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Everything posted by dm79

  1. Very sad news indeed, can only echo what Krazy said the squad challenge competitions were some of the best game play i had in this game. He will be greatly missed by all. RIP
  2. Sure people will always leave when they imagine they are getting shafted by the game makers, how many left when the Axis thought the same thing it sure wasn't a few dozen i can tell you that. Allies didn't get nerfed they got audited by either bringing numbers up or down on equipment, adding new gear triads, and making t3 less of an American gang bang, and making the Axis side more appealing, the old joke use to be when the Americans came in the Axis lost so we had to win before t3, how ironic the allies now say the same thing.. Your stats again only show you fraction of the bigger picture and like normal you use it to formulate your whole why/who/how, sure the TOM might be the same or as near as but you are not seeing when that pop is on, you could and i know this is the case see times when its 100 vs 20 and towns fall at a very fast rate, you can even check this, it also means that when the pop evens out you are not taking towns back, pop rules not equipment, besides both 7 days campaigns have been won in t0 clearly a tier the allies as is well know the allies are strongest in. Other Issues might be a lack of skilled hc they have the greatest impact of all but being a champion of the current TOE crap im sure you will point out it cant be a HC issue. Besides the fact right now skill levels are all over the place every vet playing is worth 5 to 10 green tags so your pop might be all green running around between towns.
  3. Your link between Allied population and some make believe shafting of the Allies is unfounded, and totally opinion driven, if anything the Allies have been brought into line with the Axis side with some units on either side outperforming there direct rival but there are very few on each side and overall it equals out. The problem is too many Allied players remember the Doc days where they did have an advantage on a [censored] load of fronts and think thats should be how the game goes back to because that was some how OK. Game population is a problem when its one sided but it afflicts both sides its been a issue for years, way before any of the recent changes kicked in so you tying up the low allied numbers and gear numbers/abilitys is rubbish.
  4. Why do the Rats let threads like this go on and on, the same people using the same tired arguments that get everyone no where and change nothing, if you don't like the game in it current format walk away, [censored] off go do something more proactive to your own well being rather than sit in threads like this day in day out regurgitating the same rubbish, can't you see you are achieving nothing.
  5. LoL you might not be to everyone taste and me saying you are right might make you post more
  6. You need to play axis again for a while to re balance yourself mate, nothing like switching sides for a bit to wake you up and make you reliase the grass is not a green as you think it is. God help me but @merlin51talks a lot of sense and has been pretty much on the mark for a while now, he has been balanced in his views and normally backs them up with facts, you have gone the other way its all emotion driven and feeling shat on, the only thing hurting the allies recently that i can see has been a lack of skilled (vets) population not equipment.
  7. Xoom said they where balanced and at one point the Allies has lightly more.
  8. Its never just one point Yunge, each tank is different, but as a rule or thumb, if its an axis tank you are facing aim for the turret front right, If its an Allied tank then there is no one place to as each tank is very different, most people will go the training server with a mate and star shooting each other in different spots with different weapons to find points of value. The sapper guides are a good start, and will show you locations of ammo and Fuel tanks but most of these will be side areas only. My only other advice i can give if you wan to star tanking is to make sure you use your commander as much as possible and avoid head on fights with other tanks if you can help it, Knowing what the unit you are using is capable of vs the tank you can see coming at you will determine what action you need to take, some times running away or avoiding the other guy is the smart move.
  9. Yep that's point im making and slack given, its far from easy when you have done it before let alone when its a new experiance. Imo next time it would be easier to organist into a correct style fire team/Kampfgroup which are a mixed unit of all elements, inf, tanks, atgs, support, air. Rather than the one unit of tanks one unit of support, one unit of air. much simpler from a command tactical level that way as you can all work as a group and feel inclusive involved in a battle, from a strategic point of view its easier as you can pick a town and set a direction for each battle group/fireteam/KG and let the current hc do there thing they currently know well.
  10. The most glaring issue to me was a lack of experienced players who know how to run and plan and lead opps that big with dedicated elements in play and a large command structure, the current HC members lack exposure to this type of leadership so either its something we have to do more regularly so current hc learn or the players with the skills need to lead the ops if they are here or come back if they have left the game, it worked from a big battles point of view but that was the limit and it highlighted how far the player leadership has fallen away from the tactical battle level into the more strategic level. On the plus side i had a blast leading a tank KG again brought back some great memory's and times, best action was blowing locking Ant fbs in co-op with a Inf KG working closely with us. BB has a short video some where of the last part of the fb suppress.
