Registered Users
  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by dre21

  1. Hi all I love this game but I find myself as of late (since 1.36) not really wanting to log in . And here are some of the reasons. 1st of the map . I liked the Brigades and the Flags on the map it made it look busy aka something is happening even that one wasn't even yet in the game world so to speak. Now I look at an empty map with a few flags here and there , we in Germany have a saying *The Eye invites the Appetite * now the map is not appealing aka not really stoking my appetite. Not a fan of Garrison, not once have I ever read in a History book this Garrison was in this town , it was always the 3rd Panzer , the 5th Marine battalion and so on and on. ( I think you know what I mean) I hear Garrison I think Cowboys and Indians , the 5th Cavalry rode from the Garrison in Nevada in search of the Indians. Again not inviting . I know CRS said they are working on it ( and in my eyes it can't come fast enough) is the mess making a mission. A few days ago made 2 no problem ( I figured yup finally figured it out) yesterday tried the same method 3 times I gave up trying to make one. The call comes out FB X under attack , if I would be in a town where hardly any action was I would jump and make a mission quick and help that FB . Now I don't even bother because of the mess of trying to make said mission , one time it works then it doesn't. Just frustrates me and I feel like logging. Now I go to hell with the FB but I save myself the aggrevation. Now I do like the attrition aspect of 1.36 , always thought it was silly that when one has a town surrounded HC could just pop in a fresh Brigade with full supply. What I would like to see in game and I have written about it a few times is that the 2 towns behind the Frontline are also vulnerable ( to Paratroopers) . To ease the burden on HC I think an AO should come effective once the AWS goes double double on any town being attacked and it stays active till there are no more AWS icon in the Map for that town. Once the icons are off a new double double needs to be achieved again. This goes for the 2 rear towns too so in other words a big Para unit needs to be present ( new icon would have to be introduced into game *Para AWS* it needs to be full red to make that town a AO ( rear towns only captureable and recapturable by Para units) If one side takes a rear town a Para flag would be present in that town of that nation so signaling it's in a Paratroopers unit hand , and that Para Brigade would be in that town as spawnable forces. Out of depots they would get AAA and ATG capabilities. ( we all know the other side would show up with Tanks and EA so we have to give them a fighting chance) Also to give something back to our HC that actually like the chess part of the game , they could stock towns with 2 Brigades , no more so there is a strategy aspect of the game , one reason why some of them became HC cause that's what they like. But because the players hold the AO card with setting AWS off with double double we don't need no HC online for AOs, but if HC makes the wrong chess move it could cost one side so it be up to both the player base and HC and not only HC to carry the burden. Thanks if you read all the way to this. I know it is a bit long . Dre21
  2. Never seen 30 window snipers but it be a glorious AAR for a Stug if he is the one to blow that CP.
  3. Maybe once a AO gets set on a certain town , the next town behind it or linked town is also hot and in play. Would encourage maybe more Para missions, would encourage back to back town fighting. If the rear town is lost before the Frontline town, it really becomes a attrition battle. Also the town that gets AOed all surrounding towns that have an FB to said town go hot also. It would really open up the map , I understand that the lowpop would probably get overrun, so not sure if it would be the answer. But I would like to see at least the back to back town thing tried at least for one map can't be worse then what we have now.
  4. I say it one more time, only FF in game I would tolerate is from Bombs , it would make it more realistic in the sense of one side can't just drop bombs on an AB and have only 1 group run through Brimfire and Hell, while the other side dies trying to run through the same and keep on dying. Sure one could argue well it leaves room to cheat too, but I think the offending pilot would be pointed to fairly quick if he would do it over and over again. And with that .report would make an appearance.
  5. With the attrition aspect of the game now , it has turned into the stat HO game . It cones down to who can kill more and how fast . Capping CPs or ABs has become a side job now. One reason why some player are even asking to keep the killed message in game so they can be certain right away . CRS needs to find a happy medium. Just attrition like in 1.36 rather encourages camping and killing as much as one can. If one caps a CP so be it , it's a nice side gig and with a little luck one gains a few kills there too. But hey why should one cap CPs and let all the other ones have the fun . Everybody wants to later log out and look at the stats and go YEAH I rocked tonight. My personal feeling is if I have a 1 ratio 1 , I'm happy . Anything below a 1.0 K/D means in my eyes I did something wrong . I'm not the one that plays INF as a primary unit but when I do , it's cap stuff , defend stuff , or guard or take down FBs. Only time I really only go for kills is when I play the Sniper persona. Otherwise it's trying to achieve capture or recapture , or find that pesky EFMS . Every change CRS does has a reaction. Now we have the camp till everyone drops mentality in game.
