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JAMMYMAN

July 12th Infantry Event Information and Sign up Sheet ....

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The Remagen Bridge .........

EVENT INFORMATION .....

1) Date & Time: July 12th, 2008 2pm Texas Time (Central U.S.)

2) Equipment Set: Infantry (All Personas) and Trucks (Opel, Laffy, and Bedford only)

3) Open Event: No Sign ups Required. We will have a Sign Up List for each Side. We do however Request a Volunteer from each side to be the Side Commander and Run the Battle and Command the Troops. We will be Simulating Supply in another manner than 1 Death and your Eliminated from the Event.

4) Timed Event: 2 hours Max.

EVENT OBJECTIVES .....

The Goal: to Own both Unkel and Remagen to Control the Bridges conecting the towns.

The Axis will own the east side of the river and the Allies will own the west side of the river. Now here's the "TWIST" ..... Remagen is on the west side but will be owned by the Axis, Unkel is on the east side but will be owned by the Allies. Both Remagen and Unkel will be Empty creating a No Mans land on the Objectives. Each Side must Own Both towns, Unkel and Remagen to Achieve the Objective of Controling the Remagen Bridge and the Rhine River.

EVENT RULES .....

1) No MSP's ...... Period.

2) Supply ... To simuate Replacement Troops to Combat Units, When the Scenario begins, the Server will be Locked for 13 minutes, the server will be Opened for Only 2 Minutes to allow Players who were Killed in action or Joining the Scenario to Spawn in. Thus Simulating some form of Supply and making Life Important.

3) Unit may be Moved into Unkel or Remagen when Movement links are Established.

4) Disruptors / Trouble makers will be Removed from the Event.

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Allied Forces

Allied Side Commander - Retterkl

British Commander - Khbigjoe

French Commander - Viruses

Allied Equipment

1) Infantry (All Army Personas)

2) Trucks (Bedfords & Laffys)

Allied Communications Channels

Allied T.S. (1 channel is dedicated Events)

Text Channels set by Side Commander

Sign up Sheet ................ (for those wishing to Sign up)

Allied Infantry

1) Apauc

2) Stu

3) Sheepie

4) Nobipure

5) Smedley

6) Frikshun

7) Tbomber

8) Sox

9)

10)

Allied Trucks

1)

2)

3)

4)

5)

6)

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Axis Forces

Axis Side Commander - Jpanzerj

Axis Army Commander - Degrunne

Axis Equipment

1) Infantry (All Army Personas)

2) Trucks (Opels)

Axis Communications Channels

Axis T.S. (Events channel)

Text Channels set by Side Commander

Sign up Sheet ................ (for those wishing to Sign up)

Axis Infantry

1) Fiambre

2) Matt6767

3) Germany

4) Bdawgg

5)

6)

7)

8)

9)

10)

Axis Trucks

1)

2)

3)

4)

5)

6)

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erm jammy im flattered but i think that being both side commanders is a bit much :P

lolololo Sorry bout that ;) it's Fixed Now

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It would be interesting to take on a bit of responsibility for an event like this... but I may not be home that day so I'll just have to tentatively go as allied inf.

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I'll have to see if i'm free on that day. If i am i'll go for the Axis side commander. :D

i'll Ink you in the Position as soon as you Confirm ;)

Thanks

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It's possible to set up the realism event allowing binocs only for the SMG?.

The intended feature is to give long range view for short ranged weapons, and short range view for long ranged weapons... SMG+Binocs can be the NCO squad leaders in a ratio of 1:10 (if we consider 10 soldier squads).

The perfect TOE for nice small arms engagements is this:

Infantry Squad TOE:

1 NCO squad leader: SMG+Binocs

7 Riflemen: Rifle without binocs

1 LMG gunner: LMG without binocs

1 Grenadier: Rifle grenades without binocs.

Infantry Platoon HQ/Support TOE:

1 NCO squad leader: SMG+Binocs

1 Radiomen: Rifle without binocs

3 Light Mortarmen: Light mortars without binocs

Seting up a platoon as:

3x Infantry squads + 1x Infantry Platoon HQ/Support

35 players per platoon.

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It's possible to set up the realism event allowing binocs only for the SMG?.

The intended feature is to give long range view for short ranged weapons, and short range view for long ranged weapons... SMG+Binocs can be the NCO squad leaders in a ratio of 1:10 (if we consider 10 soldier squads).

The perfect TOE for nice small arms engagements is this:

Infantry Squad TOE:

1 NCO squad leader: SMG+Binocs

7 Riflemen: Rifle without binocs

1 LMG gunner: LMG without binocs

1 Grenadier: Rifle grenades without binocs.

Infantry Platoon HQ/Support TOE:

1 NCO squad leader: SMG+Binocs

1 Radiomen: Rifle without binocs

3 Light Mortarmen: Light mortars without binocs

Seting up a platoon as:

3x Infantry squads + 1x Infantry Platoon HQ/Support

35 players per platoon.

we have no way of Controlling Ranks in the Training Server or Checking to make sure no one has a higher rank than there supposed to.

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Volunteer for any Axis commander position, either Side or Army, i'll be glad to work together with jpanzerj.

PS: Axis infantry is limited to six players?

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Add me to Axis infantery... I can drive opel also if needed :-)

Allied you are going to be thrown to river :-)

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we have no way of Controlling Ranks in the Training Server or Checking to make sure no one has a higher rank than there supposed to.

It was possible in the past... in the "events server".

I remember how this rank setup was done by Lindir.

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Volunteer for any Axis commander position, either Side or Army, i'll be glad to work together with jpanzerj.

PS: Axis infantry is limited to six players?

no it is not ;)

but we will Try to have the Numbers Close if we can. we do not want to see 50 fighting 100 ...... (but for me Personally, i like those kind of Odds myself ;) the Tougher the Better. but thats Me ...)

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It was possible in the past... in the "events server".

I remember how this rank setup was done by Lindir.

afaik i do not have the ability to stop anyone from typing . rank # and setting thier rank in the Training Server.

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no it is not ;)

but we will Try to have the Numbers Close if we can. we do not want to see 50 fighting 100 ...... (but for me Personally, i like those kind of Odds myself ;) the Tougher the Better. but thats Me ...)

more people to shoot too

Fire straight into those bushes...you killed 1

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