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HighestLaw

CTD @ spawn in

13 posts in this topic

I ctd a lot at various places at spawn in. One time I ran the game fine for 3 hours without ctd. It seems to vary a lot.

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I have a MacBook Pro 2.2 GHz with 2 GB or RAM and a GeForce 8600M GT.

10.5.6 Leopard.

Ok on top of my machine barely able to run this game now, the joystick is no longer recognized even though it says it is. AND I get a crash whenever I try to fly any 109, any allied inf, some Germ inf and most armor. Here is the system log:

Process: World War ][ Online [381]

Path: /Applications/World War ][ Online.app/Contents/MacOS/World War ][ Online

Identifier: com.playnet.ww2ol

Version: 1.31.0 (release) (???)

Code Type: X86 (Native)

Parent Process: launchd [86]

Date/Time: 2010-06-08 07:57:47.099 -0400

OS Version: Mac OS X 10.5.6 (9G66)

Report Version: 6

Exception Type: EXC_CRASH (SIGABRT)

Exception Codes: 0x0000000000000000, 0x0000000000000000

Crashed Thread: 0

Thread 0 Crashed:

0 libSystem.B.dylib 0x9571ce42 __kill + 10

1 libSystem.B.dylib 0x9578f23a raise + 26

2 libSystem.B.dylib 0x9579b622 __abort + 97

3 libSystem.B.dylib 0x95787016 append_int + 0

4 com.playnet.ww2ol 0x00105789 std::domain_error::~domain_error() + 30359

5 com.playnet.ww2ol 0x00409684 js_GetProperty + 1520

6 com.playnet.ww2ol 0x003f6574 js_Interpret + 52710

7 com.playnet.ww2ol 0x003e8e18 js_Execute + 721

8 com.playnet.ww2ol 0x003b485a JS_EvaluateUCScriptForPrincipals + 164

9 com.playnet.ww2ol 0x003b47b4 JS_EvaluateUCScript + 67

10 com.playnet.ww2ol 0x003b46c4 JS_EvaluateScript + 102

11 com.playnet.ww2ol 0x005351b7 phui::js::Object::RunScript(char const*, char const*) + 99

12 com.playnet.ww2ol 0x0052e201 OnUpdatePeriodical::Execute(unsigned int) + 57

13 com.playnet.ww2ol 0x0053fbce phui::Periodical::Tick(unsigned int) + 40

14 com.playnet.ww2ol 0x0053fd2d phui::Periodical::Update(unsigned int) + 107

15 com.playnet.ww2ol 0x002c53ff std::invalid_argument::~invalid_argument() + 1779781

16 com.playnet.ww2ol 0x000d0223 omp_get_num_procs + 649139

17 com.playnet.ww2ol 0x000d0c88 omp_get_num_procs + 651800

18 com.playnet.ww2ol 0x0038e729 ddpUpdate + 52

19 com.playnet.ww2ol 0x0038e82b ddpEngine + 11

20 com.playnet.ww2ol 0x00244b24 std::invalid_argument::~invalid_argument() + 1253226

21 com.playnet.ww2ol 0x0038b3a6 authVerifyApp(int, APP_VERIFY*) + 3910

22 com.apple.Foundation 0x91d71e23 __NSFireTimer + 147

23 com.apple.CoreFoundation 0x93309b25 CFRunLoopRunSpecific + 4469

24 com.apple.CoreFoundation 0x93309cd8 CFRunLoopRunInMode + 88

25 com.apple.HIToolbox 0x90af22c0 RunCurrentEventLoopInMode + 283

26 com.apple.HIToolbox 0x90af20d9 ReceiveNextEventCommon + 374

27 com.apple.HIToolbox 0x90af1f4d BlockUntilNextEventMatchingListInMode + 106

28 com.apple.AppKit 0x91249d7d _DPSNextEvent + 657

29 com.apple.AppKit 0x91249630 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128

30 com.apple.AppKit 0x9124266b -[NSApplication run] + 795

31 com.apple.AppKit 0x9120f8a4 NSApplicationMain + 574

32 com.playnet.ww2ol 0x00030d32 start + 54

Thread 1:

0 libSystem.B.dylib 0x956af1c6 mach_msg_trap + 10

1 libSystem.B.dylib 0x956b69bc mach_msg + 72

2 com.apple.CoreFoundation 0x933090ae CFRunLoopRunSpecific + 1790

3 com.apple.CoreFoundation 0x93309cd8 CFRunLoopRunInMode + 88

4 com.apple.CFNetwork 0x9510f052 CFURLCacheWorkerThread(void*) + 396

5 libSystem.B.dylib 0x956e0095 _pthread_start + 321

6 libSystem.B.dylib 0x956dff52 thread_start + 34

Thread 2:

0 libSystem.B.dylib 0x956af1c6 mach_msg_trap + 10

1 libSystem.B.dylib 0x956b69bc mach_msg + 72

2 com.apple.CoreFoundation 0x933090ae CFRunLoopRunSpecific + 1790

3 com.apple.CoreFoundation 0x93309cd8 CFRunLoopRunInMode + 88

4 com.apple.Foundation 0x91da0d40 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 320

5 com.apple.Foundation 0x91d3d7ed -[NSThread main] + 45

6 com.apple.Foundation 0x91d3d394 __NSThread__main__ + 308

7 libSystem.B.dylib 0x956e0095 _pthread_start + 321

8 libSystem.B.dylib 0x956dff52 thread_start + 34

Thread 3:

