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AHWULF

131 mac bugs here

26 posts in this topic

Post what you see here. Note these are known (1) effects prefs don't click (2) mission leader marking bug (3) ctd on spawn

As usual detail helps, specs, what you were spawned as, what you were doing, if you have any beer for me :-)

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CTD pretty close after spawning (maybe within a minute). Spawned in as a Rifleman at a MSP, start running towards the AF and bop... CTD. I have a thread with another CTD report in it called Bertrix CTD or something along those lines.

Comp Spec:

iMac 3.06 Ghz Core 2 Duo

4 Gig of Ram

Geforce 9400M

Interval Since Last Report: 510 sec

Crashes Since Last Report: 2

Per-App Interval Since Last Report: 345 sec

Per-App Crashes Since Last Report: 2

Anonymous UUID: 5C47740B-60EA-4710-B4A8-4B3E13E96D19

Exception Type: EXC_BAD_ACCESS (SIGBUS)

Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000000000bc

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Thread 0 Crashed: Dispatch queue: com.apple.main-thread

0 com.playnet.ww2ol 0x0022aa83 std::invalid_argument::~invalid_argument() + 1145441

1 com.playnet.ww2ol 0x0022cd2b std::invalid_argument::~invalid_argument() + 1154313

2 com.playnet.ww2ol 0x000b8100 omp_get_num_procs + 549616

3 com.playnet.ww2ol 0x000b81ec omp_get_num_procs + 549852

4 com.playnet.ww2ol 0x000b8381 omp_get_num_procs + 550257

5 com.playnet.ww2ol 0x000af9ce omp_get_num_procs + 515006

6 com.playnet.ww2ol 0x000af9e0 omp_get_num_procs + 515024

7 com.playnet.ww2ol 0x000d0476 omp_get_num_procs + 648806

8 com.playnet.ww2ol 0x000d100a omp_get_num_procs + 651770

9 com.playnet.ww2ol 0x0038e89d ddpUpdate + 52

10 com.playnet.ww2ol 0x0038e99f ddpEngine + 11

11 com.playnet.ww2ol 0x002446ca std::invalid_argument::~invalid_argument() + 1250984

12 com.playnet.ww2ol 0x0038b51a authVerifyApp(int, APP_VERIFY*) + 3910

13 com.apple.Foundation 0x95b3c970 __NSFireTimer + 141

14 com.apple.CoreFoundation 0x98e1376b __CFRunLoopRun + 8059

15 com.apple.CoreFoundation 0x98e110f4 CFRunLoopRunSpecific + 452

16 com.apple.CoreFoundation 0x98e10f21 CFRunLoopRunInMode + 97

17 com.apple.HIToolbox 0x9305a0fc RunCurrentEventLoopInMode + 392

18 com.apple.HIToolbox 0x93059eb1 ReceiveNextEventCommon + 354

19 com.apple.HIToolbox 0x93059d36 BlockUntilNextEventMatchingListInMode + 81

20 com.apple.AppKit 0x97567135 _DPSNextEvent + 847

21 com.apple.AppKit 0x97566976 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156

22 com.apple.AppKit 0x97528bef -[NSApplication run] + 821

23 com.apple.AppKit 0x97520c85 NSApplicationMain + 574

24 com.playnet.ww2ol 0x000310d2 start + 54

Thread 1: Dispatch queue: com.apple.libdispatch-manager

0 libSystem.B.dylib 0x94c02b42 kevent + 10

1 libSystem.B.dylib 0x94c0325c _dispatch_mgr_invoke + 215

2 libSystem.B.dylib 0x94c02719 _dispatch_queue_invoke + 163

3 libSystem.B.dylib 0x94c024be _dispatch_worker_thread2 + 240

4 libSystem.B.dylib 0x94c01f41 _pthread_wqthread + 390

5 libSystem.B.dylib 0x94c01d86 start_wqthread + 30

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I am noticing that I cannot customize my quality settings. I can choose the High med or low settings but When i go in to fine tune I can't check the boxes. They are just stuck and can't be toggled.

I am on the most recent gen 20 inch imac, Snow Leopard.

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TY!!

Another bug:

When in battle and viewing the map- Squaddies are showing as white as usual. Non squaddies are showing as a VERY light blue. Upon checking my settings, I see that non- squaddies are assigned the default royal blue as usual but are still displaying in this light blue color. MSP's are still displaying as the proper default blue color so i know it's not a monitor profile issue. Kinda weird.

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Bugs:

1. On Map, on mouse over of the player icons, no names come up.

2. Flying, sometimes on spawn, plane falls through the earth, KIA with spinning green ground.

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#1 just turn Tooltips back on in Preferences. #2 happens occasionally on both platforms. No idea why.

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*Cannot select weapon*

Could not discover the sequence, but it has to do with a combination of:

HUD off

Weapon lowered (L key)

Player names off

Maybe changing stance (f or v)

somewhere in that combination, I am no longer able to raise my weapon or change weapon using the # keys.

I **CAN** change weapon with mouse wheel, but nothing happens (for instance Binoc does not go to binoc view).

To get I out I have to "fire weapon" and other presses to get it back, but not instant.

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Definitely post that one in the bug forum' date=' that's not a Mac issue but an inf state bug.[/quote']

Yes, just found one in Beta by Greni!

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This isn't new, but never has been addressed. if there are spawn delays, especially longer ones, i can wait for the delay and click "enter world" and nothing happens. I can do this 10 times in a row, nothing. I quit out after a while. Its a bug.

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Its a cross platform bug and is ticketed. If you wait twenty second or so the button will reactivate and then usually lets you in the second time.

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I wait the duration of the spawn delay, and the button becomes active EVERY time. That's not the problem. The problem is, when i click the active button, NOTHING happens. I wait 30-40-50 seconds, and realize its "stuck", so I hit back to brigade and re-choose my soldier type. Then, i wait for the spawn delay, click "enter" again... same thing, till i give up.

THAT'S the issue i encounter with spawn delays.

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It seems to be a random bug, some people never see it, some get it all the time. I'll poke RAMP again when I go in this week.

So you can only get in when there is no spawn delay? Does it matter how long the delay is or is it any delay at all?

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There is a mac bug problem I have in that ATGs/aaa cannot find the hitch to be able to be towed.

Simply error messages cannot find hitch....

Never been able to get towed since using a MacBookPro.

Mac System

OSX

10.5.8

The other is MissionLeader marking bug which is known.

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"Hitch" is for ships. Use T "Tow" to be towed.

It is not that type of mistake. I mean that the tow function does not work regardless of keymapping it.

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Ah. Try this - rename your cfml folder to any thing temporary

/Users/xx/Library/Preferences/ww2ol/cfml

Launch online, spawn atg, get a tow and try it then. If it works, there is somehow a messed up keymap setting that is getting in the way. You will have to experiment to see what it is, or just redo your normal mappings.

Some people seem to get this during the 1.31 update as some keymappings changed and it seems to mess up some cfml files that already existed.

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I think I found a bug when I am the mission leader and I personally mark stuff on the map, it will not let me. It gives a message saying I'm not allowed or something similar. I can accept other's marks but not my own

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Thats a long existing bug. Still waiting on Ollie to put debugging info in the host to collect the data I need to fix this. The mac version sends something that the host chokes on, but I can't tell from the client side what it is.

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