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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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narg

Packet Loss?

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dimebag

I lowered everything.. still 20033. Seems to happen at peak hours and of course were the action is. Now my FPS stays between 25 - 40 but i still get the 20033 cell host issue.

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dimebag

I would like to add that when you get the 20033 packet loss. You end up losing that unit from supply. This will probably make alot of players a tad angry if your in a tiger tank and you get the cell host packet loss.. One tiger gone and not due to enemy.

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uglyboy

Getting it every 1 to 3 minutes ( with peaks at 30 seconds or 6 minutes ) with everything on lowest and a ridiculous amount of fps nearly 120 in forests, still getting it, it's clearly a matter of population, i've played it this morning ( on tz3 with maybe 6 people online on my side ) and it lasted for 3 hours with just 1 20033 and 2 ctd's on spawn ( and by last days standard that's extremely good ), high pop time and it's unplayable.

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docattak

Beachhead - over Calais - flying H-87 - very little going on around me - not a huge amount of action on map (9:30 am British time) - got dumped out to the briefing room with packet loss message - not had that in 8 years of playing this game.

Does packet loss problem dump you out to desktop or just despawn you and leave you in game?

(just in case it doesn't get reported - a guy has just fallen through the stairs and is stuck, so that is still an issue.

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auroxyd

First of all, sorry for my basic english.

Fighting against 20033 error since the 1.34, despite the quality of 3 patch.

Seting as low than the game can, Player visibility down as well, Antivirus down, Mumble down, all driver, absolutly all updated, Wifi connection at max 54/54 this morning 10am French Time. this game was working perfectly to me at 1.33, and a great game i must say.

But finaly i Gave up, seem's we haven't any clue to solve the 20033 prob, no offense on that, but despawning to the Map form 4 minute, somtime after 59 minute ( was my longest mission without the 20033;p), loosing the gear, not to mention how it can be hard to find and secure a good position...well easy to understand this breack the fun. I've been kicked to the Map at least 6 time in less than 1 hours right now.

here the log if this can help someone else:

Sat Nov 19 12:09:53.207 2011] t:0 closing code:30100

[sat Nov 19 12:09:53.959 2011] t:1 closing code:30006

[sat Nov 19 12:09:54.685 2011] t:2 closing code:30006

Sat Nov 19 12:09:54 2011 network election of 2 addresses: 66.28.224.143:501ms. 209.144.109.143:475ms. Winner: 209.144.109.143

[sat Nov 19 12:09:55.159 2011] t:3 srvInf

[sat Nov 19 12:09:55.159 2011] t:3 on:1 h:3515903375 p:27015 aMap

[sat Nov 19 12:10:43.509 2011] t:3 pAcc

[sat Nov 19 12:10:44.394 2011] tciRx ro:2 ip:0.0.0.144

[sat Nov 19 12:10:44.396 2011] t:3 sNot

[sat Nov 19 12:10:44.396 2011] ! no cell for rvj

[sat Nov 19 12:10:44.901 2011] Netcode2: netcode2 usage disabled by server.

[sat Nov 19 12:10:44.901 2011] t:5 on:1 h:3515903376 p:27015 aCell

[sat Nov 19 12:10:44.902 2011] redired

[sat Nov 19 12:12:26.766 2011] spe

[sat Nov 19 12:12:26.766 2011] t:5 sending pEx

[sat Nov 19 12:12:26.950 2011] t:5 closing code:30014

[sat Nov 19 12:12:27.102 2011] pmr

[sat Nov 19 12:12:30.770 2011] redired

[sat Nov 19 12:13:04.875 2011] t:3 pAcc

[sat Nov 19 12:13:06.739 2011] tciRx ro:2 ip:0.0.0.144

[sat Nov 19 12:13:06.741 2011] t:3 sNot

[sat Nov 19 12:13:06.741 2011] rvj

[sat Nov 19 12:13:07.250 2011] Netcode2: netcode2 usage disabled by server.

[sat Nov 19 12:13:07.250 2011] t:6 on:1 h:3515903376 p:27015 aCell

[sat Nov 19 12:13:07.250 2011] ! cell active

[sat Nov 19 12:13:07.252 2011] redired

[sat Nov 19 12:13:35.903 2011] spe

[sat Nov 19 12:13:35.903 2011] t:6 sending pEx

[sat Nov 19 12:13:36.083 2011] pmr

[sat Nov 19 12:13:36.083 2011] t:6 closing code:30014

[sat Nov 19 12:13:39.911 2011] redired

[sat Nov 19 12:13:40.350 2011] t:3 pAcc

[sat Nov 19 12:14:24.813 2011] t:3 pAcc

[sat Nov 19 12:14:26.164 2011] tciRx ro:2 ip:0.0.0.144

[sat Nov 19 12:14:26.166 2011] t:3 sNot

[sat Nov 19 12:14:26.166 2011] rvj

[sat Nov 19 12:14:26.673 2011] Netcode2: netcode2 usage disabled by server.

