• Announcements

    • HEAVY265

      Attention Soldiers Operation Fury Needs you!   02/20/2020

      Attention All Soldiers, Operation Fury needs you.  You need to choose a side and sign up.  
      For more intel on Operation Fury Please click HERE Please go to Special Event Forum (here), And sign up for allied or axis.
      This will be a CRS Lead event on both sides.  Xoom will be heading up the axis side and Heavy265 will be heading up the Allied side. This will be for bragging rights.
      Why are we asking players to sign up you ask. We are trying for a role play experience.   We want this to be a true realistic event.  
      So get up and sign up and let's make this the best event ever!!!!!!!!!!
      Give me your war cry, grrrrrrrrrrrrr
      Heavy265 **out**
Sign in to follow this  
Followers 0
tbomber

mac performance under 1.28

14 posts in this topic

My First Spawn in 1.28 , on A G5 dual 2.5 PPC.

Process: World War ][ Online [1196]

Path: /Applications/World War ][ Online Beta.app/Contents/MacOS/World War ][ Online

Identifier: com.playnet.ww2ol-beta

Version: 1.28.0 (beta 7) (???)

Code Type: PPC (Native)

Parent Process: launchd [69]

Date/Time: 2007-12-20 00:14:15.234 -0500

OS Version: Mac OS X 10.5.1 (9B18)

Report Version: 6

Exception Type: EXC_CRASH (SIGABRT)

Exception Codes: 0x0000000000000000, 0x0000000000000000

Crashed Thread: 0

Thread 0 Crashed:

0 libSystem.B.dylib 0x95024ca8 __kill + 12

1 libSystem.B.dylib 0x950c97b4 abort + 84

2 libstdc++.6.dylib 0x9398b7d0 __eprintf + 76

3 com.playnet.ww2ol-beta 0x003b8ab0 DataStructures::Queue::Push(HuffmanEncodingTreeNode* const&) + 10896

4 com.playnet.ww2ol-beta 0x001b62bc 0x1000 + 1790652

5 com.playnet.ww2ol-beta 0x001a0574 0x1000 + 1701236

6 com.playnet.ww2ol-beta 0x002d2d2c ErrorObject::setText(char*) + 10200

7 com.playnet.ww2ol-beta 0x002d2f80 ErrorObject::setText(char*) + 10796

8 com.playnet.ww2ol-beta 0x002dc5c8 std::queue > >::~queue() + 14040

9 com.playnet.ww2ol-beta 0x002dcebc std::queue > >::~queue() + 16332

10 com.playnet.ww2ol-beta 0x002dcf7c std::queue > >::~queue() + 16524

11 com.playnet.ww2ol-beta 0x002dd26c std::queue > >::~queue() + 17276

12 com.playnet.ww2ol-beta 0x002dd554 std::queue > >::~queue() + 18020

13 com.playnet.ww2ol-beta 0x002dde94 std::queue > >::~queue() + 20388

14 com.playnet.ww2ol-beta 0x002e87b4 std::queue > >::~queue() + 63684

15 com.playnet.ww2ol-beta 0x00050d04 0x1000 + 326916

16 com.playnet.ww2ol-beta 0x00050ef0 0x1000 + 327408

17 com.playnet.ww2ol-beta 0x001c8d84 0x1000 + 1867140

18 com.playnet.ww2ol-beta 0x001c8ec4 0x1000 + 1867460

19 com.playnet.ww2ol-beta 0x00175f58 0x1000 + 1527640

20 com.playnet.ww2ol-beta 0x001cbd6c 0x1000 + 1879404

21 com.apple.Foundation 0x9234cb24 __NSFireTimer + 284

22 com.apple.CoreFoundation 0x92209af0 CFRunLoopRunSpecific + 2992

23 com.apple.HIToolbox 0x92a3aab4 RunCurrentEventLoopInMode + 264

24 com.apple.HIToolbox 0x92a3a8d8 ReceiveNextEventCommon + 412

25 com.apple.HIToolbox 0x92a3a718 BlockUntilNextEventMatchingListInMode + 84

26 com.apple.AppKit 0x93a7d7a0 _DPSNextEvent + 580

27 com.apple.AppKit 0x93a7d1f0 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 112

