bubbles2

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  1. thanks. I've updated it. I'll retest the game later today. Anyone see anything else I might be missing?
  2. http://files.filefront.com/bubbles2configrar/;6193075;;/fileinfo.html .cfg + dxdiag info I noticed that ATI released new drivers today, and I have gotten those now.
  3. Again the neiche gets tighter. How many people fall into the category of wanting to play a realistic WWII game and already have or are willing to buy that kind of hardware and spend that kind of money on a regular basis? And the less people that fall into the category the worse it gets because eventually low population will make this game completely unrealistic and just a simple capture the flag between a few people on a very large map, which will further reduce the population.
  4. I think CRS really overcomplicates everything and goes overboard in their pursuit of making a realistic WWII simulator and often it's the performance that suffers (and sometimes the realism too ironically) in the end. Again with the gernade example, the way the gernade explosions are calculated in game is very realistic, on paper. It takes into account all kinds of things that other games don't. But what's the advantage in the end? Like I said, you can't just easily throw them through a window or through a door (which is largely what they were used for) for fear that they might hit the side of the wall, instantly explode and kill you. In Call of Duty if I throw a gernade in a small room, anyone in there is going die guaranteed. When I throw a gernade into a 20' x 20' room in WWIIOL, often times nobody dies, so what's the point of all those complex shrapnel calculations if they don't even work and they just use up more system reasources? Artillery like the Flack 36 still can't do area effect damage and neither can tank HE shells. This takes a lot out of the gameplay and realism when you shoot an EI with an HE round and he dissapears in the large explosion effect yet when the dust clears he's still standing there. Now area effect damage isn't very complicated to do, unless you make it complicated. Almost every game out there has area effect damage, like gernades, rocket launchers, gernade launchers etc, modeled and CRS could follow in their foot steps and make a simple and effective area effect damage system as well. Instead they chose to make a complicated one, which in the end didn't even work and slowed everything down completly. So instead of having a simple and effective system (that might not be 100% realistic on paper, but is realistic in practice) we have nothing. CRS also goes overboard with graphic updates, mainly in the form of trees and bushes every patch that do nothing but slow down the game even further. We still don't have basic things in the game like being able to deploy a machine gun in a window, making them almost useless. We still don't really have a proper mission system. We don't really have any kind of features to improve teamwork (in game voice chat for example) like the ones found in BattleField 2, America's Army, etc so the game is still pretty unorganized where people just spawn in and wander off randomly in whatever direction they hear gunfire. I mean there are so many things I can think of, and I'm sure everyone can think of. Like Medics? Maybe a resupply vehicle where people can get ammo without having to sit there for 10 seconds, despawn, and then respawn just to get a few more magazines and some gernades. But hey... who cares about that... we get the latest bushes every patch!! Nothing beats that... right? I mean it's been over a year since I've started playing and the only thing I've noticed in a 60% + drop in my frame rate. The gameplay is still exactly the same almost. The game still looks almost exactly the same. CRS needs to balance graphic updates with performance. What's the point of making the game look great if nobody can run it? Or if you are losing customers every patch because they can no longer run the game without spending even more money on upgrades. And while realism is a key in WWIIOL, I think a little needs to be sacraficed for gameplay improvement and funfactor. It doesn't have to be 99% realistic to work and be enjoyable. The more CRS works on the game the more of a neiche game it becomes. While other companies strive to add content that will appeal to more people and attract new customers, CRS seems to be doing the opposite and just making what they want rather then what the players want. Seems like 1 step forward 2 steps back approach.
  5. That is assuming your computer is running at 100% efficiency which is never the case, not even close. There are a lot of things you can do to boost performance without spending any money. Low performance can often be attributed to bugs or bad settings. Like having your video card set to force anti aliasing in a game and you don't even know it. Or rendering in a way your video card isn't capable of doing well, but does terific under a different setting (openGL, D3D etc). Often times one wrong setting or lack of a key driver/patch can reduced performance considerably. When I first disabled my onboard sound card and put in a real sound card I too noticed a difference in fps. Now if I didn't know that and I went out and bought a new CPU thinking that was the ONLY way to improve performance, wouldn't you find that kind of stupid? There's always one way or another to boost performance, or rather, increase the efficiency your computer is running at and I've learned from past experiances to try to find those before going out and spending money on new hardware and realise that the item I replaced wasn't the cause of my problems to begin with. While I do acknowledge that a new cpu would make things better I'm not 100% convinced that that is the only thing holding me back. Again, why am I getting 50 fps looking at a forest in offline (where there are no other players/models or balstic calculations going on) and as soon as I zoom in with binoculars/sniper my fps drops to 10? It's not like im getting good fps when nobody is around while getting terrible fps when a lot of people are around and shooting their guns. No, instead I'm getting pretty terrible fps in either case. And yes, you're right, it has nothing to do with how many different models are around it has everything to do with how many polygons each model has. Which leads me to belive that the models were badly designed. Kind of like the models you can download for different weapons in most fps games like counter-strike. At first, the game runs at 100 fps on the highest settings, and after you install some of these models made by people who have no idea what efficiency is (ie. 4000 pylogon pistols, where the originals were like.. 150) the framerate drops to 20. It's a very detailed model, but completely overkill. And after reading some other posts on framerate problems and checking out the kind of fps people are getting from different machines it's pretty obvious that wwiiol is not a cpu intensive game because of all the cool features it offers, but because it's a very badly designed game. CRS even said their team is something like 2 programmers and 8-9 art designers. Other games are not as cpu intensive because they don't kill their games with overly complicated damage calculations. Take gernades for example, CRS always boasts about how realisic the calculations are and how the game takes into account shrapnel and all the crap.. but is it really that realistic? Gernades explode on impact and always have since the start of the game... they are pretty much modeled as a slow moving bullet not a gernade. Also you need to hit an EI pretty much dead on to kill them and I've been through countless situations where I hit an EI point blank with a gernade, he dissapears completely in the smoke and when it clears, he's still there perfectly healthy. Other times I throw a gernade at a wall that an ei is right next to and he lives but I die even though I was 100x further away from the impact point then he was. The simple methods other fps games out there use to model gernades are arguably FAR more realistic then wwiiol. I guess from typing all of this I kind of answer a lot of my own questions. The only way to get higher fps is to pay money for upgrades to make up for CRS's bad game design.
