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AHWULF

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I dont know if its my cpu, internet or just a bug but the game keeps freezing or moves very very slow in high population areas. It also randomly crashes. Its so bad to the point I cant even play. :mad:

MacBook

Intel Core Duo

Processor Speed: 2GHz

# of Processors: 1

#of Cores: 2

L2 Cache: 2MB

Memory: 1GB

I know its a MacBook but I've never had this problem. I get my Pro at the end of this month. :D

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Macbooks (esp old ones with Intel Graphics) are basically unusable for gaming. In fact the Intel graphics "cards" are not supported officially in the game at all. My 1st gen MBP (1.67 Gz) is barely able to play, even under windows.

On the other hand current iMacs scream at high FPS.

My G5 just screams at low FPS :-)

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This one is getting to the stage of unplayable for me.

iMac 3.06, GS8800.

Process: World War ][ Online [180]

Path: /Applications/World War ][ Online.app/Contents/MacOS/World War ][ Online

Identifier: com.playnet.ww2ol

Version: 1.29.3 (release) (???)

Code Type: X86 (Native)

Parent Process: launchd [133]

Date/Time: 2009-02-10 15:09:37.670 +1100

OS Version: Mac OS X 10.5.6 (9G55)

Report Version: 6

Exception Type: EXC_BAD_ACCESS (SIGBUS)

Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000004

Crashed Thread: 0

Thread 0 Crashed:

0 com.playnet.ww2ol 0x00274a74 FTBBox::FTBBox(FT_GlyphSlotRec_*) + 790

1 com.playnet.ww2ol 0x0027326e FTCharToGlyphIndexMap::insert(unsigned long, long) + 2696

2 com.playnet.ww2ol 0x0033d171 std::vector, std::allocator >, std::allocator, std::allocator > >

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I'm guessing that some unicode character gets into a message or map marker or something sent by the server that the font display code (which is an open source package) can't handle. Like maybe a random character.

It's possible that its the chat functionality.

Hmm, i need to ask Ollie about characters...

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I'm guessing that some unicode character gets into a message or map marker or something sent by the server that the font display code (which is an open source package) can't handle. Like maybe a random character.

It's possible that its the chat functionality.

Hmm, i need to ask Ollie about characters...

It has fits of it. Sometimes i can play relatively unmolested by it and then some days it is unrelenting. I was possibly exaggerating a little in that post about being unplayable, i was frustrated after getting 3 in a row with a clean restart in between.

Thanks heaps Ahwulf.

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Yes, thanks for your attentiveness, Ahwulf. I'll look into memory upgrades for this machine, and snag the error report to post in the meantime.

EDIT - Upon looking into my system specs, it appears I have 1G of RAM... Would the difference between 1 and 2 be that noticeable? My 20" iMac cannot fit an upgraded video card, I've been told, so memory may be the only way to go.

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The Chinese ?widget.trees.widget? bug is back.. any fixes yet?

FWIW, my Joystick was not being recognized so I reset it in the launch window and recalibrated. That's when the bug reappeared.

Now, neither restarting, rebooting, deselecting joystick or trashing preferences will restore the playability of the game.

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Ok, here's my error report from the latest "map bug" crash. Hope I included all the relevant details.

Process: World War ][ Online [364]

Path: /Applications/World War ][ Online.app/Contents/MacOS/World War ][ Online

Identifier: com.playnet.ww2ol

Version: 1.29.3 (release) (???)

Code Type: X86 (Native)

Parent Process: launchd [65]

Date/Time: 2009-02-11 19:48:30.435 -0800

OS Version: Mac OS X 10.5.6 (9G55)

Report Version: 6

Exception Type: EXC_BAD_ACCESS (SIGBUS)

Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000004

Crashed Thread: 0

Thread 0 Crashed:

0 com.playnet.ww2ol 0x00274a74 FTBBox::FTBBox(FT_GlyphSlotRec_*) + 790

1 com.playnet.ww2ol 0x0027326e FTCharToGlyphIndexMap::insert(unsigned long, long) + 2696

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Hey - has someone had the following problem before? I'd appreciate any advice as I'm getting withdrawal symptoms...

