• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

    • GVONPAUL

      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.

Scking

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Scking last won the day on December 31 2016

Scking had the most liked content!

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About Scking

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    WWII Online Builder [HERO]
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  • Location
    New Jersey
  • Preferred Side
    Allied
  • Preferred Branch
    Air Force
  • Preferred Unit
    Spitfire

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  1. Yes.. They said netcode 3 uses UDP.. They already tried to turn it on once but it crashed the server. Waver25 said in testing/bug forum that a patch will probably come out this week with them turning it on 24 hours later.
  2. 30sec spawn timer is one issue, agree that it should be done in intermission when its a pop surprise like that. Had the same thought as lipton with the claims that this CRS is not like the old CRS. I also have not seen any discussion regarding quicker timers (or at least not 30sec timers). I am more sore about the deployments at the beginning of the map that left Leuven absolutely empty against two full divisions even when it was brought up to a Rat prior to the map going live. Seems I am the only one that is sore about it though so I will have to just get over it I guess.
  3. Maybe CRS should change this to an extended intermission until wednesday, bring in all equipment, if it's even possible.
  4. I did not have an issue on my Mac lastnight.. Have any details on your system?
  5. I think CRS rushed into this and that's why this has gone to crap. The allies could not get there brigades in the north on the front in time to prevent an attack in Leuven due to timers. So the map started started without brigrades in Schilde, Kalmthout, Lier or Leuven and had about 20 minutes left on the timers to be able to cover Schilde, Kalmthout and Lier. Had 50 minutes until we could get a brigade in Leuven. Axis started out with a full division in Aarschot and a full division in Tienen. By the time we could get a brigade into Brussels to make it at least a No-Mans Land fight, cap timers were just about up and Axis were already setup in town. So the town was lost quickly. We tried to inform the Rats before the map went live, but it went on deaf ears.. Really seemed like they wanted to get this going quickly.. Once the map went live, the one Rat I saw disappeared without any help or explanation. Would having brigades in place have stopped all that has happened overnight? I don't know. But allies view Leuven as a very important town like Schilde. 30 second captures should have been done in intermission prior to a campaign so everyone can adjust.
  6. What an absolute mess starting the new campaign so quick.. 2 full axis divisions between Aarschott and Tienen vs Leuven that is empty with no brigades within 40 minutes of being able to get there..
  7. I think there should be two different buttons to click on.. One for the origin and one for the fms This happens to me all the time.. Really annoying and makes me curse often.
  8. I agree with lipton on this one..
  9. some games with IGVC offer an optional filter for immersion
  10. clip capacity not total ammunition, sucks having to reload so quickly
  11. in the mean time can you give me updates on here @WAVER25? I'm at work so can't log in.. lol..
  12. The webmap is showing server is offline and no new updates coming through since patch
  13. Server still down or is the web map broke?
  14. 4Wing Description
  15. Well I understand the hesitation when it's just imbalanced.. This is mostly for tz3 low pop that is essentially deciding each map with the least amount of players. TZ1 & TZ2 are typically good battles until TZ3 comes along and rolls the map one way or the other and starts making the other side log off in TZ1 & TZ2.