  6. What you and I consider good computers obviously differs. I'm not willing to go out and pay thousands of dollars just for a slight fps boost in wwiiol because frankly the game is just not that important in my life, expecially when I can run everything else out there. I'm looking for a cost effective way to improve fps and by cost effective I mean.. little to no cost at all. While the game is CPU intensive there is no reason why it would run at 30 fps on the offline map even with the lowest visibility settings (and no, v-sync is not enabled), when 6 months ago on a GeForce FX5600 Ultra I was getting 60-90 on higher settings and the game to me was looking pretty much exactly the same as now. As for Oblivion, I'm getting 20-30 fps outside with HDR / Medium settings and 40-60 anywhere indoors. If I take HDR off and put everything else to high settings I get 40-50 outdoors and 70+ indoors. Id post screenshots but to be honest I don't really want to re-install the game just to prove a point. Most likely I'm going to have to leave wwiiol again, this time for good probably. I'll try all the tweaks I can but if those don't help I'm not willing to go out and buy a top of the line cpu/mb/vid card when I haven't had any problems with any other game out there. Now the games I mentioned above are not as CPU intensive as wwiiol, but a lot of that has to do with them being far better designed and coded as well. In large PVP raids in world of warcraft (40 vs 40 players) even when almost everyone is on the screen, and a view distance far enough that it would take me 2-3 minutes to get to the furthest point I can see, I'm still getting 30-60 fps. Now even if I was in an open field, if I had to look at 80 people in wwiiol I highly doubt it would even go past 15-20, even considering every infantry has pretty much the exact same model, all Tiger tanks have the same model etc, while WoW everyone has completely differen't models for each player. Like I said, I'm looking for cost effective methods to try and get this game running as fast as possible, before I even come close to considering any kind of upgrade.
  7. I have a seperate sound card and my onboard sound is disabled. I will try the resolution thing though, thanks.
  8. I'm having some bad framerate issues with this game. I just recently re-subscribed hoping that after a few months maybe the situation had improved. Unfortunately it's even worse. When I started this game back in April 05 or somewhere around there, I used to get 60-90fps on the offline practice mode running at 1280x1024. From what I remember the fps wasn't bad either even in big city fights. They used to average somewhere around 25-30 which was very playable. Now I'm getting about 8-15 fps in city fights and at most 30-35 anywhere else (as in the middle of nowhere attacking some fb with at most 5-10 players scatered over a 3km area). Even in the offline mode I'm only getting 25-30 fps!! Now I've played around with the settings but this game just doesn't seem to scale very well. I've turned it down to the lowest settings and the difference in fps is pretty much not even noticeable. Normally this would mean that my video card can handle the game but my cpu/ram cannot. But in that situation wouldn't the offline mode still have significantly higher fps considering there are pretty much no dynamic objects being loaded? Since I first started the game I have bought a new video card (recently too, I payed $400 CND) and a cpu/mb upgrade but the fps is still about 1/3 - 1/2 of what it used to be. Now I think this is mainly caused by the new trees / bushes because whenever I'm in an open area without many trees / bushes close enough to render in 3D and am looking down range at a forest far enough away that it's rendered in 2D I get very high fps. 50+ But if I take out my binoculars and zoom in on that forest (at which point the trees are rendered 3D) framerate goes from 50 to 5-10. Again, put away the binoculars and framerate spikes up when I'm looking at the 2D models again. Now is there a way to disable or seriously reduce the range before trees switch to 3D? I don't see any option in the settings. Or is there some trick I've missed to help boost up fps? Now I don't have a terrible computer. I can run any game on the market on medium - high settings with very solid fps. I'm not just talking about your typical quake 3 type fps games that run at 99 fps on anyones computers now adays either. I mean games like Oblivion (with HDR and settings on high), F.E.A.R, Farcry (and this game has just as many if not more foliege and trees and crap then wwiiol, and much higher quality), World of Warcraft (on 1680x1050 with medium settings in areas where I can see 80-100 people at the same time, each with very detailed weapon / armor models and spell effects going off all over the place), Rome: Total War (with highest unit settings so there literally are 3000-5000 units on screen) and even at the most system intense times I still get better performance then wwiiol. Not just slightly better, I mean ridiculously better in terms of fps and graphics quality. Now I know wwiiol is more cpu/ram intensive then most games out there but some of the above mentioned are pretty darn cpu/ram intensive as well. I'm not one of those people that has their coffee cup in their CD ROM, so I already have the latest drivers, latest microsoft updates, spyware/virus free, I got rid of useless services, utilities and programs running in the background, etc. Again, I wouldn't be getting good performance in other games if I didn't. The problem is with wwiiol and I'm wondering if there's anything I can do about it short of upgrading my computer further even thought it can already handle every other game out there. AMD 64 3000+ 1 gig DDR ATI Radeon X1600 Pro 512 DDR version ASUS K8V SE Deluxe WinXP Pro SP2 Latest DX, drivers, servicepack, patches, etc etc.
  9. Also keep in mind that SIS makes the worst chipsets. Next time you buy a motherboard make absolutely sure you dont see their name wirtten anywhere. I used to run on a 2.2 GHz celeron with a SIS chipset motherboard and got about 20 FPS back when I was playing Doom 3. It was 20 FPS on almost all settings, even if I went down to 640x480 lowest possible detail. Now celerons are also pretty much garbage when it comes to graphic processing but the SIS chipset on my board didn't help much either. Once I upgraded to a nForce2 board and a 1.9Ghz AMD my FPS went up by 3 times in almost all games. Next time try to get once with an nVidia chipset. VIA chipsets are also pretty good aparently. Im considering getting a motherboard with a VIA chipset after reading alot of good reviews.
  10. No, it's not stuck at anything. V-sync wont really affect fps. If my moniter refresh rate is set to 60 Hz than V-sync wont let the game process anything past 60 fps. The highest you could than get is 60 fps or lower. Even if you can get 120 fps in some parts of the game for example, it isn't displaying 120 frames per second on your moniter. If your moniter is set to 60 Hz than all you will see is 60 updates a second. Im not sure but I think they designed V-sync setting so that video cards wouldn't have to do so much work pumping out so many frames that a) your moniter wont display you cant even visually see I think anything past 30 fps the human eye/brain wont even pick up anyways so your video card is just wasting power and processing something that's useless.