At the moment I can't load the game on to either the game or the training servers (only the offline world), and I get a 'teul_ERROR' message when I try.

here are my specs:

iMac

iMac8,1

Intel Core 2 Duo

2.66 GHz

Memory: 2 GB

ATI Radeon HD 2600 Pro

Thanks!

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Firewall settings changed? ISP changed? OS changed?

When does the error appear (what's happening on the screen)? Are you running Netcode2 (Beta) in game settings screen?

If you right click on the game client in the Finder and do "Show Package Contents" and look at ww2net.log in AppData. Sometimes there is more info in there. Another place to look is by running the Console app and looking in "All messages" right after the game did this.

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The Chinese ?widget.trees.widget? bug is back.. any fixes yet?

FWIW, my Joystick was not being recognized so I reset it in the launch window and recalibrated. That's when the bug reappeared.

Now, neither restarting, rebooting, deselecting joystick or trashing preferences will restore the playability of the game.

for me, i cause the Chinese bug every time if i calibrate my joystick first.

when i see the ?widget? msgs, i immed cmd-Q and start game again (w/o calibrating),

and it launches w/o the ?widget? msgs.

However, and this seems more important:

I STILL get Mac crashes every 2-3 hours... and i cant figure out why no others

are angry about this... i have had this happen on 2 different iMacs and a Powerbook,

so i have to believe that anyone who owns a mac and plays this game more than a couple

hours crashes repeatedly (and has been for over a year). [this isnt the Map crash btw.]

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If you run the settings dialog and then go online you get ?? bug. Change your settings, quit, reload and then go online.

Which crash are you getting every 2-3 hours? Remember FontBBox we have nailed because someone was eagle-eyed and noticed exactly what caused it. EFFECTS isn't being fixed because we can't reproduce it on cue, it happens so seldom its hard to track it down. Once very 2-3 hours is not very often enough to nail with the debugger. I never seem to get that one but then I rarely play 2-3 hours in a row.

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If you run the settings dialog and then go online you get ?? bug. Change your settings, quit, reload and then go online.

Which crash are you getting every 2-3 hours? Remember FontBBox we have nailed because someone was eagle-eyed and noticed exactly what caused it. EFFECTS isn't being fixed because we can't reproduce it on cue, it happens so seldom its hard to track it down. Once very 2-3 hours is not very often enough to nail with the debugger. I never seem to get that one but then I rarely play 2-3 hours in a row.

is the EFFECTS bug the OS X 10.5 sound bug or has that been resolved in 1.30 as well?

And, any word on when Open beta testing is gonna commence?

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No EFFECTS bug has to do with a rogue particle that causes the game to blow up.

The sound issues are 50% better in 1.30 as I made sure an old fix I had made actually was in the source (it had been lost). It's not totally fixed but it is somewhat better.

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the random crash doesnt necessarily hit simply every 2-3 hrs. ive had it happen after playing for 5 min, ive had it happen quickly twice in a row, then again ive had it happen after 2 hr, or might not see it for a couple days. its random.

its been present for about 18-24 months... appeared right after a new release and was never fixed. and ive had it happen on 3 different machines so it must be happening to all Mac users. but Mac users are apparently second-class citizens and/or crashing to desktop is not a sufficiently serious error that they are endeavoring to repair it. do i have to become a $1000 gold level builder to get this fixed.

its somewhat annoying to spend 20-30min circuitously driving a truck/tank to hit a FB, or 45-60min to drive a destroyer, then get a CTD. i cant even threaten to migrate to a different game because theres nothing else like it on the market.

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Again, which bug are you getting? Please post the top part of the crash report (up till a few lines beyond the Thread X Crashed line).

Also again, the FontBBox bug was fixed because someone paid attention to the exactly circumstances at the time of the crash and that made it easy to find and its being fixed.

If this is the particle bug (EFFECTS) then it won't get fixed until it can be duplicated at will (like the FontBBox bug). Complaining about it won't make it get fixed faster, I need to be able to reproduce it under controlled circumstances and that can only happen with everyone's help.

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I just wanna make sure the 10-letter-name-bug is getting fixed in 1.30 as well. I've been getting it a lot recently since someone with a 10-letter name has joined the squad.

