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      Hells Gate   03/24/2019

      Break through the lines, and enter Hells Gate!!! This will be the next CRS organized event.  Lead by the High command from each side.
      Free Premium Access for the event
      Date: 3/30/19 Time: 11:00 AM Server time/ 12:00pm EST/ 1600 GMT
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MOTORMOUTH

BeachHead Breakout Mini-Campaign Discussion Thread!

32 posts in this topic

beach2_med.jpg

Welcome back, Soldier!!!

Cornered Rat Software would like you to join us in the first ever USA VS GERMANY mini-campaign! This specially designed campaign is scheduled to begin a few days after the upcoming release of version 1.34 and will see the live server ablaze with the new semi-automatic rifles, automatic rifles and RPATs in a heart-pounding, iconic clash between two mighty armies. You won't be fighting the enemy alone, soldiers! CRS will be welcoming back thousands of past players to stand shoulder to shoulder with their brothers in arms.

~~PLEASE NOTE: Your WBS game access will only begin when the event starts!~~

To launch the V1.34 update to WWIIOL:Battleground Europe, which introduces American forces to the campaign server, we are pleased to announce that we are hosting a new version of the immensely popular "Beach Head Breakout" mini-campaign event. Not only will some of the rules and objectives be altered for even more exciting game play, there will also be new personas and weapons.This special mini-campaign will be held over a period of 7 to 10 days and will be managed live by staff. That means things like supply can and will change dynamically during the event. It's different, it's unpredictable and it's damned fun!

Invasion!

American forces have caught the German army off guard and have successfully transported battle ready ground troops and equipment across the English channel. Desperate to keep possession of Western Europe, German commanders have put out the call for reinforcements to combat the American invaders and push them back onto the sea.

The set up

A landing beach-head will be established for the Americans, but it's going to be a thin one. Their coastline town depot links will mimic the beach head and some FRU's will be scattered in between. There will be support in the form of air power and boats offshore for the first few hours, but by the next day the boats will largely not factor in battles much unless the Americans never get off the beach. Air power will gradually be balanced out as the event progresses as well. Armor will become available in limited supply only if the invaders can fight through and capture the army base in any of the coastal towns.

The German defenders will find themselves low on armor at launch until they move their brigades up from the rear divisions. They will have to act quickly! It will be up to their infantry to hold until armor support can reach the beach head. The Germans will maintain armor superiority for a window of time, as the days of the event roll by this advantage will diminish until the combatants are on even footing. That's when both sides will have to play smart and play hard to find their opponents weakness'.

Achieving Objectives

Supply and reinforcement of both the German and the American forces will hinge around objectives set for each side, as they achieve these their fortunes will change. At first the Americans will have some difficulty, but if they reach their initial objectives they will find the burden ease up to some degree. If the Germans hold strong and the American advance is blocked, the challenge for the invading forces increase dramatically. There will be manually managed supply and movement changes based on each side achieving specific daily objectives. These will be communicated to the players on the website, Facebook page and Twitter feed. When a side achieves an objective, changes in supply and equipment lists will reflect that achievement. What does that mean? Don't get too comfortable, things can and will change in unexpected ways!

Victory!

This isn't your typical campaign, so it won't have your typical victory conditions. Instead, once it's run its course, game management staff will go over all the events and data and make a call. In the end, it comes down to whoever kicks the most ass. So strap your heaviest boots on and get into the fight!

Got Questions or Thoughts?

Post your questions, comments or feedback below. We want to know if and how we might be able to make this event even more fun.

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This is very exciting and I can't wait. I understand that we will still have the coastal intermission this weekend whilst the last bugs are fixed, but what are the plans for the mini-campaign start date?

I'm keen for it to start as soon as possible, but then again I think that it might be better to hold off until the weekend of 19/20 Nov - with all these exciting sounding dynamic objectives, I really don't want to miss out because I'm too busy mid-week. And the larger numbers guaranteed by launching on a Friday afternoon would make the fights really epic.