28 com.apple.AppKit 0x93a76eac -[NSApplication run] + 736

29 com.apple.AppKit 0x93a4792c NSApplicationMain + 440

30 com.playnet.ww2ol-beta 0x000026b8 0x1000 + 5816

31 com.playnet.ww2ol-beta 0x000023bc 0x1000 + 5052

Thread 1:

0 libSystem.B.dylib 0x94fa29d8 mach_msg_trap + 8

1 libSystem.B.dylib 0x94fa98fc mach_msg + 56

2 com.apple.CoreFoundation 0x92209664 CFRunLoopRunSpecific + 1828

3 com.apple.CFNetwork 0x96390cf8 CFURLCacheWorkerThread(void*) + 292

4 libSystem.B.dylib 0x94fe4bf8 _pthread_start + 316

Thread 2:

0 libSystem.B.dylib 0x94fa29d8 mach_msg_trap + 8

1 libSystem.B.dylib 0x94fa98fc mach_msg + 56

2 com.apple.CoreFoundation 0x92209664 CFRunLoopRunSpecific + 1828

3 com.apple.Foundation 0x92375bec +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 280

4 com.apple.Foundation 0x9231ed9c __NSThread__main__ + 1004

5 libSystem.B.dylib 0x94fe4bf8 _pthread_start + 316

Thread 3:

0 libSystem.B.dylib 0x95007064 select$DARWIN_EXTSN + 12

1 com.apple.CoreFoundation 0x92214ab4 __CFSocketManager + 764

Thread 4:

0 libSystem.B.dylib 0x94fa93ec __semwait_signal + 12

1 libSystem.B.dylib 0x94fe5fa0 _pthread_cond_wait + 1580

2 libGLProgrammability.dylib 0x925ffa78 glvmDoWork + 120

3 libSystem.B.dylib 0x94fe4bf8 _pthread_start + 316

Thread 5:

0 libSystem.B.dylib 0x94fa29d8 mach_msg_trap + 8

1 libSystem.B.dylib 0x94fa98fc mach_msg + 56

2 com.apple.CoreFoundation 0x92209664 CFRunLoopRunSpecific + 1828

3 com.apple.audio.CoreAudio 0x95258e3c HALRunLoop::OwnThread(void*) + 212

4 com.apple.audio.CoreAudio 0x95258c80 CAPThread::Entry(CAPThread*) + 104

5 libSystem.B.dylib 0x94fe4bf8 _pthread_start + 316

Thread 6:

0 libSystem.B.dylib 0x94fa2a58 semaphore_timedwait_signal_trap + 8

1 libSystem.B.dylib 0x94fe5e9c _pthread_cond_wait + 1320

2 com.apple.audio.CoreAudio 0x9526a884 HP_IOThread::WorkLoop() + 488

3 com.apple.audio.CoreAudio 0x9526a684 HP_IOThread::ThreadEntry(HP_IOThread*) + 12

4 com.apple.audio.CoreAudio 0x95258c80 CAPThread::Entry(CAPThread*) + 104

5 libSystem.B.dylib 0x94fe4bf8 _pthread_start + 316

Thread 7:

0 libSystem.B.dylib 0x94fa2a38 semaphore_wait_signal_trap + 8

1 libSystem.B.dylib 0x94fe5eac _pthread_cond_wait + 1336

2 OpenThreads 0x1ff0291c OpenThreads::Condition::wait(OpenThreads::Mutex*) + 84

3 com.playnet.ww2ol-beta 0x00137738 0x1000 + 1271608

4 OpenThreads 0x1ff03790 0x1ff00000 + 14224

5 libSystem.B.dylib 0x94fe4bf8 _pthread_start + 316

Thread 8:

0 libSystem.B.dylib 0x94fa2b58 mach_wait_until + 8

1 libSystem.B.dylib 0x9502e8fc nanosleep + 324

2 com.playnet.ww2ol-beta 0x003c70dc DataStructures::Queue::Push(HuffmanEncodingTreeNode* const&) + 69820

