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      Need help for incoming players.   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


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  1. While I don't know the exact answer as this most likely goes back to 2001, I'd go for the most obvious which is to easily distinguish between player and CRS employee / affiliate / volunteer. bb
  2. I think the minimum characters for search are 3. Anyway, this must have been the main 4k thread at least from what I've seen in the past weeks bb
  3. That indeed sounds interesting. bb
  4. It is a lot of hard work to maintain a squad. You cannot do it alone. You always need a bunch of active leaders to keep the squad alive. Heck, it is even a kind of art to keep the members entertained. If the players cannot find what they are looking for due to whatever reason it is nearly impossible to keep them entertained / around. And the drama. There is no squad with no drama. Even though it is one of our main statutes, it still is inevitable. Currently there are 17 squads ot ouf 49 on the map movers list with 9 active members or less. With the upcoming steam release every squad has to ask itself if they and how they want to benefit of it. But then again, this cannot be done by one single person. It is too demanding and probably is going to end in a burnout. So in that regards, yes, maybe it would be wise to merge the smaller squads. Right now the game is going to need every single veteran. Without the veterans we cannot teach the greentags. If the greentags have nothing to affiliate with, they are going to be gone rather quickly. On a sidnote, personally I'd love to have some kind of squad badge on the uniform, additional to the name and squad tags above their head already. It maybe helps to identify with a squad. A recruit "should work hard" before earning the squad badge on his uniform. I never participated in those in the past but we had some kind of squad vs squad events on the event server. From what I've heard those were quite good. A healthy competition raises the quality within a squad. What else can be done to improve squad / squad play? It is quite hard to think about improvements because we have been stuck at a dwindling population for years. Now trying to imagine that there's a chance for the population to increase by 2, 3, 4, n times - it is a whole different game. Therefore I think ideas will flow as we go later on. bb
  5. Hey mate! Sub channels are currently not supported by Discord. It is on their roadmap for 2017 though. I keep looking at release notes when there's a patch as I can imagine everyone is waiting for that feature. I just hit google to get a more detailed ETA than just "2017" when I came across a discord documentation for creating sub channels. I was not able to reproduce it though via browser access. Will try again from home with the client but I assume it is not possible either...yet. But that as well must mean that it is around the corner - soon™. bb
  6. TBD
  7. The clones are being triggered by the spacebar. You probably got a primary or secondary keybind to the spacebar as your trigger. I cannot check right now but I think you can not bind the creation of clones to another key but the spacebar. bb
  8. I'm a service manager in RL and that's usually how you deal with downtimes: There's a difference between planned and unplanned downtimes. Unplanned downtimes are errors which result in unavailability of a certain or even all services. Such downtimes influence the availability calculation per month/quarter. Planned downtimes are scheduled and announced maintenance windows and changes. A standard change in our case is for example the reboot of the servers on Mondays and Fridays. For the purpose of calculating the actual uptime and availability, the scheduled uptime and downtime do not include any period of downtime that is the result of scheduled time required to perform system maintenance (for example, preventive maintenance, system upgrades, etc.) The availability is usually calculated as follows: ((given period - sum(unplanned downtime))/given period)*100% Having said that an availability of 98.5% (for example) leads to 10.8 clock hours of [unplanned] downtime based on a 30-day month. However, back to WW2OL, there is no availability agreement in our subscriptions. bb
  9. Nope, not really. But look out for Blitzkader. You will find quite a lot of ex 1775th in there. @fsjr02will take care of you bb
  10. type ".graduate true" if you are stuck in training. It will complete the training bb
  11. Great job Para! Really nicely done! bb
  12. Yeah same, I assume you cannot move the overlay in game and use the additional in game functionality while the game is not officially supported by discord. That's the reason why there are whitelisted games. So you won't have any working in game functions of Discord either (its not clickable). I only did this once as it worked right away when I did it: In order to move it, hit the key stroke to toggle overlay when in game. Alt tab to Desktop, you still should see the overlay menu. Now you can move it around. Alt tab back to the game to see if the position is to your liking. If not alt tab again. When finished hit the key stroke to toggle overlay again. In regards to the transparent logo, I saw that there was already a request by the discord community. Unclear if it is on the roadmap or not. Subchannels [or something with a similar function] though is on the roadmap for 2017. Unclear when 2017 though from what I could find. bb
  13. Currently both channels are there. I adjusted your permissions as well bb
  14. It's created. Enjoy bb
  15. From what I've seen last weekend, the move to Discord was a pure success. Until late EU hours I've seen roughly 140-180 people online on discord. It doesn't necessarily mean they as well were playing at the same time but this is potentially 100 users and more than you could address on teamspeak at the same time. Yesterday, by accident - when working permissions, I noticed that there were over 300 user accounts on the allied server alone already. I even saw chatter, that guys returned the last weekend after they noted that we moved to Discord. It was the only reason for them to check in. There was one guy who stated that he hasn't been playing in 12 years! And this is the benefit which I see as most important especially as squad CO - stay in touch with your squad mates. Discord makes it really easy. Will it take time to get used to it? No doubts! Will it take time to fully explore Discord's potential? Definitely! You can't teach an old dog new tricks. Yet we should open up to innovation if we do not want to fall behind. And we have fallen behind already witch such a nieche game. Time to open up! bb