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  1. I believe you don't have to use everything in UE4 as a bundle - iirc the plan was to take advantage of UE4's renderer for the graphics but they would be rolling their own terrain system & netcode etc. for the reasons you've highlighted.
  2. lol noob
  3. bleh, you just drop a bomb then hide in the crater noob
  4. more hertz. Friends don't let friends buy AMD cpus
  5. The smart folk take rifles. I'll trade my rifles for MG34s and MP40s all day (or until you run out)
  6. I think if they had their way they wouldn't be using presagis at all, but given it's such a deeply embedded bit of the game, here we are Now if they were to license Titan IM then I'd be getting pretty excited
  7. myself and enigma have maintained several ww2online threads on somethingawful over the years - I'm planning another one prior to the steam release. Think I've got a handle on all the recent/new stuff but what would be really useful is if CRS could outline the new supply mechanics in a concise nugget as I haven't been able to find that anywhere.
  8. Oh man. Many a battle fought alongside that guy.
  9. good show, agree with you about the default PTT rule - is there going to be a central point of contact for discord issues in future?
  10. Joined but have no privileges to enter or view any channels
  11. my first day back in a while and I got 8 kills the first spawn and 7 the second, both with a garand. Didn't do any CQB, mostly blapping incoming ei on the edge of veurne. What I did notice and was a new phenomena to me was the 'rewind' - ei running in a straightish line would slide (not teleport) back a few metres then forward again. This happened with multiple (but by no means all) eis alive at the same time so it wasn't just one player's dodgy connection.
  12. If it's the younger generation they want to attract then we will certainly need more Pepes
  13. So as per xoom's audio update on Friday there have been 'breakthroughs' 'on some really outstanding (I think he means long standing) items that are really important.....we're unlocking some really big development roadblocks that we've been encountering for many years...we're in the process of that breakthrough and how far we can go with it....our guys are super excited and chomping at the bit to say something... Assuming it isn't something that's in development that we already know about, what might it be? Post your ridiculously optimistic feature hopes, pet project/unit that no-one else gives a [censored]e about and conspiracy theories here!