you want. I do agree on getting people to stay. The problem is people now adays buy with their eyes first and experience second. If I wasn’t already a veteran and I looked at these graphics I would be a hard pass. Unless the visuals are heavily worked on you won’t get anyone of the current gaming generation to sign up.
  23. If you don’t want to interact with anyone, why the hell would you play an MMOG? I never can wrap my head around the arena or single player mindset in this game. There are plenty of those types of games that already do that and do it very well, no other game does what WW2OL does, none.
  24. Imbalance happens everywhere. Form up a group and do a fighter sweep, it’s what we used to do when an AO was dominated by enemy air.