Another weird thing I've been getting is whenever I have player tags turned on, I get really bad stutters and lag. My FPS will go from 20-30 to 2 instantly, even if there's only 1 person around. It also only happens when I'm looking in their direction, but as soon as they leave my FOV, it goes away.

Especially annoying when i'm in a dogfight and either an EA or a Friend flys by. What I also found is that if I stare at the target long enough (in the air only), it clears itself and I might be able to fly normally.

Its very strange, but I have to play on the ground with tags turned off (kinda fun) and live with it in the air (not so fun). Any ideas?

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Yes the 10 char bug is being addressed by RAMP. It's part of the China stuff so it has to work.

The second issue is weird I haven't seen that at all. What kind of Mac/Video/RAM are you playing on? This smacks of not having enough video ram to load the font texture.

Beta will commence early next week I think.

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Host Name: Computer

Date/Time: 2007-10-06 05:57:18.021 -0400

OS Version: 10.4.10 (Build 8R2232)

Report Version: 4

Command: World War ][ Online

Path: /Library/Fonts/World War ][ Online.app/Contents/MacOS/World War ][ Online

Parent: WindowServer [79]

Version: 1.27.1 (???)

PID: 468

Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)

Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000030

Thread 0 Crashed:

0 com.playnet.ww2ol 0x00177de2 0x1000 + 1535458

1 com.playnet.ww2ol 0x003f970f 0x1000 + 4163343

2 com.playnet.ww2ol 0x003f974f 0x1000 + 4163407

3 com.playnet.ww2ol 0x003f9856 0x1000 + 4163670

4 com.playnet.ww2ol 0x003f9b81 0x1000 + 4164481

5 com.playnet.ww2ol 0x00179222 0x1000 + 1540642

6 com.playnet.ww2ol 0x001747ce 0x1000 + 1521614

7 com.playnet.ww2ol 0x0002d51c 0x1000 + 181532

8 com.playnet.ww2ol 0x0003daa6 0x1000 + 248486

9 com.playnet.ww2ol 0x0009cb5d 0x1000 + 637789

10 com.playnet.ww2ol 0x0003deb0 0x1000 + 249520

11 com.playnet.ww2ol 0x0003df5c 0x1000 + 249692

12 com.playnet.ww2ol 0x0016a675 0x1000 + 1480309

13 com.playnet.ww2ol 0x0016a77e 0x1000 + 1480574

14 com.playnet.ww2ol 0x00133366 0x1000 + 1254246

15 com.playnet.ww2ol 0x0016d1bd 0x1000 + 1491389

16 com.apple.Foundation 0x9283b2de __NSFireTimer + 199

17 com.apple.CoreFoundation 0x9082d7e2 CFRunLoopRunSpecific + 3341

18 com.apple.CoreFoundation 0x9082cace CFRunLoopRunInMode + 61

19 com.apple.HIToolbox 0x92de28d8 RunCurrentEventLoopInMode + 285

20 com.apple.HIToolbox 0x92de1fe2 ReceiveNextEventCommon + 385

21 com.apple.HIToolbox 0x92de1e39 BlockUntilNextEventMatchingListInMode + 81

22 com.apple.AppKit 0x93268465 _DPSNextEvent + 572

23 com.apple.AppKit 0x93268056 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137

24 com.apple.AppKit 0x93261ddb -[NSApplication run] + 512

25 com.apple.AppKit 0x93255d2f NSApplicationMain + 573

26 com.playnet.ww2ol 0x00002c8a 0x1000 + 7306

27 com.playnet.ww2ol 0x00002bb1 0x1000 + 7089

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Host Name: Computer

Date/Time: 2007-10-06 05:57:18.021 -0400

OS Version: 10.4.10 (Build 8R2232)

Report Version: 4

Command: World War ][ Online

Path: /Library/Fonts/World War ][ Online.app/Contents/MacOS/World War ][ Online

Parent: WindowServer [79]

Version: 1.27.1 (???)

That's a bug report from two years ago. How about one from the current version? Also, why is your application in Library/Fonts ?

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OK, try this one.

And dont worry about the app's pathname (these arent the droids youre looking for).

Date/Time: 2009-03-08 16:33:53.152 -0400

OS Version: 10.4.11 (Build 8S2167)

Report Version: 4

Command: World War ][ Online

Path: /Library/Fonts/World War ][ Online.app/Contents/MacOS/World War ][ Online

Parent: WindowServer [85]

Version: 1.29.3 (release) (???)

