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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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rubbish

Feedback - CTD on spawn #4248

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bundyrum

Same here

Date and time: 6/7/2010 21:05:16

Program compile time: Jun 4 2010 14:22:04

File version: 1, 31, 0, 255

GL Vendor: NVIDIA Corporation

Renderer: GeForce 8600 GT/PCI/SSE2

C++ Exception: class std::runtime_error 'Out of memory' at address 7693B727

Edited by Bundyrum

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beazil

Add me to the list.

Whenver I log a mission and respawn I ctd.

Edited by beazil

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alpnkorp

running 32bit or 64bit windows?

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AHWULF

Note these are logged automatically, assuming your next launch online is successful.

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OLDZEKE
where do you find that information Zeke?

My documents/battleground europe/errinfo

The game creates a notepad errinfo log in the same folder your screen shots go into.

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gunnerrr

as stated, it seems to happen just after i click on my sortie and click to enter the spawn point. a few seconds later it will without any sort of warning just exit to windows desktop, still with no fault/error text or anything. i have quad core intel i7 with ati HD4890 card, runs on maxium settings fine with good fps. part from this and the occasional lag spike the game runs fine.

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Hinfoos

i got CTD now as i spawned in.. no warning.

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lockdown
Note these are logged automatically' date=' assuming your next launch online is successful.[/quote']

After a couple of them my first log in I tried stalled and kept me on the battleground europe splash screen.

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zbus

Ive had that happen in beta but it was always after 2 or 3 hours of play. But yeah it would go straight to desktop no warning no error code nada game would just exit and close. no bigge for me I still got a good amount of play time in before it happned so not a huge pain to just reload.

Edited by zbus

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hawkeye

It's gotten to the point now for me that I'm not even gonna log in anymore for a bit, every coupla deaths and I get mission results pending and on others ctd in a heartbeat.

I spent more time loggin in today than I did playing. Not a happy person atm.

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rubbish

Just had this again in the live game, switched from inf to air brigade, went to spawn in and dumped to desktop.

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malabar

I get CTD like that but it's on the training server when I select a persona. can't get into training at all.

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Hinfoos

gooooddamn i keep CTD on despawn or spawn.. so i only get 1 sortie !! when will hotfix come?

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AHWULF

Training server has not been updated to 131 yet I think.

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Hinfoos

CTD at desapwn.. again.. meh..

Edited by Hinfoos

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Hinfoos
CTD at desapwn.. again.. meh..

again..

i wont try anymore screw it.

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gewehr98

I tried to get a 109-F at Dusseldorf and as soon as I hit "enter world" I CTD:

14278198017298562711091887520376526934719924723590GL Vendor: ATI Technologies Inc.|Renderer: ATI Radeon HD 4670|C++ Exception: class std::runtime_error  Out of memory  at address 76C2B727
$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

Looks like a memory leak?

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ubermicro

Me and lob12 we have the same issue than you guys, where do you go to take those log informations?

edit: nvm, saw where in another thread, will post next time

Edited by ubermicro

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czpragr

Happened to me three times today. First I tried to post my first mission by air force, and as sson as I wanted to spawn, game crashed without any warning or message. Then I could join the mission flew one sortie, left the mission, tried to joined another one and CTD again. Lat time I despawned as CaMle38 and the game crashed.

I found this in the log:

Date and time: 6/7/2010 21:53:34

Program compile time: Jun 4 2010 14:22:04

File version: 1, 31, 0, 255

GL Vendor: NVIDIA Corporation

Renderer: GeForce GTX 275/PCI/SSE2

C++ Exception: class std::runtime_error 'Out of memory' at address 771EB727

OS-Version: 6.0.6000 () 0x300-0x1

[771EB727] (KERNELBASE): : RaiseException

[00C2652C] (ww2): :

[0078D729] (ww2): :

[00946CD4] (ww2): :

[009495EB] (ww2): :

Strange with 4GB of RAM when only WWIIOL is running. If it's not aboput the video RAM of course. But I think I have some 768MB 275

Edited by czpragr

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