I'm so glad I'm not the one making the decision...

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we're just waiting on the last of the host issues to be solved basically, we're getting there

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we're just waiting on the last of the host issues to be solved basically' date=' we're getting there[/quote']

New host is awesome, DOC I CAN DODGE ENEMY FIRE NOW!

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Thanks for starting at such TERRIBLE time, at that time I will be asleep. Will be hours after the start, and best fun. I will be able to play on saturday. I knew it will happen (always does).

Im sorry Im not from USA, or somewhere near.

I have been waiting for it more than week.

Someone please record the beginning, so I can watch what I missed.

Edited by materia

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As an invited returning player without an active account, is there a way to download the updates before this goes live tomorrow, or is it planned to be a giant downloading mess tomorrow to welcome us back? :D

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As an invited returning player without an active account' date=' is there a way to download the updates before this goes live tomorrow, or is it planned to be a giant downloading mess tomorrow to welcome us back? :D[/quote']

usually on the web site there is a link for the full download of the game..which includes all the latest updates

you can probably then play offline to get some practice in with the new units

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I'm seeing old players being "not eligible" for this event. Since they can always create a new account, wouldn't it be easyer to just let them all play with their old account ?

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I'm seeing old players being "not eligible" for this event. Since they can always create a new account' date=' wouldn't it be easyer to just let them all play with their old account ?[/quote']

My account is active for this so,,,,,,?

I left in July and is coming back to test this,

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What about Teamspeak for us welcome back dudes?

Man-High

Eagle Squadrons - 4th Fighter Group

/nevermind

I found it.

/nevermind move along

Edited by manhi

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i can't log in.. i reactivated my old account since 2010... with wbs 2011 but the program doesn't download the patch.. what i should do?

thx

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lol...what a way to lure old time players back.

ctd login fail, way to go crs....reminds me of the old days.

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eh....kinda fun, dont know what the big deal is.

same ol game its always been...got some different colord models in, basically all the american troops are....p38 is a fireball in the sky when i use the aa so i guess thats ok.

still more bugs then the orkin man knows what to do with and the graphics are from like...yeah.

kinda fun....dont see what the big deal was about the event tho.

Definitley NOT what I was expecting.

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I had a blast last night...in fact one of the more memorable fights I've had in WWIIO. Allies assaulting Ardres. Armor supporting each other, infantry moving through town in a perceptible line, house to house. A wonderful combined arms experience. Germans were tenacious.

Unlike the post above me, however, I feel that quite a bit has changed in the game, and I find myself confused at times (I'm pre-fru, pre-rag-doll player).

I think the game looks markedly better and runs smoothly on my rig...which is just a Best Buy special for the most part.

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yeah sure quite a bit has changed, wasnt my point, my point was that the event really wasnt much different then any other given day of play...for me anyway.

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Have to say, I was sort of expecting a true D-Day beach head scenario. Fortress Europe bunker wall, barb wired beaches, tank obstacles on the beaches, etc... But that would have only lasted so long and only end up to where we are at this time anyway. But still, I was hoping to spawn into landing crafts, doors dropping and getting rittled by MG42 over and over again....

I digress...

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I had a blast last night...in fact one of the more memorable fights I've had in WWIIO. Allies assaulting Ardres. Armor supporting each other, infantry moving through town in a perceptible line, house to house. A wonderful combined arms experience. Germans were tenacious.

Unlike the post above me, however, I feel that quite a bit has changed in the game, and I find myself confused at times (I'm pre-fru, pre-rag-doll player).

I think the game looks markedly better and runs smoothly on my rig...which is just a Best Buy special for the most part.

oops...it was Beurges, not Ardres...spent most of the night in Ardres trying to take it and moved to west for a break. Anyway, sentiment still applies.

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The actual beach assault like you're thinking is a Rapid Assault map. You'll be able to play when Rapid Assault comes out. I think it's called Dog Green or something similar.

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