• Announcements

    • GVONPAUL

      Need help for incoming players.   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

Scking

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Scking last won the day on May 22

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About Scking

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    WWII Online Builder [HERO]
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  • Location
    New Jersey
  • Preferred Side
    Allied
  • Preferred Branch
    Air Force
  • Preferred Unit
    Spitfire

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  1. I am hoping that youtube or Facebook will hold a record for playback later on? I probably will not be back in time for the meeting but very interested in seeing what all the hubbub is about
  2. I believe all the new animations and graphics will be compatible with the current engine and UE4 ready as well
  3. I really hope there is an update this saturday on the replacement of the flag system. Like more details and rules involved.
  4. Xoom said in a Rat Chat several months ago that they would be going back to the WWII Online branding.
  5. I think I recall Xoom mentioning that they will be going back to the old "World War II Online" branding
  6. I believe Xoom said there will be a Rat Chat at the end of the month (next weekend?).
  7. She has two accounts.. That's why Willytee has "aomercy" and "aomercy2" in his comic.
  8. she was defending.. probably one of the biggest and most reliable defenders in the game.
  9. You can set up 99 custom channels.. you can point everyone on a platoon to a custom channel and use that
  10. Oh like limiting the Matties in Tier 0 vs the rampant 4G's, StugG's and Tigers in Tier 4?
  11. Thanks stankyus.. Can anyone other Mac players confirm or deny they are having a problem and give MacOS version?
  12. cookie420 is a F2P account
  13. Congratulations cookie420!
  14. yes.. if you could do me a favor next time and do a quick test by spawning in with it enabled and then with it off and then enabled again to see if it only happens for you with it enabled? I would appreciate it. I believe you also said you are running 10.12.4?
  15. I had been sharing this in private with some people and thought I would bring it here to see if anyone else is having this issue.. When I have netcode3 enabled I typically have a 6 second delay before spawning. With netcode3 disabled there is no delay whatsoever. I do not have this issue in windows. Just seem to have this in MacOS. I am using MacOS 10.12.5 (beta 5). The only way I have been able to get an immediate spawn (without disabling netcode3) is by turning on Airplay to my AppleTV as a second monitor. The game is still played on my main monitor though. Is anyone else using MacOS have the same problem? Here is a video of my issue..