[sat Nov 19 12:14:26.673 2011] t:7 on:1 h:3515903376 p:27015 aCell

[sat Nov 19 12:14:26.673 2011] ! cell active

[sat Nov 19 12:14:26.674 2011] redired

[sat Nov 19 12:29:30.908 2011] spe

[sat Nov 19 12:29:30.908 2011] t:7 sending pEx

[sat Nov 19 12:29:31.091 2011] pmr

[sat Nov 19 12:29:31.091 2011] t:7 closing code:30014

[sat Nov 19 12:29:34.916 2011] redired

[sat Nov 19 12:29:35.353 2011] t:3 pDen

[sat Nov 19 12:30:44.074 2011] t:3 pAcc

[sat Nov 19 12:31:36.630 2011] t:3 pAcc

[sat Nov 19 12:37:36.559 2011] tciRx ro:2 ip:0.0.0.144

[sat Nov 19 12:37:36.561 2011] t:3 sNot

[sat Nov 19 12:37:36.561 2011] rvj

[sat Nov 19 12:37:37.89 2011] Netcode2: netcode2 usage disabled by server.

[sat Nov 19 12:37:37.089 2011] t:8 on:1 h:3515903376 p:27015 aCell

[sat Nov 19 12:37:37.089 2011] ! cell active

[sat Nov 19 12:37:37.089 2011] redired

[sat Nov 19 12:40:39.164 2011] t:8 got ETEUL_CONNECTION_STALLED:20033

[sat Nov 19 12:40:39.164 2011] serveur connection error (#8): 20033 - connection stalled

[sat Nov 19 12:40:39.164 2011] spe

[sat Nov 19 12:40:39.164 2011] pEx/no cell

[sat Nov 19 12:40:43.227 2011] redired

[sat Nov 19 12:40:43.821 2011] pmr

[sat Nov 19 12:40:44.253 2011] t:3 pDen

[sat Nov 19 12:41:58.590 2011] t:8 closing code:30014

Best regards

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shagher

Here it is:

I appreciate the efforts and the great game...

Now when I pay for a game it is flawless or I return the disc for a new one or get my money back. That s the way things work today.

When i am part of an experiment (test period), i get paid not the opposite.

This being SAID:

I get disconnected every 5 to 10 min for packet loss...

If not that, LAG comes and makes the game unplayable... Now before the last patch this would never occur and LAG once every blue moon...

So I go do something else instead...

Give me one good reason why I would pay a fee every month to end up doing "somethimng else"?

I am beyond aggravated and worse yet I used to recommend the game and last night I actually did the opposite to 4 hardcore game players...

Result for CRS: loss of income.

I am giving it to the end of this month... This was my last contribution if I get a packet loss after dec 1st.

Used to be fun, was a great game.

Thanks.

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narg
Here it is:

I appreciate the efforts and the great game...

Now when I pay for a game it is flawless or I return the disc for a new one or get my money back. That s the way things work today.

When i am part of an experiment (test period), i get paid not the opposite.

This being SAID:

I get disconnected every 5 to 10 min for packet loss...

If not that, LAG comes and makes the game unplayable... Now before the last patch this would never occur and LAG once every blue moon...

So I go do something else instead...

Give me one good reason why I would pay a fee every month to end up doing "somethimng else"?

I am beyond aggravated and worse yet I used to recommend the game and last night I actually did the opposite to 4 hardcore game players...

Result for CRS: loss of income.

I am giving it to the end of this month... This was my last contribution if I get a packet loss after dec 1st.

Used to be fun, was a great game.

Thanks.

I find it's the opposite. Companies release horribly flawed games and patch it over 3 or 4 follow up patches that are released over the next 2 years. I never buy a game brand new.

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Airbored

I tried what Gophur suggested, set everything low. I still 20033. Yes everytime this happens we lose a unit in supply, also you go out as a KIA, your CS&R is going to take a hit. I also noticed that when I do log in, it says NETCODE2 disabled on this server, is that a problem?

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soloje

me too , I have Netcode 2 disable and have some connection lost with "connection stalled" informations

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MOTORMOUTH

Thanks for the reports guys.

This is at the top of the priority list for being fixed. The team is digging into it.

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GOPHUR
I tried what Gophur suggested' date=' set everything low. I still 20033. Yes everytime this happens we lose a unit in supply, also you go out as a KIA, your CS&R is going to take a hit. I also noticed that when I do log in, it says NETCODE2 disabled on this server, is that a problem?[/quote']

Netcode 2 is turned off.

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