PID: 2064

Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)

Codes: KERN_INVALID_ADDRESS (0x0001) at 0x66e59ffc

Thread 0 Crashed:

0 com.playnet.ww2ol 0x0021e88b void std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator > >, Particle*, int (*)(Particle*, Particle*)>(__gnu_cxx::__normal_iterator > >, Particle*, int (*)(Particle*, Particle*)) + 29

1 com.playnet.ww2ol 0x0021e8d9 void std::__unguarded_insertion_sort<__gnu_cxx::__normal_iterator > >, int (*)(Particle*, Particle*)>(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, int (*)(Particle*, Particle*)) + 47

2 com.playnet.ww2ol 0x0021f644 void std::__final_insertion_sort<__gnu_cxx::__normal_iterator > >, int (*)(Particle*, Particle*)>(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, int (*)(Particle*, Particle*)) + 80

3 com.playnet.ww2ol 0x0021f6d3 void std::sort<__gnu_cxx::__normal_iterator > >, int (*)(Particle*, Particle*)>(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, int (*)(Particle*, Particle*)) + 113

4 com.playnet.ww2ol 0x0021d58c EFFECT::EFFECT[not-in-charge]() + 5546

5 com.playnet.ww2ol 0x00216e6f std::map, std::allocator >, bool (*)(XMLLoader*, _xmlNode*, bool, void*), std::less, std::allocator > >, std::allocator, std::allocator > const, bool (*)(XMLLoader*, _xmlNode*, bool, void*)> > >::operator[](std::basic_string, std::allocator > const&) + 1621

6 com.playnet.ww2ol 0x000450bd std::vector >::clear() + 6811

7 com.playnet.ww2ol 0x00043671 std::vector >::clear() + 79

8 com.playnet.ww2ol 0x00058bcd tagMATERIALPROP::~tagMATERIALPROP [not-in-charge]() + 4847

9 com.playnet.ww2ol 0x000592c0 tagMATERIALPROP::~tagMATERIALPROP [not-in-charge]() + 6626

10 com.playnet.ww2ol 0x0026287a std::vector >::resize(unsigned long) + 36508

11 com.playnet.ww2ol 0x0026299a std::vector >::resize(unsigned long) + 36796

12 com.playnet.ww2ol 0x001aef76 std::vector >::push_back(void (*)(weapWeapon*) const&) + 732

13 com.playnet.ww2ol 0x0025bdcf std::vector >::resize(unsigned long) + 9201

14 com.apple.Foundation 0x9fa53cca __NSFireTimer + 199

15 com.apple.CoreFoundation 0x9fd5b756 CFRunLoopRunSpecific + 3341

16 com.apple.CoreFoundation 0x9fd5aa42 CFRunLoopRunInMode + 61

17 com.apple.HIToolbox 0x9e320878 RunCurrentEventLoopInMode + 285

18 com.apple.HIToolbox 0x9e31ff82 ReceiveNextEventCommon + 385

19 com.apple.HIToolbox 0x9e31fdd9 BlockUntilNextEventMatchingListInMode + 81

20 com.apple.AppKit 0x9214df45 _DPSNextEvent + 572

21 com.apple.AppKit 0x9214db37 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137

22 com.apple.AppKit 0x921478c4 -[NSApplication run] + 512

23 com.apple.AppKit 0x9213b820 NSApplicationMain + 573

24 com.playnet.ww2ol 0x00002eb2 0x1000 + 7858

25 com.playnet.ww2ol 0x00002dd9 0x1000 + 7641

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CTD again:

Host Name: Computer

Date/Time: 2009-03-08 18:21:10.895 -0400

OS Version: 10.4.11 (Build 8S2167)

Report Version: 4

Command: World War ][ Online

Path: /Library/Fonts/World War ][ Online.app/Contents/MacOS/World War ][ Online

Parent: WindowServer [85]

Version: 1.29.3 (release) (???)