  11. If the game had started in t0 the green tags would still get the same treatment, in t0 they would get what the p2 vicky 38t r35 vs stugs and s35s, Chars and the Matty, not a very welcoming feeling either, besides Erasmo and Mos are correct t2 and 3 is where the equipment starts to have pull as its what people know.
  12. Best joystick i ever had, but i wore out, no idea how you can get it working in game sorry.
  13. Wooot, i didn't realize it was you, i was talking to you the other night as well, well I'm very happy to know you are fine and dandy and have fond memorys of our time in ww2 together back in the PL days, are you still in touch with Soldat?
  14. For real? If true that's great news, who told you?
  15. Death to flags ASAP
  16. Drac have you checked there is a sound card selected in the ww2ol settings?
  17. You guys need to pack this in now, show me a video of any one running and reloading a weapon and easily for that matter. I'm all for a change but it should effect ALL weapons not just the mg34, anything less is just side bias bs!
  18. Have to agree this is exactly what i was reading as well, some people but very few where talking about the running/shooting ability but this normally came after it was clear it could be fired from the hip, people need to stop nit picking, every weapon is able to be fired while moving/running around like Usain bolt.
  19. But you could ask that about all the inf weapons in the game, have you seen how fast the RPAT reload and fire, let alone the movment its like they are in a movie, or Massive ATGS pushing about like they have no weight.
  20. Correct so thats why suppesion in this game needs to render the suppressed unable to see RO style the longer it carrys on the worse it gets, people charge because they feel they get a chance to shoot back.
  21. I think if the current sets of SMGs come up to Thompson stranded then i think the LMG's for room clearing will become redundant, i stand by what i said people use the LMG for room clearing because currently its way way better at it than the SMGs. I would like to see mg suppression work how RO works, try putting you head up in that game while mg is shooting at you, you cant aim for [censored], and i bet its not that difficult to implement, just think of its impact on battles and inf fights. YES PLEASE!
  22. That's completely my point, people hark on about historical cant do this in rl or do that, look around you in game within 2 seconds you will see something funky that would never happen in real life or combat, so like i said stop picking the bits you fee are a disadvantage to you and the side you are playing and expecting all the other naughty bits that give you an advantage to stay. Oh and before anyone starts trade talk along the lines of this is wrong and needs fixing, if they fix that then they should also look at our weapon to get fixed as well cause we all want a balanced game crap. Everyone here wants a weapon that's better than the other guy hide behind historical or balance or what ever its all bs, im sure im going to get everyone saying that's not true i only want a balanced game, i only want it like real ww2, its human nature to want an advantage over the other guy and when it pointed out as unfair keep it or expect the other guy to share or give up the advantage. What do people want 100% Historical within the ablity of the game engine for everything or pick and mix?
  23. I believe the use of the mg34 in the way its currently used is a side effect of the poor performance/accuracy of the Axis SMGs, most of the grief in this thread is coming from Allied players who imo would be more than happy if they had the same ability from one of there LMGs, again because the SMGs apart from the Thompson leave a lot to be desired, when the small arms audit is done and the SMG performance improves then my hope is people will move to the SMGS becuase there handing and use will be far better at cps clearing then the LMGS ever should or can be, everyone will always gravitate to the most effective weapon at a role, make a different weapon better at that job and people will stop using other weapons in that role as much. I see a lot of Allied players complaining in this thread about historical accuracy but they need to remember its a double edged sword, there is a number of Allied weapons and units performing beyond historical accuracy or using weapons that where not even available at the time or used by that county that they currently enjoy, So we either take the rough with the smooth or everyone gets on board with the whole 100% historical as much as the game engine allows route in which case your going to lose some of the bits and bobs you also enjoy on a daily basis.
  24. Sort of its split into tiers, so T0 loosely tied to a year 1940 is Germany vs France/UK ,T1 is 1941 is same, T2 1942 same, T3 1943 same sometimes this can be when the American forces enter so its France, Uk and USA in fact now i come to think of it i think they always come in at T3 now.