  6. I don't know if stats made the game really better. I always and would not mind the real old stats back, the ones where one only saw what type one has killed with what . No names no nothing ,just equipment shown. I think the forums were friendlier back then too. Now we ( and it's human nature) actually hate certain player cause they always get the better of one and real resentment creeps up. And we don't even know each other . But it shows in the tone the forums take , and I'm at fault sometimes there too. In other occasions people call certain other players now cheaters ( cause we do have the names now ) . Happens on both sides . All that would not be possible if we would only have equipment stats . It's hard to put a name behind a Panzer or Allied Tank or Infantry running around when we are not given such. All we could go by is that player got the better of me and that be it. One would not know who it was and it make it so much harder to figure out the tactic too. Take me for example , if you are in an Allied tank and you blow up and you see my tag , most likely I'm sitting in a Stug somewhere hiding if you did not get to see me , but you kind of know it cause of my killed by tag. Now without tag unless another player saw what and where it came from you would have to guess and try maybe a few different tactics before being successful. I think you get what I'm trying to say. Stats serve a purpose but also are very telling . Especially in our game cause we play on the same server every day and usually run into the same player over and over. Other games on jumps from server to server and very seldom does one run into the same guys.
  7. I'm not digging the new how to make a mission . To be all honest if I would be a new player I would have already given up. I have been with this game for a long time and this is actually the 1st time where I get frustrated trying to figure out how to make one. It needs to be refined ( my opinion) once you click onto join Garrison another drop down window should appear that say make mission then choose facility CP , AB or FB . Once you click onto CPs it should highlight them , then one can choose , same goes with AB ( especially if there are multiple ABs in a town and then the same with FBs that are connected with said town ) To make it a simple process as possible. As I said this is the 1st time ever where the game in the HUD set up frustrates me so much so that it actually is taking the fun away for me to play . Again as stated my opinion. But I have heard other say they are either having a bit of a challenge with it themselves or are in the same boat as myself.
  8. What about the sides of the h39 cause nailed him there a few times too , actually those were my 1st few hits , not to mention the Laffy that drove right up to him from his 6 , he got ( laffy) 4 HE himself 2 rear axle and 2 right into the drivers cab , just to keep driving and setting a FMS then east of our FB . I doubt there is enough armor on that thing to shrug off the HE rounds, yes it's from a puny 37mm gun but the driver doesn't sit in an armored cabin either.
  9. No to kill credit, that make it just even harder for INF , imagine u run for your life trying to get behind that berm and the ET just saw ya. Now all he has to do is shoot till he gets that memo , NO memo he knows EI ain't dead and he will leave . Vice versa ET thinks he killed INF , but did not INF is patiened, flanks and blows up ET but it took him 10 to 25 min to do so cause he was patiened. Kill credit is a thing for intermission only. It makes it ingame full time I say bye bye to the game. In my eyes blue skulls and white skulls should be taken out of game too. Only thing why they are in game is because of the Chinese experiment if my memory serves me right. I hope that CRS gets a visual dmg model into game for ATG and AAA this year yet it's way overdue. @aismov
  10. Can't come fast enough all I'm saying, one time it works to make a mission then next time it doesn't , a exercise in frustration. I get mad and irritated about it every single time I try. Should be as simple as click onto town /garrison , tab pops up say want to make mission or would you like to join (then list of missions available ) done. Or what others have proposed here.
  11. Well apparently a h39 can kill the driver on a 3f from a bit of over 800 meters but a 3f can't penetrate a h39 at the same distance even with having a elevation advantage via terrain.
  12. Same to you, and the rest of the fine folks that make up my squad mates and fellow soldiers on both sides.
  13. What's the difference between a FMS and a CP that has tanks all around ? Answer : Your life expectancy is about 10 seconds longer. FMS is compromised don't spawn there anymore , inform ML to pull it if he does not take ML and pull it yourself. A Cp is camped your options are the other CPs and if it's the last spawnable CP then it falls into the FMS category you just can't pull it , but have to refrain yourself from spawning. A camped FMS sucks I agree . But over the last few months a few players have discussed the FMS dilemma and how to get more FMS onto an AO and how to prevent spawn camping or being spawn camped. Unless CRS gives us more option via setting FMS ( multiple with one Truck) or separate the FMS via , INF and Equipment only FMS we will have to endure what is given to us. Remember a covered FMS for INF will make it considerable harder for the ATG and AAA to get out and set up. Always a pro and Con to think about.
  14. My opinion only, but without the flags map seems empty , not inviting = dead Game world . Again that's just how I feel .
  15. I think we went over that at nauseum what needs to be done where a HC INF only FRU would not be needed, where a truck placed FMS's would be able to sustain an attack AO . All it needs is CRS to implement all the ideas that players have come up with.