PID: 2209

Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)

Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000004

Thread 0 Crashed:

0 com.playnet.ww2ol 0x00274a74 FTBBox::FTBBox[in-charge](FT_GlyphSlotRec_*) + 790

1 com.playnet.ww2ol 0x0027326e FTCharToGlyphIndexMap::insert(unsigned long, long) + 2696

2 com.playnet.ww2ol 0x0033d4eb std::vector, std::allocator >, std::allocator, std::allocator > > >::insert(__gnu_cxx::__normal_iterator, std::allocator >*, std::vector, std::allocator >, std::allocator, std::allocator > > > >, std::basic_string, std::allocator > const&) + 4827

3 com.playnet.ww2ol 0x00348c94 std::map, std::allocator >, phui::ref_ptr, std::less, std::allocator > >, std::allocator, std::allocator > const, phui::ref_ptr > > >::operator[](std::basic_string, std::allocator > const&) + 3432

4 com.playnet.ww2ol 0x00346acd std::map, std::allocator >, memio, std::less, std::allocator > >, std::allocator, std::allocator > const, memio> > >::operator[](std::basic_string, std::allocator > const&) + 12637

5 com.playnet.ww2ol 0x0016a488 std::vector >, std::allocator > > >::resize(unsigned long, std::vector > const&) + 11318

6 com.playnet.ww2ol 0x00344601 std::map, std::allocator >, memio, std::less, std::allocator > >, std::allocator, std::allocator > const, memio> > >::operator[](std::basic_string, std::allocator > const&) + 3217

7 com.playnet.ww2ol 0x001679ad std::vector >, std::allocator > > >::resize(unsigned long, std::vector > const&) + 347

8 com.playnet.ww2ol 0x003315e4 _gnu_cxx::__normal_iterator*, std::vector, std::allocator > > > std::find<__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter*>(__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter* const&) + 458

9 com.playnet.ww2ol 0x0033170c _gnu_cxx::__normal_iterator*, std::vector, std::allocator > > > std::find<__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter*>(__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter* const&) + 754

10 com.playnet.ww2ol 0x0015a47f std::map, std::less, std::allocator > > >::operator[](unsigned const&) + 297

11 com.playnet.ww2ol 0x00059277 tagMATERIALPROP::~tagMATERIALPROP [not-in-charge]() + 6553

12 com.playnet.ww2ol 0x000592b3 tagMATERIALPROP::~tagMATERIALPROP [not-in-charge]() + 6613

13 com.playnet.ww2ol 0x0026287a std::vector >::resize(unsigned long) + 36508

14 com.playnet.ww2ol 0x0026299a std::vector >::resize(unsigned long) + 36796

15 com.playnet.ww2ol 0x001aef76 std::vector >::push_back(void (*)(weapWeapon*) const&) + 732

16 com.playnet.ww2ol 0x0025bdcf std::vector >::resize(unsigned long) + 9201

17 com.apple.Foundation 0x9fa53cca __NSFireTimer + 199

18 com.apple.CoreFoundation 0x9fd5b756 CFRunLoopRunSpecific + 3341

19 com.apple.CoreFoundation 0x9fd5aa42 CFRunLoopRunInMode + 61

20 com.apple.HIToolbox 0x9e320878 RunCurrentEventLoopInMode + 285

21 com.apple.HIToolbox 0x9e31ff82 ReceiveNextEventCommon + 385

22 com.apple.HIToolbox 0x9e31fdd9 BlockUntilNextEventMatchingListInMode + 81

23 com.apple.AppKit 0x9214df45 _DPSNextEvent + 572

24 com.apple.AppKit 0x9214db37 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137

25 com.apple.AppKit 0x921478c4 -[NSApplication run] + 512

26 com.apple.AppKit 0x9213b820 NSApplicationMain + 573

27 com.playnet.ww2ol 0x00002eb2 0x1000 + 7858

28 com.playnet.ww2ol 0x00002dd9 0x1000 + 7641

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and again:

Host Name: Computer

Date/Time: 2009-03-08 19:21:04.762 -0400

OS Version: 10.4.11 (Build 8S2167)

Report Version: 4

Command: World War ][ Online

Path: /Library/Fonts/World War ][ Online.app/Contents/MacOS/World War ][ Online

Parent: WindowServer [85]

Version: 1.29.3 (release) (???)

