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Everything posted by SCKING

  1. SC250 - 25% [25.09] (4 x bombs) F100 - 10% [10.63] (10 x bombs) MC250 - 10% [10.81] (10 x bombs) Satchel - 5% [5] (20 x satchels) Its based off Joules.. All bombs will have an effect on them though, the above are the most common bombs in game
  2. only time your sent to a web page is if the server is down or your user name and password are incorrect
  3. I believe in some of the new towns, @Merlin51 had separated the spawn buildings from the capture buildings a little bit.
  4. Trickle timers and Resupply timers are all configurable by game management. They were setup that way in case we need to make adjustments. We are learning the effects of timers on gameplay just like everyone else. It’s tough to try and do timer changes in the middle of a campaign though because inevitably one side or the other is going to cry bias when those changes happen and it adversely effects them or it’s perceived to effect them. @OHM has been keeping an eye on the campaign and is pondering what changes could effect what and trying to see the best course of action for the future.
  5. Supply does not trickle in for 10 minutes and it effects both sides equally when they capture a town. Only disadvantage the allies have is if they change country garrison, the timer restarts.
  6. Both sides have the same trickle timer.. Only disadvantage the allies would have is if they decide to change countries, that will restart the trickle timer.
  7. Was fixed about 3 weeks ago.. As for supply, attrition is very important part of war that both sides need to consider. The waste of supply will cost towns.
  8. B2K may know better than I regarding scoring.. Its possible if an enemy starts a capture and the bar only goes part of the way and then he ran in and killed the enemy capturing and then he recaptures the facility with a short timer (because his cap would start where the enemy died). ie. Axis starts capturing facility and gets to 25% capped, Allied runs into facility and kills Axis and then starts capping back but only needs to capture that 25% the Axis captured.
  9. reliably? No. Those numbers can change especially when new towns are added. Its been discussed about things like that in our new UI when we can get to that. Until we can get it into the UI, you are correct. Don't expect these names/numbers to change often though.
  10. Its completely random and could change the next time towns are added.. The garrisons can not move so ".ne" is not really relevant garrisons.
  11. The bounce system and fallback system has not changed. So it’s no different than it was prior to 1.36 regarding brigades.
  12. If there is no fog of war then your set.. Don’t need the game to tell you anything.. Not everyone is so sure of their kills though, so leaving it for after their mission is a good way to maintain the fog of war for them.
  13. Have never heard of an issue like this.. I would recommend resetting your key mapper and if that don't work, try opening a support ticket.
  14. for the mac you have to make a duplicate of the app and then you can run two accounts
  15. I think you have to hold the FN key on your keyboard first.. More of a windows issue than game issue.
  16. The Garrison depots will still get supply from the Garrison supply pool.
  17. Shows how one can gain more rank in this game if that's what one is desiring.. I didn't take offense, just reminding that even though HC are willing to step up and take a leadership role in the game's orbat, they are also a part of the player base. I am sure there are similar complaints in the real military when they see a young lieutenant or captain.
  18. Well you did say "OFFLINE" in your post.. As for Training Server, I am sure if you ask @OHM he can setup that north side for a squad to play around up there.
  19. HC are the PB as well.. They pay their subscription like all other subscribed players pay.
  20. You can spawn there in offline mode.. Just select your weapon, switch to map and select the spawn point and then spawn
  21. I just wanted to put this warning out there as a fellow Mac player. Apple typically releases developer and public Beta versions of MacOS in the month of June/July and the next version (assuming 10.14) will only support 64-bit applications. If you install the Beta version of MacOS, and 64-bit of the game has not been released, you will most likely not be able to run the game. We are making progress on 64-bit version of the game but I am not sure it will be done prior to the MacOS Beta release.
  22. In its infancy I don’t think it will, but that doesn’t mean it couldn’t be an option in the future.
  23. Here are the current issues in Beta that we are tracking and in the process of fixing. 1. Players changing sides out of nowhere closing missions. 2. Last Weapon issue. 3. FB swapping issue. 4. Blowing FB doesn’t kill existing spawnable missions. 5. Can’t cap or chat if your town is captured and you counter attack without dying. If there is anything you think we are missing BUG wise, please let me know in this thread.
  24. I think the Trello is going to be for the Roadmap stuff.. Will leave that for Xoom to confirm
  25. They are being worked on.. No ETA yet..