  11. ------------------ System Information ------------------ Time of this report: 6/12/2005, 13:13:36 Operating System: Windows 2000 Professional (5.0, Build 2195) Service Pack 4 Language: English (Regional Setting: English) System Manufacturer: ASUSTeK Computer INC. System Model: A7N8X-X BIOS: Phoenix-Award BIOS v6.00PG Processor: AMD Athlon XP 2600+, ~1.9GHz Memory: 1024MB RAM Page File: 263MB used, 3660MB available Windows Dir: C:\WINNT DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.0001.0904 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. DirectDraw test results: All tests were successful. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce FX 5700 Ultra Manufacturer: NVIDIA Chip type: GeForce FX 5700 Ultra DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0341&SUBSYS_29AB107D&REV_A1 Display Memory: 128.0 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: H8WN400353 Monitor Max Res: Driver Name: nv4_disp.dll Driver Version: 6.14.0010.7189 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 4/1/2005 16:16:00, 3980288 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 4/1/2005 16:16:00, 3454656 bytes Device Identifier: {D7B71E3E-4001-11CF-D86F-A10900C2CB35} Vendor ID: 0x10DE Device ID: 0x0341 SubSys ID: 0x29AB107D Revision ID: 0x00A1 Revision ID: 0x00A1 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: All tests were successful. D3D7 Test Result: All tests were successful. D3D8 Test Result: All tests were successful. D3D9 Test Result: All tests were successful. ------------- Sound Devices ------------- Description: C-Media Wave Device Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_13F6&DEV_0111&SUBSYS_011113F6&REV_10 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: cmaudio.sys Driver Version: 5.12.0001.0643 (English) Driver Attributes: Final Debug WHQL Logo'd: Yes Date and Size: 11/18/2002 15:51:40, 377358 bytes Other Files: Driver Provider: C-Media HW Accel Level: Full Cap Flags: 0xF5F Min/Max Sample Rate: 100, 100000 Static/Strm HW Mix Bufs: 17, 16 Static/Strm HW 3D Bufs: 17, 16 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: Yes, Yes I3DL2 Listen/Src: Yes, Yes Sensaura ZoomFX: Yes Registry: OK Sound Test Result: Not run Description: NVIDIA® nForce Audio Default Sound Playback: No Default Voice Playback: No Hardware ID: NFORCE_VAD Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: nvapu.sys Driver Version: 6.14.0457.0000 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 10/22/2004 10:41:46, 413824 bytes Other Files: Driver Provider: NVIDIA Corporation HW Accel Level: Full Cap Flags: 0xF5F Min/Max Sample Rate: 200, 100000 Static/Strm HW Mix Bufs: 52, 49 Static/Strm HW 3D Bufs: 48, 47 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: Yes, Yes I3DL2 Listen/Src: Yes, Yes Sensaura ZoomFX: No Registry: OK Sound Test Result: Not run --------------------- Sound Capture Devices --------------------- Description: C-Media Wave Device Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: cmaudio.sys Driver Version: 5.12.0001.0643 (English) Driver Attributes: Final Debug Date and Size: 11/18/2002 15:51:40, 377358 bytes Cap Flags: 0x40 Format Flags: 0xC00 Description: NVIDIA® nForce Audio Default Sound Capture: No Default Voice Capture: No Driver Name: nvapu.sys Driver Version: 6.14.0457.0000 (English) Driver Attributes: Final Retail Date and Size: 10/22/2004 10:41:46, 413824 bytes Cap Flags: 0x40 Format Flags: 0xC00 ----------- DirectMusic ----------- DLS Path: C:\WINNT\SYSTEM32\drivers\GM.DLS DLS Version: 1.00.0016.0002 Acceleration: n/a Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port MPU-401, Hardware (Kernel Mode), Input, No DLS, External MPU-401, Hardware (Kernel Mode), Output, No DLS, External NVIDIA® nForce Audio, Software (Kernel Mode), Output, DLS, Internal C-Media Wave Device, Software (Kernel Mode), Output, DLS, Internal MPU-401, Hardware (Kernel Mode), Input, No DLS, External MPU-401, Hardware (Kernel Mode), Output, No DLS, External Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal MPU-401 [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal MPU-401 (2) [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External MPU-401 [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External MPU-401 (2) [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External Registry: OK Test Result: Not run ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No Registry: OK ----------- USB Devices ----------- + USB Root Hub | Matching Device ID: usb\root_hub | Service: usbhub | Driver: usbhub.sys, 6/19/2003 15:05:04, 40176 bytes ---------------- Gameport Devices ---------------- + PCI bus | Matching Device ID: *pnp0a03 | Service: pci | Driver: pci.sys, 6/19/2003 15:05:04, 59312 bytes | +-+ Standard Game Port | | Matching Device ID: *pnpb02f | | Service: gameenum | | Driver: gameenum.sys, 6/19/2003 15:05:04, 9808 bytes ------------ PS/2 Devices ------------ + Standard 101/102-Key or Microsoft Natural PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | Driver: i8042prt.sys, 6/19/2003 15:05:04, 46992 bytes | Driver: kbdclass.sys, 6/19/2003 16:05:04, 24528 bytes | + HID-compliant mouse | Vendor/Product ID: 0x045E, 0x0040 | Matching Device ID: hid_device_system_mouse | Service: mouhid | Driver: mouhid.sys, 6/19/2003 15:05:04, 11632 bytes | Driver: mouclass.sys, 6/19/2003 15:05:04, 21776 bytes ---------------------------- DirectPlay Service Providers ---------------------------- DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.0000.0900) DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.0000.0900) DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.0000.0900) DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.0000.0900) Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.0001.0904) IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.0001.0904) Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.0000.0900) Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.0000.0900) DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run DirectPlay Test Result: Not run Registry: OK ------------------- DirectPlay Adapters ------------------- DirectPlay8 Serial Service Provider: COM1 DirectPlay8 Serial Service Provider: COM2 DirectPlay8 TCP/IP Service Provider: NVIDIA nForce MCP Networking Adapter Driver - ----------------------- DirectPlay Voice Codecs ----------------------- Voxware VR12 1.4kbit/s Voxware SC06 6.4kbit/s Voxware SC03 3.2kbit/s MS-PCM 64 kbit/s