dre21

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Everything posted by dre21

  1. Like I said , the FMS and it's concept needs to be refined and not go back to a already proven FRU that has cost this game dearly, no matter if all INF spawn from it or Rifle only.
  2. Well said Monty, well said . At what cost? Don't get me wrong huge fights are fun , but the last FRU killed almost the tanking game, sure Blkhwk is talking Rifle units only , but him as a ATGunner, I wonder how often he will try to get out of town just to get killed by some lone rifle guy that came out of the HC placed FRU. What needs to improve is the FMS itself ( maybe Inf FMS and a separate ATG/AAA FMS ) so 2 FMS set by the same Truck but each has a specific role. The expansion of the PPOs, add to the options of buildable PPOs, and maybe have Engineers be able to set clusters of Sandbag walls and antitank barricades instead of the 1 and then you need to wait till you can build another. A HC build Ninja FRU with Rifle only popping up behind the lines will only disgruntle the AAA and ATG players.
  3. https://go.microsoft.com/fwlink/?LinkId=746571 Is where you can download the latest Microsoft VS redistributable which should hopefully take care of the issue. Here is the link . https://go.microsoft.com/fwlink/?LinkId=746571 Is where you can download the latest Microsoft VS redistributable which should hopefully take care of the issue. Here is the link . Sorry for double post forget the WiFi I'm using has this site blocked, use it to much I guess , so once I turn off WIFI it creates a double post.
  4. I say no thank you, reasons I have explained in Zeebees thread . The M10 and Stug player will hate this FMS feature, we rely heavily on our commanders for SA , now take a town with a blown Bridge and as one of these Tank operators we feel somewhat safe cause we know no Truck made it over that bridge that we can actually set up and ambush incoming Tanks. Now you get the super stealth Ninja HC officer that sets a FMS and all if a sudden you got Rifle infantry all over the place. Let trucks set 2 FMS , let Engineers build fake FMS flags inside the FMS to make it harder to ID , cut build time down to 45 seconds maybe even 30 , a minute can be a long time especially when a EI already caught audio of you. Before you come to a stop and try to set the EI is usually on your butt or close enough that he can shoot you .
  5. As long as there is a mute key or I can completely turn it off, then I will like it. Sure I would love to talk to my Squadmate's once in a while but when I need to hear I need to hear..
  6. The problem is , most rather rush into battle , then we get the fraction that complain that the FMS got camped to fast. Sure getting a bunch of guys working together is the ideal answer but it's just not going to happen . Most players rather get into action , but with the cluster option you could actually quickly protect the FMS you just did set and then join the battle, then trying to convince a bunch of others to help you which might end on being just more frustrating then being able to do it yourself. Sure the rebuild timer could be shortened but you still have to invest a great amount of time to set each one by one.
  7. I'm thinking along the line of the Tank barricades. We all know an FMS gets camped rather quickly *sometimes* and setting one at a time waiting for the build timer to replenish is not really the most exciting thing to wait for , so I propose cluster builds. Either like this: .X. .X. .X. far enough apart that a Tank can't fit through but all set at once. Or this cluster .X. .X. .X. or have both options along with the single .X. barricade to add to the Engineer abilities . I think if we could set stuff in one motion cluster as an option FMS would get better protected that way too. In both the 1st 2options the barricades need to be far enough apart to fit AAA and ATG through but not let Armor get through.
  8. Been after this for years and years . And once we write the year 2019 I will post another one into the Forum. @caydel it's my biggest pet peeve in game. You don't want to know how often I have lost tanks to an ATG cause I thought he was dead or saw him deploy while I was pouring MG and HE into him just to have him fire 1 shot to kill me out right. What ticks me of the most us the ATG that plays possum, you think you got him cause how can he survive 3 direct hits of HE and 3 MG belts just as you think yup time to pay attention to that Tank one hears , to get shot at by that same ATG.
  9. Name sounds familiar.
  10. Has now befallen the Axis side now too. Only side channel in Oostmalle ( and that was most of it junk talk and if it was game related how is one supposed to know which town it's mentioned for , no target or mission Chat none whatsoever, add no marks on map. It was truly the 1st time where I logged off and I had no fun. If this becomes the norm then I'm thinking my days here are numbered , I play this game for the Team play aspect , I don't get that with side channel being active alone where most of the chat is none game nor town related . CRS I urge you kill side channel label it the BS channel and whoever wants to talk about who is banging who and who has the uglier wife go at it . I for sure would not tune to that channel. Like I said if this becomes the norm , I might take an extensive break from game cause I see no fun in it anymore sad to say so.
