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CHKICKER

Training Request - Air - Post Here!

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On 1/6/2017 at 8:38 PM, faceman109 said:

I don't know how to fly and that's why i need help.

Allied side.

Most of the time on ts channel.

And i have no joystick :(

please if someone give training tell me !

weekends and some times working days it really depends~!

I highly recommend a Joystick.. They aren't too much money for one that works decent.. 3D Extreme Pro from Logitech is probably the best basic joystick out there. About $35.. Best Buy stores have them as well as Amazon.. 

http://www.bestbuy.com/site/logitech-extreme-3d-pro-joystick-silver-black/5796515.p?skuId=5796515

I do not have any experience flying without a joystick otherwise I would help..

 

 

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With the flight models here, you almost have to have a stick.  You won't ever be competitive, otherwise.  If you don't want to buy a new one, check flea markets and thrift stores.  I bought two of my three Extreme 3D Pro sticks at a local thrift store, the last one for under $5.  I cleaned it up, it calibrated just fine, and it works like new.

 

 

 

-Irish

 

 

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At the risk of sounding repetitive (see NAVAL training request) ...it's been MONTHS since I posted a reply on this forum and still...no answer.  @CHKICKER - Please tell me the point of having this AIR Training Request Sticky here AT ALL.

:(

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MaDeuce, let me know if you get any hits (PM me).  I wouldn't mind some ingame training or some on the training server, from someone who knows what they're doing.  I can fly in offline training mode all I want and never really get better.  I've flown some escort missions for bombers, ingame, but haven't really DONE anything (or gotten any air XP) yet.

 

 

 

-Irish

 

 

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9 hours ago, odonovan1 said:

MaDeuce, let me know if you get any hits (PM me).  I wouldn't mind some ingame training or some on the training server, from someone who knows what they're doing.  I can fly in offline training mode all I want and never really get better.  I've flown some escort missions for bombers, ingame, but haven't really DONE anything (or gotten any air XP) yet.

 

 

 

-Irish

 

 

Will do, Irish.

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ill help anyone, anytime. im not a fighter pilot, but i can bomb da shizzle out of stuff so i can teach you that.just pm me and let me know.....a joysticdk is a must

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Poekytrev. Need Dive Bombing help in the Stuka for Axis. I usually play weekends from 5Pm to 10Pm GMT-7 or 12pm to 8pm GMT-7. Essentially I want to learn to recognize ground targets and how to best utilize dive bombing techniques.

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Hey Pokey - and ANYONE needing help with ANYTHING air related. You can always ping me on PM and I will get you sorted - Axis or Allies doesn't matter. In the mean time, there IS a lot of stuff, though needing update after server migration, at the WWIIOL Wiki and a lot further still in the links in my sig. I'm at CET though you so YMMV.

For the Stuka, check out the CAS section and specifically the Dive and glide bombing part.

Recognizing ground targets comes with practice (and a lot of fiery deaths). Basically you have to be low and looking for them - tanks, trucks, guns, EFMS – until you can pinpoint them with your own eyeballs and remember where they are at in the landscape while converting to the attack. It is surprisingly easy to lose track of ground units. Static targets (such as stay-in-the-bullseye-AA-gunners at the FB) are of course a lot easier - just fly in and bomb from any altitude.

With experience, you should be able to arrive at a marked unit, make one fast sighting dive to confirm the target and then recover to do the real thing with smash to spare. If marks are reliable you may sometimes bomb in your first dive. Speed, and surprise, is vital. Low, slow and predictable equals death. 

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13 hours ago, bmbm said:

Hey Pokey - and ANYONE needing help with ANYTHING air related. You can always ping me on PM and I will get you sorted - Axis or Allies doesn't matter. In the mean time, there IS a lot of stuff, though needing update after server migration, at the WWIIOL Wiki and a lot further still in the links in my sig. I'm at CET though you so YMMV.

For the Stuka, check out the CAS section and specifically the Dive and glide bombing part.

Recognizing ground targets comes with practice (and a lot of fiery deaths). Basically you have to be low and looking for them - tanks, trucks, guns, EFMS – until you can pinpoint them with your own eyeballs and remember where they are at in the landscape while converting to the attack. It is surprisingly easy to lose track of ground units. Static targets (such as stay-in-the-bullseye-AA-gunners at the FB) are of course a lot easier - just fly in and bomb from any altitude.

With experience, you should be able to arrive at a marked unit, make one fast sighting dive to confirm the target and then recover to do the real thing with smash to spare. If marks are reliable you may sometimes bomb in your first dive. Speed, and surprise, is vital. Low, slow and predictable equals death. 

Hey there, and thanks for the reply. To be honest, all I truly needed is what you have provided. I am pretty familiar with the fllght mechanics having played several flight simulators, so getting the hang of the dive bombing aspect and the target recognition is what I was looking for. I will give the CAS section on divebombing a look. 

Your explanation for recognizing ground targets is a breath of fresh air. I relied too heavily on the clear floor window of the stuka to try and line up targets like I do in many ww2 flight sims, but it's more an aid on here as opposed to a reliable way of picking up targets. I will practice flying in to get eyes on targets first instead of hoping to see a few tracers come at me from the ground. Thanks for the help!

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Glad to hear it helped, and here's hoping you stick around - this air game has no parallel IMO. Get a few people to coordinate as a formation and this thing shines.

The floor window is neat but not very useful because there's no zoom in that view. I used it (before there were maps in the game) for nav verification: is that the target town? Yes. OK, wing over and dive. Now the inflight GPS map does all the eyeball nav work for you, including perfect town layout and realtime enemy intel. If things were more realistic (i.e. less intel crutches) we'd see more random bombing and commensurate lower lethality overall. OTOH people would complain that they didn't get enough kills/sortie... OTOH tankers and gunners would suffer less deaths, and certainly less revenge deaths... <shrug>

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