0 libSystem.B.dylib 0x956fe6f2 select$DARWIN_EXTSN + 10

1 libSystem.B.dylib 0x956e0095 _pthread_start + 321

2 libSystem.B.dylib 0x956dff52 thread_start + 34

Thread 4:

0 libSystem.B.dylib 0x956b63ae __semwait_signal + 10

1 libSystem.B.dylib 0x956e0d0d pthread_cond_wait$UNIX2003 + 73

2 libGLProgrammability.dylib 0x9493eb32 glvmDoWork + 162

3 libSystem.B.dylib 0x956e0095 _pthread_start + 321

4 libSystem.B.dylib 0x956dff52 thread_start + 34

Thread 5:

0 libSystem.B.dylib 0x956af1c6 mach_msg_trap + 10

1 libSystem.B.dylib 0x956b69bc mach_msg + 72

2 com.apple.CoreFoundation 0x933090ae CFRunLoopRunSpecific + 1790

3 com.apple.CoreFoundation 0x93309cd8 CFRunLoopRunInMode + 88

4 com.apple.audio.CoreAudio 0x946e05dc HALRunLoop::OwnThread(void*) + 160

5 com.apple.audio.CoreAudio 0x946e0464 CAPThread::Entry(CAPThread*) + 96

6 libSystem.B.dylib 0x956e0095 _pthread_start + 321

7 libSystem.B.dylib 0x956dff52 thread_start + 34

Thread 6:

0 libSystem.B.dylib 0x956af226 semaphore_timedwait_signal_trap + 10

1 libSystem.B.dylib 0x956e11ef _pthread_cond_wait + 1244

2 libSystem.B.dylib 0x956e2a73 pthread_cond_timedwait_relative_np + 47

3 com.apple.audio.CoreAudio 0x946efbc3 CAGuard::WaitFor(unsigned long long) + 213

4 com.apple.audio.CoreAudio 0x946f177e CAGuard::WaitUntil(unsigned long long) + 70

5 com.apple.audio.CoreAudio 0x946eff23 HP_IOThread::WorkLoop() + 759

6 com.apple.audio.CoreAudio 0x946efc27 HP_IOThread::ThreadEntry(HP_IOThread*) + 17

7 com.apple.audio.CoreAudio 0x946e0464 CAPThread::Entry(CAPThread*) + 96

8 libSystem.B.dylib 0x956e0095 _pthread_start + 321

9 libSystem.B.dylib 0x956dff52 thread_start + 34

Thread 7:

0 libSystem.B.dylib 0x956af20e semaphore_wait_signal_trap + 10

1 libSystem.B.dylib 0x956e1206 _pthread_cond_wait + 1267

2 libSystem.B.dylib 0x95726539 pthread_cond_wait + 48

3 OpenThreads 0x1ff01f6f OpenThreads::Condition::wait(OpenThreads::Mutex*) + 79

4 com.playnet.ww2ol 0x002a37ac std::invalid_argument::~invalid_argument() + 1641458

5 OpenThreads 0x1ff025b7 0x1ff00000 + 9655

6 libSystem.B.dylib 0x956e0095 _pthread_start + 321

7 libSystem.B.dylib 0x956dff52 thread_start + 34

Thread 8:

0 libSystem.B.dylib 0x956af20e semaphore_wait_signal_trap + 10

1 libSystem.B.dylib 0x956e1206 _pthread_cond_wait + 1267

2 libSystem.B.dylib 0x95726539 pthread_cond_wait + 48

3 com.playnet.ww2ol 0x00031bfc omp_get_num_procs + 396

4 com.playnet.ww2ol 0x00031ca3 omp_get_num_procs + 563

5 com.playnet.ww2ol 0x00031d17 omp_get_num_procs + 679

6 com.playnet.ww2ol 0x00031322 GOMP_single_copy_end + 402

7 libSystem.B.dylib 0x956e0095 _pthread_start + 321

8 libSystem.B.dylib 0x956dff52 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):

eax: 0x00000000 ebx: 0x95786fc4 ecx: 0xbfffdd2c edx: 0x9571ce42

edi: 0xbfffde14 esi: 0xbfffe608 ebp: 0xbfffdd48 esp: 0xbfffdd2c

ss: 0x0000001f efl: 0x00000286 eip: 0x9571ce42 cs: 0x00000007

ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037

cr2: 0xa0646101

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I turned on special memory option and seems to have solved a lot of issues with ctd I was having. I have 4GB of ram tho ?

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Well it changes the way things are read in; its possible that the bug isn't actually running out of memory but stomping on memory, thus by loading different the stomping is elsewhere.

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Well it changes the way things are read in; its possible that the bug isn't actually running out of memory but stomping on memory' date=' thus by loading different the stomping is elsewhere.[/quote']

Have you tried playing the game with the option selected?

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Not yet' date=' but then I don't get these ctds[/quote']

Nvm it's happening a lot again. You said something about traceroute and crash reporter?

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Crashing 100% of the time now. I can sometime log in and spawn, see the world, but once i move, it bails. Sometimes, it wont load the game at all, cashed DURING startup. It's an absolute mess. No word on the homepage about it. It's as if there seems to be no problem.

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I'm going in after my Doctors appointment this afternoon (I hope) and see what's up with this. I may ask for permission to put out a debug version so you can help me find out what's going on.

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I haven't been getting many CTD's but I have been getting a lot of mission pending. It doesn't make my game crash anymore though (usually) so I can still play at least.

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I haven't been getting many CTD's but I have been getting a lot of mission pending. It doesn't make my game crash anymore though (usually) so I can still play at least.

That's a different problem, also being looked at.

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