MS-ADPCM 32.8 kbit/s Microsoft GSM 6.10 13 kbit/s TrueSpeech 8.6 kbit/s ------------------------- DirectPlay Lobbyable Apps ------------------------- Baldur's Gate (DX7) - Registry: OK, ExeFile: BGMain.exe (1.00.0000.0001) Startopia (DX7) - Registry: OK, ExeFile: Startopia.exe (1.01.0021.0000) ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 3.8 GB Total Space: 9.8 GB File System: NTFS Model: WDC AC310200R Drive: D: Model: n/a Drive: E: Free Space: 14.8 GB Total Space: 76.3 GB File System: NTFS Model: WDC WD800BB-00CAA1 Drive: F: Model: AOPEN CRW5232/AAO Driver: c:\winnt\system32\drivers\cdrom.sys, 5.00.2195.6655 (English), 6/19/2003 15:05:04, 27984 bytes Drive: G: Model: ATAPI CD-R/RW 32X10 Driver: c:\winnt\system32\drivers\cdrom.sys, 5.00.2195.6655 (English), 6/19/2003 15:05:04, 27984 bytes Drive: H: Model: Generic DVD-ROM SCSI CdRom Device Driver: c:\winnt\system32\drivers\cdrom.sys, 5.00.2195.6655 (English), 6/19/2003 15:05:04, 27984 bytes -------------- System Devices -------------- Name: CMI8738/C3DX PCI Audio Device Device ID: PCI\VEN_13F6&DEV_0111&SUBSYS_011113F6&REV_10\4&3B1D9AB8&0&4840 Driver: n/a Name: NVIDIA GeForce FX 5700 Ultra Device ID: PCI\VEN_10DE&DEV_0341&SUBSYS_29AB107D&REV_A1\4&102AC5BC&0&00F0 Driver: C:\WINNT\system32\DRIVERS\nv4_mini.sys, 6.14.0010.7189 (English), 4/1/2005 16:16:00, 3454656 bytes Driver: C:\WINNT\system32\nvsvc32.exe, 6.14.0010.7189 (English), 4/1/2005 16:16:00, 127043 bytes Driver: C:\WINNT\system32\nvcod.dll, 1.00.0000.0016 (English), 4/1/2005 16:16:00, 32256 bytes Driver: C:\WINNT\system32\nvcodins.dll, 1.00.0000.0016 (English), 4/1/2005 16:16:00, 32256 bytes Driver: C:\WINNT\system32\nv4_disp.dll, 6.14.0010.7189 (English), 4/1/2005 16:16:00, 3980288 bytes Driver: C:\WINNT\system32\nvhwvid.dll, 6.14.0010.7189 (), 4/1/2005 16:16:00, 540672 bytes Driver: C:\WINNT\system32\nvoglnt.dll, 6.14.0010.7189 (English), 4/1/2005 16:16:00, 5332992 bytes Driver: C:\WINNT\system32\nvcpl.dll, 6.14.0010.7189 (English), 4/1/2005 16:16:00, 5562368 bytes Driver: C:\WINNT\system32\nvmctray.dll, 6.14.0010.7189 (English), 4/1/2005 16:16:00, 86016 bytes Driver: C:\WINNT\system32\nvwddi.dll, 6.14.0010.7189 (English), 4/1/2005 16:16:00, 81920 bytes Driver: C:\WINNT\system32\nvnt4cpl.dll, 6.14.0010.10040 (English), 4/1/2005 16:16:00, 286720 bytes Driver: C:\WINNT\help\nvcpl.hlp, 4/1/2005 16:16:00, 165039 bytes Driver: C:\WINNT\help\nvwcplen.hlp, 4/1/2005 16:16:00, 55444 bytes Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_01EF&SUBSYS_80AC1043&REV_C1\3&13C0B0C5&0&05 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_01EE&SUBSYS_80AC1043&REV_C1\3&13C0B0C5&0&02 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_01ED&SUBSYS_80AC1043&REV_C1\3&13C0B0C5&0&03 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_01EC&SUBSYS_80AC1043&REV_C1\3&13C0B0C5&0&04 Driver: n/a Name: NVIDIA nForce2 Memory Controller Device ID: PCI\VEN_10DE&DEV_01EA&SUBSYS_80AC1043&REV_C1\3&13C0B0C5&0&01 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_01E8&SUBSYS_00000000&REV_C1\3&13C0B0C5&0&F0 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_10DE&DEV_01E0&SUBSYS_00000000&REV_C1\3&13C0B0C5&0&00 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_006C&SUBSYS_00000000&REV_A3\3&13C0B0C5&0&40 Driver: C:\WINNT\system32\DRIVERS\pci.sys, 5.00.2195.6655 (English), 6/19/2003 15:05:04, 59312 bytes Name: NVIDIA® nForce Audio Codec Interface Device ID: PCI\VEN_10DE&DEV_006A&SUBSYS_80951043&REV_A1\3&13C0B0C5&0&30 Driver: C:\WINNT\system32\drivers\portcls.sys, 5.00.2195.6655 (English), 6/19/2003 15:05:04, 148208 bytes Driver: C:\WINNT\system32\drivers\stream.sys, 5.03.0001.0904 (English), 7/9/2004 04:27:28, 48512 bytes Driver: C:\WINNT\system32\wdmaud.drv, 5.00.2195.6673 (English), 6/19/2003 15:05:04, 21264 bytes Driver: C:\WINNT\system32\ksuser.dll, 5.03.0000.0900 (English), 12/12/2002 00:14:32, 4096 bytes Driver: C:\WINNT\system32\drivers\nvax.sys, 6.14.0457.0000 (English), 10/22/2004 10:38:28, 53376 bytes Driver: C:\WINNT\system32\drivers\nvarm.sys, 6.14.0457.0000 (English), 10/22/2004 10:42:22, 66688 bytes Driver: C:\WINNT\system32\drivers\nvmcp.sys, 6.14.0457.0000 (English), 10/22/2004 10:42:24, 919424 bytes Driver: C:\WINNT\system32\drivers\nvapu.sys, 6.14.0457.0000 (English), 10/22/2004 10:41:46, 413824 bytes Driver: C:\WINNT\system32\nvack.dll, 6.14.0457.0000 (English), 10/22/2004 10:42:26, 7680 bytes Driver: C:\WINNT\system32\nvasio.dll, 6.14.0457.0000 (English), 10/22/2004 10:42:26, 30208 bytes Driver: C:\WINNT\system32\nvopenal.dll, 6.14.0457.0000 (English), 10/22/2004 10:42:26, 53760 bytes Driver: C:\WINNT\system32\OpenAL32.dll, 6.14.0457.0000 (English), 10/22/2004 10:42:22, 21504 bytes Driver: C:\WINNT\system32\ALut.dll, 6.14.0457.0000 (English), 10/22/2004 10:42:22, 5120 bytes Driver: C:\WINNT\system32\NVCOAD.DLL, 1.00.0000.0016 (English), 10/11/2004 15:37:16, 32256 bytes Name: Universal Serial Bus (USB) Controller Device ID: PCI\VEN_10DE&DEV_0068&SUBSYS_0C111043&REV_A4\3&13C0B0C5&0&12 Driver: n/a Name: Standard OpenHCD USB Host Controller Device ID: PCI\VEN_10DE&DEV_0067&SUBSYS_0C111043&REV_A4\3&13C0B0C5&0&11 Driver: n/a Name: Standard OpenHCD USB Host Controller Device ID: PCI\VEN_10DE&DEV_0067&SUBSYS_0C111043&REV_A4\3&13C0B0C5&0&10 Driver: n/a Name: NVIDIA nForce MCP Networking Adapter Device ID: PCI\VEN_10DE&DEV_0066&SUBSYS_80A71043&REV_A1\3&13C0B0C5&0&20 Driver: C:\WINNT\system32\DRIVERS\NVENET.sys, 4.14.0001.0281 (English), 9/22/2002 22:37:00, 80896 bytes Driver: C:\WINNT\system32\DRIVERS\jedih2rx.bin, 9/22/2002 22:37:00, 1024 bytes Driver: C:\WINNT\system32\DRIVERS\ramsed.bin, 9/22/2002 22:37:00, 122 bytes Driver: C:\WINNT\system32\DRIVERS\jedireg.pat, 9/22/2002 22:37:00, 42 bytes Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_10DE&DEV_0065&SUBSYS_0C111043&REV_A2\3&13C0B0C5&0&48 Driver: C:\WINNT\system32\DRIVERS\pciide.sys, 5.00.2195.6655 (English), 6/19/2003 15:05:04, 3088 bytes Driver: C:\WINNT\system32\DRIVERS\pciidex.sys, 5.00.2195.6672 (English), 6/19/2003 15:05:04, 22064 bytes Driver: C:\WINNT\system32\DRIVERS\atapi.sys, 5.00.2195.6699 (English), 6/19/2003 15:05:04, 86672 bytes Name: PCI Device Device ID: PCI\VEN_10DE&DEV_0064&SUBSYS_0C111043&REV_A2\3&13C0B0C5&0&09 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_10DE&DEV_0060&SUBSYS_00000000&REV_A4\3&13C0B0C5&0&08 Driver: C:\WINNT\system32\DRIVERS\isapnp.sys, 5.00.2195.6655 (English), 6/19/2003 15:05:04, 46992 bytes Name: D347PRT SCSI Controller Device ID: PCI\D347PRT\0000 Driver: n/a ------------------ DirectX Components ------------------ ddraw.dll: 5.03.0001.0904 English Final Retail 7/9/2004 04:27:28 292864 bytes ddrawex.dll: 5.00.2134.0001 English Final Retail 12/7/1999 08:00:00 24336 bytes dxapi.sys: 5.00.2180.0001 English Final Retail 12/15/1999 00:00:00 10064 bytes d3d8.dll: 5.03.0001.0904 English Final Retail 7/9/2004 04:27:28 1201152 bytes d3d8thk.