  11. Well that was pretty much the case in Oostmalle yesterday, not sure if we retained it or lost it , I didn't stick around I logged because of no comms in game. No one showed interest in where the EFMS where or the EI where coming from . So I said F it and logged . People rather argued and insulted each other. I got nothing against a bit of fun talk or a small discussion but when it dominates the chat and no info is being funneled in and Target and mission is not even being used then what's the ppint of trying to get any Teamwork going , the one thing that makes this game great . Merlin51 the reason why I do not log into discord is because of the weapon platform I prefer to use ( the Stug) I need all the SA I can get and can't have guys in my ear when I need to hear where and what kind of ET is coming . It's annoying enough when a bunch of flyboys decide to have a dog fight on the deck and I just got a snipped of an ET approaching bit it's hard to hear because of the fighters above my head. Now add other players talking , sorry can't do it.
  12. No clue don't do discord. Why all of a sudden does side channel get used for everything anyways? Channel 10 used to be the channel for general for all game INFO , maybe the occasional joke or question , but not like today where 95% was not game related and the other 5% were game related but pertaining to what town one could only guess. Target and mission were none existing, that's usually not the case usually very active channels for a town defence, just saying. Why a BS channel well the ones that want to listen to BD can then tune to that channel and keep side channel open again for more important game related stuff.
  13. No Firing the LMGs (all nations) in sprint or jogging mode , only allow firing in the walking mode. When standing they can shoulder fire , walking only hip fire. That should make all happy, or not ?
  14. I think the Q and E key are a must as a INF player, if your head ain't turning from side to side every few seconds you are doing something wrong. I catch many INF pretty much running past me while I go the opposite direction , reason why I get the drop on them is because my head is on a swivel. Many times I let them go cause I'm Engineer and he pretty much just told me the direction his EFMS is. I don't kill him I won't have to deal with him at the EFMS . I mark him , blow the EFMS and one of my fellow soldiers will get him.
  15. I think it's a double edged sword. It all depends on the player and what he considers fun. My fun in game to be all honest is Teamwork , and I have to say that the Allied side channel gets used 95% of the time for everything else but the game . And I did take about 6 or 7 continuous screen shots of it and actually pmed @xanthus about it and said no game talk WTF and Sidechannel was the only channel going. You try that on Axis side and you will get your feathers ruffled fairly quick. So what I'm saying unless the Allied player base are all on discord then the Average player that uses chat is left out to look in. Not to mention Origin and Target chat is equally not being used. That is one of the things that always stands out when I switch . So when I want to lone wolf Allied side is perfect for me. If I seek Teamwork and comms via CHAT bar ( I don't do discord) then I'll chose Axis anyday. If my fun factor would be the K/D ratio I would pick Allied , not once in my Axis game career did I ever manage 18 kills with an SMG , or not very often do I do a double digit kill with an Axis Sniper. Allied I had several of those one even where I was so close to a open Vehicle spawn in a town that I was flabbergasted that no one found me. I left the INF to the most part alone but a few and picked off ATG ,AAA and HT ( 2 of them were Squadmates) In my opinion, and take that with a grain of salt , bag of salt or truck load of salt. Allies have a Communication issue within the game amongst players themselves and with that the whole Teamwork aspect that is so much needed in this game is none existing and it makes it so much harder to gain and win ground.
  16. Good to see another Vet to get back into it.
  17. So I'm stealing my own post for more to see but we have always this side issue debate . Maybe this would work. Well maybe and that's a big fat maybe , before a player starts the new campaign in game , there is an option screen. 3 options . 1 . Is Axis your preferred side 2. Is Allied your preferred side 3. Don't care. With all 3 come a stipulation . Once 3 is selected ( and it gets hard logged with your profile) the system will place you automatically into the low pop or side that needs help. If you answer 1 or 2 you still have your choice , but it be completely up to you on what side you spawn in at the beginning of the campaign but once you click Allied or Axis you will be side loyal for the whole campaign with no chance of switching mid way through just because your side is loosing.
  18. Just dirty the snow a bit, a bit more gray tone. And it should be playable for all. Just dirty the snow a bit, a bit more gray tone. And it should be playable for all.
  19. Well maybe and that's a big fat maybe , before a player starts the new campaign in game , there is an option screen. 3 options . 1 . Is Axis your preferred side 2. Is Allied your preferred side 3. Don't care. With all 3 come a stipulation . Once 3 is selected ( and it gets hard logged with your profile) the system will place you automatically into the low pop or side that needs help. If you answer 1 or 2 you still have your choice , but it be completely up to you on what side you spawn in at the beginning of the campaign but once you click Allied or Axis you will be side loyal for the whole campaign with no chance of switching mid way through just because your side is loosing.
