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tiborg

Sound Fixed in 1.29 under 10.5?

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Haven't bothered upgrading my machine to 10.5 because of the sound anomalies. Has anything changed with 1.29?

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Haven't bothered upgrading my machine to 10.5 because of the sound anomalies. Has anything changed with 1.29?

You can use Leopard's live partition (online, no data loss) function in Disk Utility to set a 10-12 GB partition, install Tiger (10.4.x) to it and run game from there if you want.

If it is the only reason you don't upgrade to 10.5... As you probably know, OS X doesn't really care where the Application is so you may even run your ww2 online from 10.4 using the 10.5 installed binary. It is not like Windows, that is the only forgiving thing about Leopard's problems.

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If I can get the beta to finally run on my PPC, I will work on the sound again. So far no luckee. Stupid bass ackwards bytes.

The problem with the sounds has always been the distance always starts out next to your ear, then switches to the correct distance. It doesn't happen with all sounds, for example AAA shots always seem to be next to you, but tank sounds aren't. Yet I set the sound channel's distance the same on all of them. Somehow on the 10.5 openal the distance is either random, the previous value, or just 0 for no reason until after the first packets are played.

I might have to get creative and do something oddball. But first the flipping bytes :-(

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I fixed the byte flipperizerometer and ran it online once. Still needs to be more tested, not sure when the next beta is coming. I'll let people know when the fix is in.

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I have a similar problem with the sound (only when set to "hardware") on Linux. It is still there for me with 1.29

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What environment are you running under? I assume this is the windows version? It might be a useful clue for me to know a bit more.

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I fixed the byte flipperizerometer and ran it online once. Still needs to be more tested' date=' not sure when the next beta is coming. I'll let people know when the fix is in.[/quote']

WTG, ahwulf.

Waiting for fixed beta.

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Ah, yeah different problems that the Mac ones. The windows version using DirectX sound and Mac uses Openal, which are completely different irritations.

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