PID: 2215

Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)

Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000004

Thread 0 Crashed:

0 com.playnet.ww2ol 0x00274a74 FTBBox::FTBBox[in-charge](FT_GlyphSlotRec_*) + 790

1 com.playnet.ww2ol 0x0027326e FTCharToGlyphIndexMap::insert(unsigned long, long) + 2696

2 com.playnet.ww2ol 0x0033d171 std::vector, std::allocator >, std::allocator, std::allocator > > >::insert(__gnu_cxx::__normal_iterator, std::allocator >*, std::vector, std::allocator >, std::allocator, std::allocator > > > >, std::basic_string, std::allocator > const&) + 3937

3 com.playnet.ww2ol 0x00348c94 std::map, std::allocator >, phui::ref_ptr, std::less, std::allocator > >, std::allocator, std::allocator > const, phui::ref_ptr > > >::operator[](std::basic_string, std::allocator > const&) + 3432

4 com.playnet.ww2ol 0x00346acd std::map, std::allocator >, memio, std::less, std::allocator > >, std::allocator, std::allocator > const, memio> > >::operator[](std::basic_string, std::allocator > const&) + 12637

5 com.playnet.ww2ol 0x0016a488 std::vector >, std::allocator > > >::resize(unsigned long, std::vector > const&) + 11318

6 com.playnet.ww2ol 0x00344601 std::map, std::allocator >, memio, std::less, std::allocator > >, std::allocator, std::allocator > const, memio> > >::operator[](std::basic_string, std::allocator > const&) + 3217

7 com.playnet.ww2ol 0x001679ad std::vector >, std::allocator > > >::resize(unsigned long, std::vector > const&) + 347

8 com.playnet.ww2ol 0x003315e4 _gnu_cxx::__normal_iterator*, std::vector, std::allocator > > > std::find<__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter*>(__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter* const&) + 458

9 com.playnet.ww2ol 0x0033170c _gnu_cxx::__normal_iterator*, std::vector, std::allocator > > > std::find<__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter*>(__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter* const&) + 754

10 com.playnet.ww2ol 0x0015a47f std::map, std::less, std::allocator > > >::operator[](unsigned const&) + 297

11 com.playnet.ww2ol 0x00059277 tagMATERIALPROP::~tagMATERIALPROP [not-in-charge]() + 6553

12 com.playnet.ww2ol 0x000592b3 tagMATERIALPROP::~tagMATERIALPROP [not-in-charge]() + 6613

13 com.playnet.ww2ol 0x0026287a std::vector >::resize(unsigned long) + 36508

14 com.playnet.ww2ol 0x0026299a std::vector >::resize(unsigned long) + 36796

15 com.playnet.ww2ol 0x001aef76 std::vector >::push_back(void (*)(weapWeapon*) const&) + 732

16 com.playnet.ww2ol 0x0025bdcf std::vector >::resize(unsigned long) + 9201

17 com.apple.Foundation 0x9fa53cca __NSFireTimer + 199

18 com.apple.CoreFoundation 0x9fd5b756 CFRunLoopRunSpecific + 3341

19 com.apple.CoreFoundation 0x9fd5aa42 CFRunLoopRunInMode + 61

20 com.apple.HIToolbox 0x9e320878 RunCurrentEventLoopInMode + 285

21 com.apple.HIToolbox 0x9e31ff82 ReceiveNextEventCommon + 385

22 com.apple.HIToolbox 0x9e31fdd9 BlockUntilNextEventMatchingListInMode + 81

23 com.apple.AppKit 0x9214df45 _DPSNextEvent + 572

24 com.apple.AppKit 0x9214db37 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137

25 com.apple.AppKit 0x921478c4 -[NSApplication run] + 512

26 com.apple.AppKit 0x9213b820 NSApplicationMain + 573

27 com.playnet.ww2ol 0x00002eb2 0x1000 + 7858

28 com.playnet.ww2ol 0x00002dd9 0x1000 + 7641

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Thanks. #2 and #3 are the map bug (10 character names) which will be fixed in 1.30.

The first one is interesting, its the EFFECTS bug but oddly enough the crash happens in a different place. It might be useful to see how it got there instead of where it usually crashes. EFFECTS happens when a rogue particle (everything like smoke and explosions etc are particles) gets in the list of particles.

The path is just "interesting".

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