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 7168 bytes d3d9.dll: 5.03.0001.0904 English Final Retail 7/9/2004 04:27:28 1703936 bytes d3dim.dll: 5.00.2180.0001 English Final Retail 12/12/2002 00:14:32 446224 bytes d3dim700.dll: 5.03.0001.0902 English Final Retail 5/30/2003 09:00:02 797184 bytes d3dref.dll: 5.00.2180.0001 English Final Retail 12/7/1999 08:00:00 93456 bytes d3dramp.dll: 5.00.2180.0001 English Final Retail 12/12/2002 00:14:32 591120 bytes d3drm.dll: 5.00.2134.0001 English Final Retail 12/12/2002 00:14:32 364816 bytes d3dxof.dll: 5.00.2135.0001 English Final Retail 12/12/2002 00:14:32 49424 bytes d3dpmesh.dll: 5.00.2134.0001 English Final Retail 12/12/2002 00:14:32 37648 bytes dplay.dll: 5.00.2134.0001 English Final Retail 12/7/1999 08:00:00 33040 bytes dplayx.dll: 5.03.0001.0904 English Final Retail 7/9/2004 04:27:28 230400 bytes dpmodemx.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 77824 bytes dpwsock.dll: 5.00.2134.0001 English Final Retail 12/7/1999 08:00:00 42768 bytes dpwsockx.dll: 5.03.0001.0904 English Final Retail 7/9/2004 04:27:28 79360 bytes dplaysvr.exe: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 28160 bytes dpnsvr.exe: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 16896 bytes dpnet.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 723968 bytes dpnlobby.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 3072 bytes dpnaddr.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 3072 bytes dpvoice.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 381952 bytes dpvsetup.exe: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 80896 bytes dpvvox.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 112128 bytes dpvacm.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 19968 bytes dpnhpast.dll: 5.03.0000.0901 English Final Retail 3/24/2003 09:00:02 32768 bytes dpnhupnp.dll: 5.03.0000.0901 English Final Retail 3/24/2003 09:00:02 68096 bytes dpserial.dll: 5.00.2134.0001 English Final Retail 12/7/1999 08:00:00 53520 bytes dinput.dll: 5.01.2600.0881 English Final Retail 10/30/2001 08:10:00 645120 bytes dinput8.dll: 5.01.2600.0881 English Final Retail 10/30/2001 08:10:00 664576 bytes dimap.dll: 5.01.2600.0881 English Final Retail 10/30/2001 08:10:00 44032 bytes diactfrm.dll: 5.01.2600.0881 English Final Retail 10/30/2001 08:10:00 459264 bytes joy.cpl: 5.01.2600.0881 English Final Retail 10/30/2001 08:10:00 326144 bytes gcdef.dll: 5.01.2600.0881 English Final Retail 10/30/2001 08:10:00 206336 bytes pid.dll: 5.01.2600.0881 English Final Retail 10/30/2001 08:10:00 31744 bytes gameenum.sys: 5.00.2195.6655 English Final Retail 6/19/2003 15:05:04 9808 bytes hidgame.sys: 5.00.2159.0001 English Final Retail 10/21/1999 15:52:28 8720 bytes dsound.dll: 5.03.0001.0904 English Final Retail 7/9/2004 04:27:28 381952 bytes dsound3d.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 1294336 bytes dswave.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 18432 bytes dsdmo.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 186880 bytes dsdmoprp.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 491520 bytes dmusic.dll: 5.03.0001.0904 English Final Retail 7/9/2004 04:27:28 122880 bytes dmband.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 27136 bytes dmcompos.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 58368 bytes dmime.dll: 5.03.0001.0904 English Final Retail 7/9/2004 04:27:28 181248 bytes dmloader.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 33280 bytes dmstyle.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 98816 bytes dmsynth.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 100864 bytes dmscript.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 76800 bytes system.dll: 1.01.4322.2032 English Final Retail 2/10/2005 00:12:35 1224704 bytes dx7vb.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 602624 bytes dx8vb.dll: 5.03.0001.0902 English Final Retail 5/30/2003 09:00:02 1189888 bytes dxdiagn.dll: 5.03.0001.0904 English Final Retail 7/9/2004 04:27:28 1769472 bytes mfc40.dll: 4.01.0000.6140 English Final Retail 12/7/1999 08:00:00 924432 bytes mfc42.dll: 6.00.9586.0000 English Beta Retail 6/19/2003 15:05:04 1015859 bytes wsock32.dll: 5.00.2195.6603 English Final Retail 6/19/2003 15:05:04 21776 bytes amstream.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 64512 bytes devenum.dll: 6.05.0001.0902 English Final Retail 5/30/2003 09:00:02 132608 bytes dxmasf.dll: 6.04.0009.1125 English Final Retail 6/19/2003 15:05:04 498205 bytes mciqtz32.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 34304 bytes mpg2splt.ax: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 136192 bytes msdmo.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 13312 bytes encapi.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 18944 bytes qasf.dll: 9.00.0000.2980 English Final Retail 12/11/2002 17:34:40 241664 bytes qcap.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 257024 bytes qdv.dll: 6.05.0001.0904 English Final Retail 7/9/2004 04:27:28 316928 bytes qdvd.dll: 6.05.0001.0904 English Final Retail 7/9/2004 04:27:28 470528 bytes qedit.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 1798144 bytes qedwipes.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 733184 bytes quartz.dll: 6.05.0001.0902 English Final Retail 5/30/2003 09:00:02 1962496 bytes strmdll.dll: 4.01.0000.3928 English Final Retail 6/19/2003 15:05:04 246544 bytes iac25_32.ax: 2.00.0005.0053 English Final Retail 12/7/1999 08:00:00 199680 bytes ir41_32.ax: 4.51.0016.0003 English Final Retail 12/7/1999 08:00:00 848384 bytes ir41_qc.dll: 4.30.0062.0002 English Final Retail 12/7/1999 08:00:00 120320 bytes ir41_qcx.dll: 4.30.0064.0001 English Final Retail 4/8/2004 12:14:13 338432 bytes ir50_32.dll: 5.2562.0015.0055 English Final Retail 12/7/1999 08:00:00 755200 bytes ir50_qc.dll: 5.00.0063.0048 English Final Retail 12/7/1999 08:00:00 200192 bytes ir50_qcx.dll: 5.00.0064.0048 English Final Retail 12/7/1999 08:00:00 183808 bytes ivfsrc.ax: 5.10.0002.0051 English Final Retail 12/7/1999 08:00:00 154624 bytes mswebdvd.