  16. NVM Goreb I miss read your post in a complete different way then you ment it , I apologize.
  17. 2nd Tiger ? 3h is mini Tiger , Stug3g is 2nd Tiger if I understand you right. I was hull down Schilde yesterday when the same Church 3 came rolling out of a bush (could not see him before so you guys have the camo edge too) that killed me before . I had him ranged well every shot hit him just shy of a 1000 Meters , yes it was from the front so I aimed at the gun and gunmantel in the hopes for a penetrating shot or at least a disable shot , he missed all but one shot that one shot killed gunner instantly. We don't even get that with the Tiger cause 60% of the time our gun breaks and now CRS gave you guys the Firefly too that can kill the Tiger from the front at distance. Our 4G can't do that to a Church 3 just shy of 1000 meters.
  18. U got my support, wasn't thrilled when they announced them . But they can still mole a Town with a regular FMS . Just can't ninja walk them in and hide them as well.
  19. I hear ya there, and that's just fine by me ( very bias here cause Stug is my platform to play) Would love to see the MG on the STUG ASAP to be all honest, you don't want to know how often I come across situations where I need one and the INF is oblivious to my presence or there is a EFMS at the exact spot where I want to be. Have become very efficient with it to take out INF , even forced a few EFMS take down that way . So much so that Agave is usually not pleased when my Stug ends up with more INF takedowns then his Sniper rifle , good thing is he is a Squadmate. But when one sees a church 3 take out pretty much the whole 4G spawn list by itself then there are major issues with it. And if a 4G can't take out the Church3 then the Stug won't be able to do so either but at least it can disengage out of the fight and try again , while the 4G is already lost due to the fact the gunner dies way to quick .
  20. Not only new, the old system was maybe not great but for sure easier then now. If you would ask me now how to make one I could not even tell you, I think the few I mama fed so far where by accident where I by luck clicked the right button. Glad to hear they are working on a fix, or improved version. One thing I don't understand is why does everything all of a sudden get changed and not in baby steps? One can't tell me that we could not have kept the brigades and Flags but have them as we have now a set Brigade /Garrison in town ,with the Attrition factor in game and only have the HQ Brigades in the rear as a movable unit for rear supply . Eliminating the Brigade bouncing around .
  21. Axis need more Stug3g , the 4G ain't holding up as our main piece of Armor vs the Allied tanks. The 1st hit usually does the gunner in. Not only that Stugs were the most produced Armor in the Axis Wehrmacht. If you go by Armor VS Armor numbers Axis will loose the attrition war hands down . The few Stugs that we have to spawn can't deal with the numbers Allied forces can throw at a town Armor vice, not to mention the ATG that will take those 9 4Gs out in a hurry.
  22. Might have been a mistake, kinda like the Allied town that has 500 rifles and 100 smg in the Spawn list, Delems was saying something about town in chat yesterday not to AO a certain town .
  23. I would love to see a 3f that took that many hits, I reckon that player must have had severe packet loss . In all my time in this game , and that's 2001 till now have I ever sat in a 3f and taken more then a few ( less then 5 ) before I had either lost my gunner ( which usually goes 1st ) or I have the Panzer 3f explode or catch fire and that's vs Matty, A13 or Char or S35. Cause for that reason I have specialized in the Stug3b . The only time I spawn a 3f now in tier 0 is to use it as a surpression tank vs INF or vs EA cause of its dual turret MG which can be very effective. Sorry to hear that u lost a squad mate due to that , i think we can both agree that a player lost on either side hurts the game.
  24. So in your words , you didn't play Panzer as an Axis player but only became a Tanker as an Allied player (is that about the right take away here) but then claim that *hey look I killed a Matilda after 10 shots what is your problem* , why do you guys complain against the Matilda so much . But then again say you don't have that much experience or are comfortable with the gun system. I wouldn't say I'm an expert as an Axis Tanker ( I'll let you make that call) I sure enjoy our run ins and always curse a little when I see your name being killed by , and I have a smile on my face when I see you on my who I took out list . But I can tell you that in tier 0 it's rare to take out a Matilda with a Axis Tank , best we get is a detrack or a gun kill which still is a mystery to me cause I can pound that gun mantel with all 3 load outs when I encounter a Matilda from the front and it usually ends up with me loosing my gunner , no matter how close how I am. Also one needs to be extreme close to take out a Matilda from the side , and one can only achieve that when he has tunnel vision or is all alone with out anyone warning him. And that comes from someone that exclusively plays Panzers on the Axis side .
  25. Woah Woah Woah stop the press. What is it now you got no clue as an Axis Tanker or may I quote you here. * and I don't know what I'm doing in an AXIS Tank* Or is it ! Krazy can't go by Stats cause according to you Flash 99 has plenty of missions as an Axis player. I took the liberty to copy it so one can't delete it , here is what you wrote. *Krazydog , you shouldn't fall into the trap of believing what the stats say about 1 persona, I've certainly played axis at least as long as I have played allied. Flash99 has plenty of axis sorties.* So please enlighten us ,what is it now?