  20. I doubt they will be phased out , after all you are a paying customer. You definitely have to adjust your tactics vs the higher tier fighters to be successful, or carefully choose what you do on the battlefield , but I can imagine to be still be very effective even if it's only strafing runs on Trucks and other soft targets,. And there us always the other guy on the other side that has the DLC package too.
  21. You ever fire the LMG from the hip? I'm 50 / 50 with it , died plenty of times to a Rifle cause my rounds went all around the guy but not into him , that's why they call it Spray and Pray. I had no issues with the BAR last campaign shot hunnybunny while she/he was at full sprint at 400 +meters. The German LMG was a feared weapon in WWII that whole platoons did not advance till an LMG nest was 1st disposed off. I think the biggest side bias cries come from players that never ever switched sides. I fall victim to that talk once in a while too when I stay on one side to long. But as just recently it showed again the Axis and Allies all butch about the same things. ATG not dying ( hence why we need a visual dmg model for AAA and ATG) to soldiers jumping from a CP land and take that accurate one shot and kill you ( yup happened to me as an Allied INF just as it does on Axis just the killers name is different. And so it goes on. Best example I have is from yesterday and it involved a RAT. I was 38t it gets killed by a Panhard, I know about where the Panny is and come back as P2 well aware that my chances are prop 20 % of succeeding . I get shot at, Panny directly in front of me behind berm so he gets the 1st shot off, I let my 20mm auto cannon go as soon as that is empty I fire my MG then switch back to Auto cannon to not give the Panny a chance to get its sight picture back. He fires 2 more shots or 3 and kills my driver , all while he is getting pounded by me in intervals of 20mm and MG . 3 Belts later of each the Panny despawns and I get a MESSAGE, Bastage how did you not die . I informed him driver dead he went Ahhhh great battle , my response yup. That RAT was no other then my former Squad mate @XOOM. No call of accusations of me cheating or anything else , I was just lucky that my tactic worked vs a far superior gun . What we see in game and all the side bias talk , in my opinion results of : How long a player has been in game without a restart. PC speed. Connection to server. Internet connection. Prop time of day and how much traffic is funneled at any given time in your neighborhood via your Internet provider.. Sheer luck in game Skill of player. Patience of player Again both sides [censored] and moan about the same exact things if you don't believe me shed your side bias I only play Axis or Allied and do just 1 campaign on the icky side ( you will survive trust me and it's actually a lot of fun seeing your squad mates on your kill list and the revenge they seek and try to hunt you down whenever they can) And then when that little side bias monster comes back ( and it will trust me I know ) do another campaign just to remind yourself we all sit in the same boat , just different equipment and different color uniform.
  22. Good post, I chose to play Allied last campaign , not because I had too. This coming campaign I'll be back with my Squad on the Axis side , cause that's what I told them I would do and because I want to play with my Squadmates. I think any game that has a open world runs into these issues. The smaller COD type games that have 1000s servers open for these games it does work . To either allocate players onto a side to balance things out but it's usually 10v10 32v32 15v15 like WOT but there it does not matter cause it's a mix of Armor and not a side preference.
  23. I was up there , and did think to myself let the planes get off the ground. I did make one strafing run I have to admit. But I don't get better in the gunnery aspect if I strafe ,let alone in campaign one can't strafe a AF anyways cause the AI will chew one up. It was a blast I scored kills flying which in the real campaign almost never happens, was actually disappointed that the AIR brigades were pulled the next time I logged in. Was a sure fast way to get into the air and have a dog fight.
  24. He doesn't have to play defence he has Squad mates that will jump to that falling town and give them Allies hell. While he caps the Spawnable and then we either secure the defending AO or we move onto attack
  25. Just my 2 cents what really stuck in my mind ( I played Allied this campaign ) Was Krabbendyke was under Attack by Axis , and we were attacking Roermond and did good at that time. I was at Roermond and figured I'll move to defence in Krabben, I called for help prop 6 times , only 2 more spawned in ( one wasca green tag)Axis were there in Force and was told Roermond is more important . Well what that person failed to see was that if more would have spawned a few more to defend we might would have had a easier time with Roermond . We lost the port with that the Brigade bounced , I was in AB bunker and kept about 5 waves of Axis busy ( was last building they needed) I killed 18 before they got me and capped but as soon as they did all these Axis players went to Roermond. Well to end this story we lost Krabbendyke with virtually not giving them a fight and after that Roermond stayed in Axis hands . I never cared who wins or lost a campaign , I'm here to have fun,, play along some great players , and count my little victories . But again that's just my 2 cents and my thoughts and opinions.