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      Need help for incoming players.   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


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About dre21

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  1. I think a netter option would be 2 towns opposite of each other with a body of water inbetween . No destroyers and have the FMBs go at each other. Open up 2 AF close to that too so the fly boys can have some fun too , and the ground pounders can either try out their sea legs or pound away with ATG at boats or with AAA at those pesky flies buzzing about.
  2. How about to start small give Squad missions to the paratroopers units only. After all these were specialized troops for a certain purpose. A unit that can /could function without an AO ( of course none squad members could also join, and the over all Para missions would not go away either. But Paras were used to cut , drop behind enemy lines and maybe even take town. In other words these units could take a town behind enemy lines a town without an active Brigade and the other side would have to retake the town via Paratroopers. Now u give the ML of that Paratrooper unit the ability to build a MS for Light AAA and ATG and you open up a whole new level of game play and dynamic for players to explore. To keep and or retake the town there would be a constant drop of Para units. I think it's worth looking into.
  3. I need to rethink my video game life then. I have played other games but this game still takes most of my video game time if I have such.
  4. would it? Game worked before without it. All I know AOs came a huge squad dissapeared. The leader stooped logging in and slowly the squad went the way of the dodo bird. I'm not saying accommodate one squad. But CRS needs to find a happy medium. SG even had a counter squad on the Allied side , that SG actually hid their stats so the other side did not always know where SG operated in. I believe it was the 23rd Mech . And to be all honest I haven't seen Armor column in game anymore like they used to roll either. AOs were implemented to get the shrinking player base onto a commen battlefield and not have the player base all scattered around the map which I completely understand. But certain players did like that freedom of not having to adhere to an HC hirachy , and I'm sure the Allied side had these players too. Sad fact is these players are gone now and most likely will never come back. Nothing Xoom or the group that runs CRS has done ,but the former team is to blame . XOOM is just picking up the pieces and trying to fit it all together again in the hopes that old players give it another try and will like it again. But I think ( my opinion) is that the former CRS have done a lot of damage and a shattered reputation is hard to build up again.
  5. Scope not sure what side you play but if Axis ,Feldjager might be your cup of tea. Lonewolf , get together when need be , we are a loose bunch of vets that have fun ,as a group or in lonewolf situations. Just thought I throw it out there. As for the topic all I know Sturmgrenadier one of the largest squads that used to roam the Battlefield went bye bye once the AO system was installed. OJ if I'm not mistaken might make a come back once the AO system goes , how many of the former players he can bring back is a question I can't answer.
  6. Yup I have already made a post about it and addressed that issue here too. It's beyond annoying. There should be something done about it.
  7. It's ONLY for this campaign . Log in kill [censored] have fun . Yes it sucks when you get rolled and it was a given that the side with the higher player base and a 30 second cap timer will run away with it. If you have thought anything else you have not been around long enough or have not thought long enough about it when it was announced. So in short log in kill kill kill, stay in a cp you damn well know you are making contact in no time with the enemy.
  8. Well then just stick to smoke that should work.
  9. I'm in a Squad , I like to sit in my Stug3b or G , I need all the SA I can get in that thing and having a whole bunch of squad mates in my ear while I need to hear that approaching ET I say NO THANK YOU to voice coms. I have used them, hell Sturmgrenadier was one of these squads that did use Voicecoms, but we had a strict rule how to use it and when we were allowed to speak . And it worked . I lone wolf , I play within the Squad , I have seen other players in Squads do nothing I have seen lonewolf report and mark . It's all out there. Having said that it's time to get my [censored] back into game ,real life has kept me busy as of late , and gaming time has been tough to find.
  10. How about as a start just increase the set up time for the Camle. 2 seconds is down right silly. No wonder they sometimes set up and shoot at a bolt action Rifle inf before he can cycle the next round.
  11. Silky should know but you propose one you need to find the counterpart for the other side. You say well its supposed to be the counterpart for the 111 then the Axis need to see the JU88 as counterpart to the DB7 and Havoc which you already know are in game. Also if I'm not mistaken Allied Bombers have the Jettison feature for their bombers while Axis do not. But I could be wrong in that aspect. Maybe over the years that has been changed, but it used to be an Allied exclusive feature.
  12. Not all Tanks in WWII carried or had them but the once that did should have a few in their arsenal . It would add a new depth to the game. Not every tank meeting would end in a shoot out but actually strategy and retreat would happen too to get into a better position. Also the smoke could be used for attack on a town or defensive purposes.
  13. The only game where a Veteran player can feel like a noob depending on how your day goes..
  14. Or pop a cp with a friendly in it. Or a friendly runs into the vehicle spawn at a FB when ur charge goes off and blows it.
  15. It's true some of the best sorties come with team work. I just had one, last campaign where I was a 3h and ended up with like 6+ ET kills and RES all cause Hastien he was INF kept me up to date on ET movement and marks and we did almost all over Pm chat. It was by far one of the best 3h vs enemy armor I ever had.