Thread 0 crashed with PPC Thread State 32:

srr0: 0x95024ca8 srr1: 0x0200f030 dar: 0xf039ec58 dsisr: 0x40000000

r0: 0x00000025 r1: 0xbfffdaa0 r2: 0x00000000 r3: 0x00000000

r4: 0x00000000 r5: 0x00000001 r6: 0xffffffff r7: 0x0000002a

r8: 0x00000888 r9: 0x00000001 r10: 0x94fedcf0 r11: 0xa0982490

r12: 0x95024c94 r13: 0x00000000 r14: 0xa0436478 r15: 0x7fffffff

r16: 0xffffffff r17: 0x00000001 r18: 0x00000000 r19: 0x00000000

r20: 0xbe61d439 r21: 0x000fb90f r22: 0x00000e50 r23: 0x01fa0000

r24: 0x00006988 r25: 0x02074714 r26: 0xbfffdbf0 r27: 0x00000001

r28: 0x0046227c r29: 0xa0980368 r30: 0x01f9f844 r31: 0x950c976c

cr: 0x44042402 xer: 0x00000000 lr: 0x950c97b8 ctr: 0x95024c94

vrsave: 0x00000000

Share this post


Link to post
Share on other sites

0 for 2 ...

Same deal, crash on spawning in on a mission.

Process: World War ][ Online [1210]

Path: /Applications/World War ][ Online Beta.app/Contents/MacOS/World War ][ Online

Identifier: com.playnet.ww2ol-beta

Version: 1.28.0 (beta 7) (???)

Code Type: PPC (Native)

Parent Process: launchd [69]

Date/Time: 2007-12-20 00:26:03.346 -0500

OS Version: Mac OS X 10.5.1 (9B18)

Report Version: 6

Exception Type: EXC_CRASH (SIGABRT)

Exception Codes: 0x0000000000000000, 0x0000000000000000

Crashed Thread: 0

Thread 0 Crashed:

0 libSystem.B.dylib 0x95024ca8 __kill + 12

1 libSystem.B.dylib 0x950c97b4 abort + 84

2 libstdc++.6.dylib 0x9398b7d0 __eprintf + 76

3 com.playnet.ww2ol-beta 0x003b8ab0 DataStructures::Queue::Push(HuffmanEncodingTreeNode* const&) + 10896