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 324096 bytes ks.sys: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 130304 bytes ksproxy.ax: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 117248 bytes ksuser.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 4096 bytes stream.sys: 5.03.0001.0904 English Final Retail 7/9/2004 04:27:28 48512 bytes mspclock.sys: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 5248 bytes mspqm.sys: 5.00.2134.0001 English Final Retail 9/25/1999 06:36:32 4816 bytes mskssrv.sys: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 7424 bytes swenum.sys: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 4096 bytes mstee.sys: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 5504 bytes bdaplgin.ax: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:04 16896 bytes bdasup.sys: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:04 11392 bytes msdvbnp.ax: 6.05.0001.0900 English Final Retail 7/9/2004 02:58:18 52224 bytes psisdecd.dll: 6.05.0001.0900 English Final Retail 7/9/2004 02:58:34 354816 bytes psisrndr.ax: 6.05.0001.0900 English Final Retail 7/9/2004 02:58:36 30208 bytes ipsink.ax: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:06 14848 bytes mpeg2data.ax: 6.05.0001.0900 English Final Retail 7/9/2004 02:58:12 57856 bytes ndisip.sys: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:30 10112 bytes mpe.sys: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:10 15104 bytes streamip.sys: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:40 14976 bytes msvidctl.dll: 6.05.0001.0900 English Final Retail 7/9/2004 02:58:08 480256 bytes slip.sys: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:38 10880 bytes nabtsfec.sys: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:28 83968 bytes ccdecode.sys: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:06 16384 bytes vbisurf.ax: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:40 27648 bytes msyuv.dll: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:26 16896 bytes kstvtune.ax: 5.03.0001.0904 English Final Retail 7/19/2004 16:19:30 285696 bytes ksxbar.ax: 5.03.0001.0902 English Final Retail 7/9/2004 02:58:10 39424 bytes kswdmcap.ax: 5.03.0000.0900 English Final Retail 7/9/2004 02:59:26 226304 bytes wstcodec.sys: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:44 18688 bytes wstdecod.dll: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:48 47104 bytes msdv.sys: 5.03.0000.0900 English Final Retail 7/9/2004 02:58:14 56832 bytes ------------------ DirectShow Filters ------------------ WDM Streaming VBI Codecs: NABTS/FEC VBI Codec,0x00200000,2,1,,5.03.0000.0900 CC Decoder,0x00200000,2,1,,5.03.0000.0900 WST Codec,0x00200000,1,1,,5.03.0000.0900 DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,, WMSpeech Decoder DMO,0x00600800,1,1,, WMVideo Advanced Decoder DMO,0x00800001,1,1,, Mpeg4s Decoder DMO,0x00800001,1,1,, WMV Screen decoder DMO,0x00800001,1,1,, WMVideo Decoder DMO,0x00800001,1,1,, Mpeg43 Decoder DMO,0x00800001,1,1,, Mpeg4 Decoder DMO,0x00800001,1,1,, DivX Decoder Filter,0x00800000,1,1,divxdec.ax,5.02.0001.1335 RTP Source Filter,0x00200000,0,1,dxmrtp.dll,5.00.2195.6611 RTP Render Filter,0x00200000,1,0,dxmrtp.dll,5.00.2195.6611 3ivx D4 Video Encoder,0x00100000,1,1,3ivxDSEncoder.ax,4.05.0001.0030 Vorbis Decoder,0x00600000,1,1,OggDS.DLL,0.09.0009.0005 InterVideo Video Decoder,0x00700000,2,3,ivivideo.ax,3.01.0091.0154 Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.0001.0902 CoreVorbis Audio Decoder,0x00800000,1,1,CoreVorbis.ax,1.00.0000.0002 Matroska Source,0x00600000,0,0,MatroskaSplitter.ax,1.00.0002.0006 3ivx D4 Video Decoder,0x00800000,1,1,3ivxDSDecoder.ax,4.05.0001.0030 3ivx D4 Audio Encoder,0x00100000,1,1,3ivxDSAudioEncoder.ax,4.05.0001.0030 DV Muxer,0x00400000,0,0,qdv.dll,6.05.0001.0904 3ivx D4 Media Muxer,0x00200000,1,1,3ivxDSMediaMux.ax,4.05.0001.0030 Matroska Splitter,0x00600000,1,1,MatroskaSplitter.ax,1.00.0002.0006 Color Space Converter,0x00400001,1,1,quartz.dll,6.05.0001.0902 WM ASF Reader,0x00400000,0,0,qasf.dll,9.00.0000.2980 Intel RTP SPH for G.711/G.723.1,0x00200000,1,1,dxmrtp.dll,5.00.2195.6611 AVI Splitter,0x00600000,1,1,quartz.dll,6.05.0001.0902 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.0001.0902 Indeo® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055 Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,4.01.0000.3917 RealVideo Decoder,0x00400000,1,1,RealMediaSplitter.ax,1.00.0001.0000 PCM Silence Suppressor,0x00200000,1,1,dxmrtp.dll,5.00.2195.6611 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.0001.0900 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.0001.0902 Indeo® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055 DivX for Blizzard Decoder Filter,0x00800000,1,1,blizzard.ax, H261 Decode Filter,0x00200000,1,1,h261_32.ax,5.00.2195.6611 H263 Decode Filter,0x00200000,1,1,h263_32.ax,5.00.2195.6611 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.0001.0902 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.0001.0902 MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050 Intel RTP Demux Filter,0x00200000,1,1,dxmrtp.dll,5.00.2195.6611 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.0001.0900 Intel RTP SPH for Generic Audio,0x00200000,1,1,dxmrtp.dll,5.00.2195.6611 ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.0001.0902 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.0001.0902 File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,9.00.0000.2980 DV Splitter,0x00600000,1,2,qdv.dll,6.05.0001.0904 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.0001.0902 3ivx D4 Media Splitter,0x00800000,1,1,3ivxDSMediaSplitter.ax,4.05.0001.0030 Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,9.00.0000.2980 ASX file Parser,0x00600000,1,1,wmpasf.dll,9.00.0000.2980 ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,9.00.0000.2980 NSC file Parser,0x00600000,1,1,wmpasf.dll,9.00.0000.2980 XviD MPEG-4 Video Decoder,0x00800000,1,1,xvid.ax, 3ivx D4 Audio Decoder,0x00600000,1,1,3ivxDSAudioDecoder.ax,4.05.0001.0030 ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.0001.0902 CoreAAC Audio Decoder,0x00800000,1,1,CoreAAC.ax,1.01.0000.0642 Windows Media source filter,0x00600000,0,2,wmpasf.dll,9.00.0000.2980 Video Renderer,0x00800001,1,0,quartz.dll,6.05.0001.0902 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.0001.0904 Video Port Manager,0x00600000,2,1,quartz.dll,6.05.0001.0902 WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.0000.0900 Video Renderer,0x00400000,1,0,quartz.dll,6.05.0001.0902 RealMedia Source,0x00600000,0,0,RealMediaSplitter.ax,1.00.0001.0000 DivX Decoder Filter,0xff800000,1,1,divxdec.ax,5.02.0001.1335 WM ASF Writer,0x00400000,0,0,qasf.dll,9.00.0000.2980 InterVideo Audio Decoder,0x00700000,1,1,iviaudio.ax,3.01.0091.0154 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.0000.0900 Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,4.01.0000.3917 File writer,0x00200000,1,0,qcap.dll,6.05.0001.0900 Vorbis Encoder,0x00200000,1,1,OggDS.DLL,0.09.0009.0005 Ogg Multiplexer,0x00400000,1,1,OggDS.DLL,0.09.0009.0005 DirectVobSub,0x00200000,2,1,VSFilter.dll,1.00.0001.0002 RealAudio Decoder,0x00400000,1,1,RealMediaSplitter.ax,1.00.0001.0000 DirectVobSub (auto-loading version),0x00800002,2,1,VSFilter.dll,1.00.0001.0002 DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.0001.0904 Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.0001.0904 Cutlist File Source,0x00200000,0,1,qcut.dll,6.01.0009.0726 AC3Filter,0x40000000,1,1,ac3filter.ax,0.07.0000.0000 AVI Draw,0x00600064,9,1,quartz.dll,6.05.0001.0902 .RAM file Parser,0x00600000,1,0,wmpasf.dll,9.00.0000.2980 InterVideo Navigator,0x00190000,0,3,ivinav.ax,3.01.0091.0154 G.711 Codec,0x00200000,1,1,g711codc.ax,5.00.2143.0001 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.0001.0900 DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.0001.0904 Indeo® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053 Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,9.00.0000.2980 ASF DIB Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980 ASF ACM Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980 ASF ICM Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980 ASF URL Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980 ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980 ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980 ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980 SampleGrabber,0x00200000,1,1,qedit.dll,6.05.0001.0900 Null Renderer,0x00200000,1,0,qedit.dll,6.05.0001.0900 MPEG-2 Sections and Tables,0x005fffff,1,0,mpeg2data.ax,6.05.0001.0900 IVF source filter,0x00600000,0,1,ivfsrc.ax,5.10.0002.0051 H263 Encode Filter,0x00200000,1,1,h263_32.ax,5.00.2195.6611 Smart Tee,0x00200000,1,2,qcap.dll,6.05.0001.0900 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.0001.0904 Microsoft PCM Audio Mixer,0x00200000,1,1,dxmrtp.dll,5.00.2195.6611 RealPlayer Audio Filter,0x00200000,1,1,rdsf3260.dll,6.00.0012.0933 AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.0001.0902 InterVideo Audio Effects,0x00200000,1,1,iviaudioeff.ax,3.01.0091.0154 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.0001.0902 Intel RTP RPH for G.711/G.723.1,0x00200000,1,1,dxmrtp.dll,5.00.2195.6611 QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.0001.0902 Wave Parser,0x00400000,1,1,quartz.dll,6.05.0001.0902 MIDI Parser,0x00400000,1,1,quartz.dll,6.05.0001.0902 Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.0001.0902 Lyric Parser,0x00400000,1,1,quartz.dll,6.05.0001.0902 File stream renderer,0x00400000,1,1,quartz.dll,6.05.0001.0902 XML Playlist,0x00400000,1,0,wmpasf.dll,9.00.0000.2980 RealMedia Splitter,0x00600000,1,1,RealMediaSplitter.ax,1.00.0001.0000 AVI Mux,0x00200000,1,0,qcap.dll,6.05.0001.0900 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.0001.0902 File Source (Async.),0x00400000,0,1,quartz.dll,6.05.0001.0902 File Source (URL),0x00400000,0,1,quartz.dll,6.05.0001.0902 Intel RTP SPH for H.263/H.261,0x00200000,1,1,dxmrtp.dll,5.00.2195.6611 Intel RTP RPH for H.263/H.261,0x00200000,1,1,dxmrtp.dll,5.00.2195.6611 Intel RTP RPH for Generic Audio,0x00200000,1,1,dxmrtp.dll,5.00.2195.6611 H261 Encode Filter,0x00200000,1,1,h261_32.ax,5.00.2195.6611 Ogg Splitter,0x00600000,1,1,OggDS.DLL,0.09.0009.0005 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.0001.0900 BDA MPEG2 Transport Information Filter,0x00200000,1,0,psisrndr.ax,6.05.0001.0900 QT Decompressor,0x00600000,1,1,quartz.dll,6.05.0001.0902 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.0001.0902 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.0000.0900 WDM Streaming Data Transforms: Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.0000.0900 Microsoft DirectMusic SW Synth (WDM),0x00200000,1,1,,5.03.0000.0900 Video Compressors: WMVideo Encoder DMO,0x00600800,1,1,, MSScreen encoder DMO,0x00600800,1,1,, WMVideo9 Encoder DMO,0x00600800,1,1,, WMVideo8 Encoder DMO,0x00600800,1,1,, MSScreen 9 encoder DMO,0x00600800,1,1,, 3ivx D4 Video Encoder,0x00100000,1,1,3ivxDSEncoder.ax,4.05.0001.0030 DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.0001.0904 Indeo® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.0001.0902 3ivx D4 4.5.1 Video Codec,0x00200000,1,1,qcap.dll,6.05.0001.0900 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.0001.0900 DivX® 5.2.1 Codec,0x00200000,1,1,qcap.dll,6.05.0001.0900 Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.05.0001.0900 Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.0001.0900 Intel Indeo® Video R3.2,0x00200000,1,1,qcap.dll,6.05.0001.0900 Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.05.0001.0900 Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.0001.0900 Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.0001.0900 Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.0001.0900 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.0001.0900 XviD MPEG-4 Codec,0x00200000,1,1,qcap.dll,6.05.0001.0900 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,, WMAudio Encoder DMO,0x00600800,1,1,, 3ivx D4 Audio Encoder,0x00100000,1,1,3ivxDSAudioEncoder.ax,4.05.0001.0030 Vorbis Encoder,0x00200000,1,1,OggDS.DLL,0.09.0009.0005 IAC2,0x00200000,1,1,quartz.dll,6.05.0001.0902 Lernout & Hauspie CELP 4.8kbit/s,0x00200000,1,1,quartz.dll,6.05.0001.0902 Lernout & Hauspie SBC 8kbit/s,0x00200000,1,1,quartz.dll,6.05.0001.0902 Lernout & Hauspie SBC 12kbit/s,0x00200000,1,1,quartz.dll,6.05.0001.0902 Lernout & Hauspie SBC 16kbit/s,0x00200000,1,1,quartz.dll,6.05.0001.0902 IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.0001.0902 PCM,0x00200000,1,1,quartz.dll,6.05.0001.0902 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.0001.0902 ACELP.net,0x00200000,1,1,quartz.dll,6.05.0001.0902 DSP Group TrueSpeech,0x00200000,1,1,quartz.dll,6.05.0001.0902 Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.0001.0902 Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.0001.0902 