4 com.playnet.ww2ol-beta 0x001b62bc 0x1000 + 1790652

5 com.playnet.ww2ol-beta 0x001a0574 0x1000 + 1701236

6 com.playnet.ww2ol-beta 0x002d2d2c ErrorObject::setText(char*) + 10200

7 com.playnet.ww2ol-beta 0x002d2f80 ErrorObject::setText(char*) + 10796

8 com.playnet.ww2ol-beta 0x002dc5c8 std::queue > >::~queue() + 14040

9 com.playnet.ww2ol-beta 0x002dcebc std::queue > >::~queue() + 16332

10 com.playnet.ww2ol-beta 0x002dcf7c std::queue > >::~queue() + 16524

11 com.playnet.ww2ol-beta 0x002dd26c std::queue > >::~queue() + 17276

12 com.playnet.ww2ol-beta 0x002dd554 std::queue > >::~queue() + 18020

13 com.playnet.ww2ol-beta 0x002dde94 std::queue > >::~queue() + 20388

14 com.playnet.ww2ol-beta 0x002e87b4 std::queue > >::~queue() + 63684

15 com.playnet.ww2ol-beta 0x00050d04 0x1000 + 326916

16 com.playnet.ww2ol-beta 0x00050ef0 0x1000 + 327408

17 com.playnet.ww2ol-beta 0x001c8d84 0x1000 + 1867140

18 com.playnet.ww2ol-beta 0x001c8ec4 0x1000 + 1867460

19 com.playnet.ww2ol-beta 0x00175f58 0x1000 + 1527640

20 com.playnet.ww2ol-beta 0x001cbd6c 0x1000 + 1879404

21 com.apple.Foundation 0x9234cb24 __NSFireTimer + 284

22 com.apple.CoreFoundation 0x92209af0 CFRunLoopRunSpecific + 2992

23 com.apple.HIToolbox 0x92a3aab4 RunCurrentEventLoopInMode + 264

24 com.apple.HIToolbox 0x92a3a8d8 ReceiveNextEventCommon + 412

25 com.apple.HIToolbox 0x92a3a718 BlockUntilNextEventMatchingListInMode + 84

26 com.apple.AppKit 0x93a7d7a0 _DPSNextEvent + 580

27 com.apple.AppKit 0x93a7d1f0 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 112

28 com.apple.AppKit 0x93a76eac -[NSApplication run] + 736

29 com.apple.AppKit 0x93a4792c NSApplicationMain + 440

30 com.playnet.ww2ol-beta 0x000026b8 0x1000 + 5816

31 com.playnet.ww2ol-beta 0x000023bc 0x1000 + 5052

Thread 1:

0 libSystem.B.dylib 0x94fa29d8 mach_msg_trap + 8

1 libSystem.B.dylib 0x94fa98fc mach_msg + 56

2 com.apple.CoreFoundation 0x92209664 CFRunLoopRunSpecific + 1828

3 com.apple.CFNetwork 0x96390cf8 CFURLCacheWorkerThread(void*) + 292

4 libSystem.B.dylib 0x94fe4bf8 _pthread_start + 316

Thread 2:

0 libSystem.B.dylib 0x94fa29d8 mach_msg_trap + 8

1 libSystem.B.dylib 0x94fa98fc mach_msg + 56

2 com.apple.CoreFoundation 0x92209664 CFRunLoopRunSpecific + 1828

3 com.apple.Foundation 0x92375bec +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 280

4 com.apple.Foundation 0x9231ed9c __NSThread__main__ + 1004

5 libSystem.B.dylib 0x94fe4bf8 _pthread_start + 316

Thread 3:

0 libSystem.B.dylib 0x95007064 select$DARWIN_EXTSN + 12

1 com.apple.CoreFoundation 0x92214ab4 __CFSocketManager + 764

Thread 4:

0 libSystem.B.dylib 0x94fa93ec __semwait_signal + 12

1 libSystem.B.dylib 0x94fe5fa0 _pthread_cond_wait + 1580

2 libGLProgrammability.dylib 0x925ffa78 glvmDoWork + 120

3 libSystem.B.dylib 0x94fe4bf8 _pthread_start + 316

Thread 5:

0 libSystem.B.dylib 0x94fa29d8 mach_msg_trap + 8

1 libSystem.B.dylib 0x94fa98fc mach_msg + 56

2 com.apple.CoreFoundation 0x92209664 CFRunLoopRunSpecific + 1828

3 com.apple.audio.CoreAudio 0x95258e3c HALRunLoop::OwnThread(void*) + 212

4 com.apple.audio.CoreAudio 0x95258c80 CAPThread::Entry(CAPThread*) + 104

5 libSystem.B.dylib 0x94fe4bf8 _pthread_start + 316

Thread 6:

0 libSystem.B.dylib 0x94fa2a58 semaphore_timedwait_signal_trap + 8

1 libSystem.B.dylib 0x94fe5e9c _pthread_cond_wait + 1320

2 com.apple.audio.CoreAudio 0x9526a884 HP_IOThread::WorkLoop() + 488

3 com.apple.audio.CoreAudio 0x9526a684 HP_IOThread::ThreadEntry(HP_IOThread*) + 12

4 com.apple.audio.CoreAudio 0x95258c80 CAPThread::Entry(CAPThread*) + 104

5 libSystem.B.dylib 0x94fe4bf8 _pthread_start + 316

Thread 7:

0 libSystem.B.dylib 0x94fa2a38 semaphore_wait_signal_trap + 8

1 libSystem.B.dylib 0x94fe5eac _pthread_cond_wait + 1336

2 OpenThreads 0x1ff0291c OpenThreads::Condition::wait(OpenThreads::Mutex*) + 84

3 com.playnet.ww2ol-beta 0x00137738 0x1000 + 1271608

4 OpenThreads 0x1ff03790 0x1ff00000 + 14224

5 libSystem.B.dylib 0x94fe4bf8 _pthread_start + 316

Thread 8:

0 libSystem.B.dylib 0x94fa2b58 mach_wait_until + 8

1 libSystem.B.dylib 0x9502e8fc nanosleep + 324

2 com.playnet.ww2ol-beta 0x003c70dc DataStructures::Queue::Push(HuffmanEncodingTreeNode* const&) + 69820

Thread 0 crashed with PPC Thread State 32:

srr0: 0x95024ca8 srr1: 0x0000d030 dar: 0xf039ec58 dsisr: 0x40000000

r0: 0x00000025 r1: 0xbfffdaa0 r2: 0x00000000 r3: 0x00000000

r4: 0x00000000 r5: 0x00000001 r6: 0xffffffff r7: 0x0000002a

r8: 0x00000888 r9: 0x00000001 r10: 0x94fedcf0 r11: 0xa0982490

r12: 0x95024c94 r13: 0x00000000 r14: 0xa0436478 r15: 0x7fffffff

r16: 0xffffffff r17: 0x00000001 r18: 0x00000000 r19: 0x00000000

r20: 0x8317eee5 r21: 0x000fb90f r22: 0x00000e38 r23: 0x01fa0000

r24: 0x00006988 r25: 0x02074784 r26: 0xbfffdbf0 r27: 0x00000001

r28: 0x0046227c r29: 0xa0980368 r30: 0x01f9f844 r31: 0x950c976c

cr: 0x44042402 xer: 0x00000000 lr: 0x950c97b8 ctr: 0x95024c94

vrsave: 0x00000000

Share this post


Link to post
Share on other sites

Same I haven't managed to spawn in yet... Just CTD when clicking enter world!

Path: /Applications/World War ][ Online Beta.app/Contents/MacOS/World War ][ Online

Parent: WindowServer [61]

Version: 1.28.0 (beta 7) (???)

PID: 266

Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)

Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x0000002a

Thread 0 Crashed:

0 com.playnet.ww2ol-beta 0x001b65a0 0x1000 + 1791392

1 com.playnet.ww2ol-beta 0x001b69c8 0x1000 + 1792456

2 com.playnet.ww2ol-beta 0x00050d00 0x1000 + 326912

3 com.playnet.ww2ol-beta 0x00050ef4 0x1000 + 327412

4 com.playnet.ww2ol-beta 0x001c8d88 0x1000 + 1867144

5 com.playnet.ww2ol-beta 0x001c8ec8 0x1000 + 1867464

6 com.playnet.ww2ol-beta 0x00175f5c 0x1000 + 1527644

7 com.playnet.ww2ol-beta 0x001cbd70 0x1000 + 1879408

8 com.apple.Foundation 0x92be6e88 __NSFireTimer + 116

9 com.apple.CoreFoundation 0x907f14b0 __CFRunLoopDoTimer + 184

10 com.apple.CoreFoundation 0x907dde28 __CFRunLoopRun + 1680

11 com.apple.CoreFoundation 0x907dd3dc CFRunLoopRunSpecific + 268

12 com.apple.HIToolbox 0x9329bb20 RunCurrentEventLoopInMode + 264

13 com.apple.HIToolbox 0x9329b1b4 ReceiveNextEventCommon + 380

14 com.apple.HIToolbox 0x9329b020 BlockUntilNextEventMatchingListInMode + 96

15 com.apple.AppKit 0x93780bc4 _DPSNextEvent + 384

16 com.apple.AppKit 0x93780888 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116

17 com.apple.AppKit 0x9377cdcc -[NSApplication run] + 472

18 com.apple.AppKit 0x9386d974 NSApplicationMain + 452

19 com.playnet.ww2ol-beta 0x000026bc 0x1000 + 5820

20 com.playnet.ww2ol-beta 0x000023c0 0x1000 + 5056

Thread 1:

0 libSystem.B.dylib 0x9000b348 mach_msg_trap + 8

1 libSystem.B.dylib 0x9000b29c mach_msg + 60

2 com.unsanity.ape 0xc0001bfc __ape_agent + 296

3 libSystem.B.dylib 0x9002bd08 _pthread_body + 96

Thread 2:

0 libSystem.B.dylib 0x9000b348 mach_msg_trap + 8

1 libSystem.B.dylib 0x9000b29c mach_msg + 60

2 ...lagutin.audio_hijack.server 0x03717fac ah_serv_loop + 88

3 libSystem.B.dylib 0x9002bd08 _pthread_body + 96

Thread 3:

0 libSystem.B.dylib 0x9000b348 mach_msg_trap + 8

1 libSystem.B.dylib 0x9000b29c mach_msg + 60

2 com.apple.CoreFoundation 0x907ddad8 __CFRunLoopRun + 832

3 com.apple.CoreFoundation 0x907dd3dc CFRunLoopRunSpecific + 268

4 com.apple.Foundation 0x92c0c738 +[NSURLCache _diskCacheSyncLoop:] + 152

5 com.apple.Foundation 0x92be40c0 forkThreadForFunction + 108

6 libSystem.B.dylib 0x9002bd08 _pthread_body + 96

Thread 4:

0 libSystem.B.dylib 0x9000b348 mach_msg_trap + 8

1 libSystem.B.dylib 0x9000b29c mach_msg + 60

2 com.apple.CoreFoundation 0x907ddad8 __CFRunLoopRun + 832

3 com.apple.CoreFoundation 0x907dd3dc CFRunLoopRunSpecific + 268

4 com.apple.Foundation 0x92c0b5f8 +[NSURLConnection(NSURLConnectionInternal) _resourceLoadLoop:] + 264

5 com.apple.Foundation 0x92be40c0 forkThreadForFunction + 108

6 libSystem.B.dylib 0x9002bd08 _pthread_body + 96

Thread 5:

0 libSystem.B.dylib 0x9001f88c select + 12

1 com.apple.CoreFoundation 0x907f036c __CFSocketManager + 472

2 libSystem.B.dylib 0x9002bd08 _pthread_body + 96

Thread 6:

0 libSystem.B.dylib 0x9000b348 mach_msg_trap + 8

1 libSystem.B.dylib 0x9000b29c mach_msg + 60

2 com.apple.CoreFoundation 0x907ddad8 __CFRunLoopRun + 832

3 com.apple.CoreFoundation 0x907dd3dc CFRunLoopRunSpecific + 268

4 com.apple.audio.CoreAudio 0x91458524 HALRunLoop::OwnThread(void*) + 264

5 com.apple.audio.CoreAudio 0x914582c4 CAPThread::Entry(CAPThread*) + 96

6 libSystem.B.dylib 0x9002bd08 _pthread_body + 96

Thread 7:

0 libSystem.B.dylib 0x90054388 semaphore_timedwait_signal_trap + 8

1 libSystem.B.dylib 0x90070be8 pthread_cond_timedwait_relative_np + 556

2 com.apple.audio.CoreAudio 0x914696ac CAGuard::WaitFor(unsigned long long) + 204

3 com.apple.audio.CoreAudio 0x914695bc CAGuard::WaitUntil(unsigned long long) + 304

4 com.apple.audio.CoreAudio 0x91467800 HP_IOThread::WorkLoop() + 852

5 com.apple.audio.CoreAudio 0x91467498 HP_IOThread::ThreadEntry(HP_IOThread*) + 16

6 com.apple.audio.CoreAudio 0x914582c4 CAPThread::Entry(CAPThread*) + 96

7 libSystem.B.dylib 0x9002bd08 _pthread_body + 96

Thread 8:

0 libSystem.B.dylib 0x9002c3c8 semaphore_wait_signal_trap + 8

1 libSystem.B.dylib 0x90030eac pthread_cond_wait + 480

2 OpenThreads 0x1ff02920 OpenThreads::Condition::wait(OpenThreads::Mutex*) + 88

3 com.playnet.ww2ol-beta 0x0013773c 0x1000 + 1271612

4 OpenThreads 0x1ff03794 typeinfo name for OpenThreads::PThreadMutexPrivateData + 296

5 libSystem.B.dylib 0x9002bd08 _pthread_body + 96

Thread 9:

0 libSystem.B.dylib 0x900411f8 mach_wait_until + 8

1 libSystem.B.dylib 0x90040fc4 nanosleep + 388

2 libSystem.B.dylib 0x90044798 usleep + 88

3 com.playnet.ww2ol-beta 0x003c70e0 DataStructures::Queue::Push(HuffmanEncodingTreeNode* const&) + 69824

4 libSystem.B.dylib 0x9002bd08 _pthread_body + 96

Thread 0 crashed with PPC Thread State 64:

srr0: 0x00000000001b65a0 srr1: 0x100000000000d030 vrsave: 0x0000000000000000

cr: 0x44028202 xer: 0x0000000020000000 lr: 0x00000000001b6598 ctr: 0x0000000090014ba0

r0: 0x00000000001b6598 r1: 0x00000000bfffe220 r2: 0x0000000000000000 r3: 0x0000000000000016

r4: 0x0000000000000000 r5: 0x0000000000000016 r6: 0xfffffffffffffff7 r7: 0x0000000000000003

r8: 0x0000000030333800 r9: 0x00000000bfffe0ee r10: 0x0000000000000001 r11: 0x0000000044028202

r12: 0x0000000090014ba0 r13: 0x0000000000000000 r14: 0x0000000000000001 r15: 0x0000000000000001

r16: 0x0000000000000000 r17: 0x0000000000000000 r18: 0x0000000000006917 r19: 0x0000000000000000

r20: 0x000000001d177bb7 r21: 0x000000006756f037 r22: 0x00000000047e3668 r23: 0x00000000047e3660

r24: 0x00000000047e3550 r25: 0x0000000000540000 r26: 0x00000000000005a0 r27: 0x0000000000000384

r28: 0x0000000001fa0000 r29: 0x0000000000000001 r30: 0x0000000000000016 r31: 0x0000000001fdfd5c

Share this post


Link to post
Share on other sites

^^^^^^^^^

Ditto!

Tried spawning on Test Server last night and got ctd whatever unit I tried. Sorry can't post crash log right now, I'm at work.

BTW, no problems at all when spawning offline.

:confused:

Share this post


Link to post
Share on other sites

I can spawn offline anywhere in anything, but online I always crash.

I click to spawn in, the last message I see is green text in the chat bar "blah blah blah spawning...), but the screen never changes to the load screen and the game CTDs about 3 seconds later with the crash report.

FPS offline are a little better though. I get 28-40 FPS in antwerp offline, which is much better than the 14-20 I had before... BUT WE ALL KNOW ONLINE IS DIFFERENT.

Share this post


Link to post
Share on other sites

ditto...

I can spawn offline but not online.

Offline FPS may be about 10% better than 1.27.

G5 2x2 10.5.1

Share this post


Link to post
Share on other sites

I could spawn in on the Beta server an hour ago. But then did the Server go down I think. Everything started to warping, I CTD, and when I tried to log on again did I got a message about a Network failure.

Share this post


Link to post
Share on other sites

Disabling 'netcode 2' seems to avoid problem.

Lotsa new sounds that are great. Spit sounds are real cool... very sexxxy.

Too bad i cannot fly. :)

I've only been on a short time haven't noticed a serious sound problems yet.

Sound seems is much improved over 1.27 from initial impression.

FPS doesn't seem worse either.

My first impression is that this is a very good patch. Congrats to the Rats.

Share this post


Link to post
Share on other sites
my netcode 2 is disabled and it still doesn't work

Try switching it on, then start up, then try turning if off. All I can say is today I tried re-enabling netcode 2 and I instantly (without even quitting) couldn't spawn in. So this is 100% related to netcode 2. If it still doesn't work for you then I guess you have some other computer specific issue. What system do you run?

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.