GSM 6.10,0x00200000,1,1,quartz.dll,6.05.0001.0902 Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.0001.0902 CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.0001.0902 CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.0001.0902 MI-SC4,0x00200000,1,1,quartz.dll,6.05.0001.0902 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.0001.0902 Audio Capture Sources: C-Media Wave Device,0x00200000,0,0,qcap.dll,6.05.0001.0900 NVIDIA® nForce Audio,0x00200000,0,0,qcap.dll,6.05.0001.0900 3ivx Filters: 3ivx D4 Audio Decoder,0x00600000,1,1,3ivxDSAudioDecoder.ax,4.05.0001.0030 3ivx D4 Audio Encoder,0x00100000,1,1,3ivxDSAudioEncoder.ax,4.05.0001.0030 3ivx D4 Media Muxer,0x00200000,1,1,3ivxDSMediaMux.ax,4.05.0001.0030 3ivx D4 Media Splitter,0x00800000,1,1,3ivxDSMediaSplitter.ax,4.05.0001.0030 3ivx D4 Video Decoder,0x00800000,1,1,3ivxDSDecoder.ax,4.05.0001.0030 3ivx D4 Video Encoder,0x00100000,1,1,3ivxDSEncoder.ax,4.05.0001.0030 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.0001.0902 Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.0001.0902 MPU-401,0x00200000,1,0,quartz.dll,6.05.0001.0902 MPU-401 (2),0x00200000,1,0,quartz.dll,6.05.0001.0902 WDM Streaming Capture Devices: ,0x00000000,0,0,, NVIDIA® nForce Audio,0x00200000,5,5,,5.03.0000.0900 MPU-401,0x00200000,3,2,,5.03.0000.0900 C-Media Wave Device,0x00200000,3,2,,5.03.0000.0900 Raw Channel Access Capture/Render,0x00200000,1,1,,5.03.0000.0900 WDM Streaming Rendering Devices: ,0x00000000,0,0,, NVIDIA® nForce Audio,0x00200000,5,5,,5.03.0000.0900 MPU-401,0x00200000,3,2,,5.03.0000.0900 C-Media Wave Device,0x00200000,3,2,,5.03.0000.0900 Raw Channel Access Capture/Render,0x00200000,1,1,,5.03.0000.0900 BDA Rendering Filters: BDA IP Sink,0x00200000,1,1,,5.03.0000.0900 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.0001.0900 Microsoft DVBC Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.0001.0900 Microsoft DVBS Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.0001.0900 Microsoft DVBT Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.0001.0900 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,1,0,psisrndr.ax,6.05.0001.0900 MPEG-2 Sections and Tables,0x00600000,1,0,mpeg2data.ax,6.05.0001.0900 WDM Streaming Mixer Devices: Microsoft Kernel Audio Mixer,0x00200000,2,2,,5.03.0000.0900 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.0000.0900 Audio Renderers: C-Media Wave Device,0x00200000,1,0,quartz.dll,6.05.0001.0902 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.0001.0902 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.0001.0902 DirectSound: C-Media Wave Device,0x00200000,1,0,quartz.dll,6.05.0001.0902 DirectSound: NVIDIA® nForce Audio,0x00200000,1,0,quartz.dll,6.05.0001.0902 NVIDIA® nForce Audio,0x00200000,1,0,quartz.dll,6.05.0001.0902 WDM Streaming System Devices: MPU-401,0x00200000,3,2,,5.03.0000.0900 NVIDIA® nForce Audio,0x00200000,13,5,,5.03.0000.0900 C-Media Wave Device,0x00200000,9,2,,5.03.0000.0900 MPU-401,0x00200000,3,2,,5.03.0000.0900 BDA Receiver Component: BDA Slip De-Framer,0x00600000,1,1,,5.03.0000.0900 BDA MPE Filter,0x00600000,1,1,,5.03.0000.0900
  12. It is a CPU issue. The game run almost the same on all settings. The question is now, wtf is there to do to improve the game cpu wise. I dont have crap running in the backround, or spyware or any of that shit. A good 1/2 of all available services are disabled to free up memory etc. All thats running atm is the game, firefox and the rest are critical windows components.
  13. Here are my system specs... can somebody explain why I can run Half-life 2 and Doom 3 at 40-60 fps in all areas and in this game on lower resolution and lower settings and quality I get 10 fps or lower when im near other people. I get 110 fps when im in the middle of an open field and nobody is around for miles, except... who fark cares, because you cant play the game with nobody around you. When I enter a town fps drops to almost nothing. I cant fly in this game cause flying around and trying to aim and hit people in the air is not very easy when the game runs like a slide show in alot of areas. I mean jesus christ the game on my settings looks like shat and runs like shat. I dont understand wtf is taking up so much power from my video card. All it's doing is displaying garbage quality textures. --------[ AIDA32 © 1995-2004 Tamas Miklos ]--------------------------------------------------------------------------- Version AIDA32 v3.93 Author tamas.miklos@aida32.hu Homepage http://www.aida32.hu Report Type Quick Report Computer SPEEDY-DFCOS6JI Generator Speedy Banana Operating System Microsoft Windows 2000 Professional 5.0.2195 (Win2000 Retail) Date 2005-06-20 Time 20:39 --------[ Summary ]----------------------------------------------------------------------------------------------------- Computer: Operating System Microsoft Windows 2000 Professional OS Service Pack Service Pack 4 Internet Explorer 6.0.2800.1106 (IE 6.0 SP1) Computer Name SPEEDY-DFCOS6JI User Name Speedy Banana Logon Domain SPEEDY-DFCOS6JI Motherboard: CPU Type AMD Athlon XP-A, 1920 MHz (5.75 x 334) 2600+ Motherboard Name Asus A7N8X-X (5 PCI, 1 AGP, 3 DIMM, Audio, LAN) Motherboard Chipset nVIDIA nForce2 400 System Memory 1024 MB (DDR SDRAM) BIOS Type Award (08/04/04) Communication Port Communications Port (COM1) Communication Port Communications Port (COM2) Communication Port ECP Printer Port (LPT1) Display: Video Adapter NVIDIA GeForce FX 5700 Ultra (128 MB) 3D Accelerator nVIDIA GeForce FX 5700 Ultra Monitor Samsung SAMTRON 75(M)E (Plus) (H8WN400353) Multimedia: Audio Adapter C-Media CMI8738/C3DX Audio Device Audio Adapter nVIDIA MCP2 - Audio Codec Interface Storage: Floppy Drive Floppy disk drive Disk Drive WDC AC310200R Disk Drive WDC WD800BB-00CAA1 Optical Drive AOPEN CRW5232/AAO Optical Drive ATAPI CD-R/RW 32X10 (32x/10x/40x CD-RW) Optical Drive Generic DVD-ROM SCSI CdRom Device Partitions: C: (NTFS) 9773 MB (438 MB free) E: (NTFS) 76300 MB (8546 MB free) Input: Keyboard HID Keyboard Device Keyboard Standard 101/102-Key or Microsoft Natural PS/2 Keyboard Mouse HID-compliant mouse Mouse HID-compliant mouse Game Controller Saitek Cyborg Evo Stick USB Network: Primary IP Address 24.36.12.232 Primary MAC Address 00-11-2F-23-21-4A Network Adapter NVIDIA nForce MCP Networking Adapter (24.36.12.232) Network Adapter TAP-Win32 Adapter V8 Peripherals: Printer Canon S200 USB Device Saitek Cyborg Evo Stick USB USB Device USB Human Interface Device