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#6201 - CTD on respawn


kilo14
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Its now all the time : u crash/die' date=' wanna respawn = long waiting screen then...CTD.[/color']

EVERY time.

this happened to me 3 times on sunday. it may be something with the lattest patch, game was running fire before.

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->ESC->Bailout->Mission Results = rescued->Enter World->"Did you know..." screen comes up and stays for some seconds and then ctd. I am pretty sure this has happened every single time I have bailed out.

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Happening with me, too, matter of fact even while flying with you tonight. I got it down to any respawn after far away from origin = CTD. If I RTB'd or despawned near or within visual range of my origin I could respawn.

-Jester

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Same here. What's different from CTDs of the past is that the game reloads much quicker when I try to get back in, and I don't get the red padlocks on re-entry like before.

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Changing brigades,creating a new mission,clicking spawn in,you hang in the loading screen...till game loses connex.might be a major packet loss of data...Server cant figure out where you are,so it boots you from game.

S!

speed

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I've had a lot of CTD when spawning after despawning today - and after noticing once that I was showing as having no infantry category (sniper, engineer etc.). Respawning was not quick but I was able to check my category and there was none. Spawning eventually timed out and I got CTD. I checked every time after that when it seemed as though it was going to CTD and it was the same. In each case when I restarted the programme there were plenty of categories available.

Hope that helps.

Edited by docattak
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I had this in beta but wasn't able to replicate. I'll give it a go on the live server and see what I can see.

Gophur - Swap countries as you change missions. Long load time goes (sometimes) into hang and then just CTD. Voice comms on Allied TS3 remain stable throughout.

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either that ^^

or do a few sorties down south on the map, maybe 30 mins, then switch to a brig/mission far north on the map for example, if you dont get the hang/ctd then, leave that mission and switch brig again...after the 2nd/3rd switch theres guaranteed a ctd while loading

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Army CTDs on respawn for me always show me as having no category (e.g. engineer, rifleman etc.) After rebooting, there are plenty left.

Hope this helps.

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Still have to retest again a few times but may have something to do with GPU ram...size of

I have 1GB ATI 5700 series card, after maybe 15 respawns in a few locations (Oostende, Lille, Seclin, Perronne, Torhout) - just creating missions, spawn, check GPU Ram usage with Process Explorer and despawn, new mission at new location - the VRAM usage rose continously (475MB commit charge and 447 dedicated charge - rising with each respawn in new location) and the game then finally CTD at loading screen.

Ill check it out some more...

ww2.exe used 1,55GB at that point, rising steadily from 1,2GB...

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Oostende/Torhout/Roulers/Menen/Lille/Seclin/Arras <---CTD

just started creating missions at the ABs,

spawn in,

dont move,

just despawn and move on to next location,

same create mission/spawn procedure...

GPU Ram: Dedicated 407 / Committed 426

ww2.exe: 1,7GB

Retest...

Same Procedure, same locations, same CTD trying to spawn in Arras

GPU: dedicated 404 / Committed 424

ww2.exe: 1,7GB

Normal maps, Muzzle flash & Specular is enabled, rest disabled

Vis Player Limit high

Shadows low

LOD lowest

GPU ram upon starting game 170/170

Test, just the big towns Oostende / Lille / Arras

Same Procedure as above, Arras long loading screen & then suddenly circling cam & autodespawn back to map screen,

not being able to respawn w/ same mission or new mission anywhere, chat still alive,

map seems to update as well,

can post missions and see spawn list,

selecting unit and hitting ENTER WORLD results in grey ENTER WORLD button and then nothing, no matter where.

GPU: 400/413

ww2.exe: 1,6gb

Edited by gsc
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Gophur - Swap countries as you change missions. Long load time goes (sometimes) into hang and then just CTD. Voice comms on Allied TS3 remain stable throughout.

Thanks Joker. Martini and I are looking at it. Think it is a host disco but that VRAM issue looks pretty good too.

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  • Registered Users

I'm not getting the CTD but if I change brigades to a new town..Change map area, I get long spawnin time....From clicking the enter world button to actual spawnin is sometimes longer than it takes to boot the game up from desktop.

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That's it in a nutshell. If it takes too awful long you'll get kicked from the host.

I've also spawned in to death cam after that.

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I personally haven't had it happen to me in a couple of days. I think thats because before I get a chance to die/RTB to respawn...I'm cellhost 126'd. Haven't had an actual sortie, take off to landing in the past couple of days. Taking a break from the game until that problem gets fixed.

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New host Tuesday afternoon with several improvements and fixes. Any improvement for you guys?

I got two CTDs today, both time when attempting to spawn to a FB. The first time the loading took very long, then the game shut down. I suspect that the FB was coming down at that time which somehow caused an issue.

The second time I CTDed immediately after hitting the enter world button. That FB was also under attack but only lightly damaged when I wanted to spawn.

In both cases I had previously spawned in to other locations.

WW2_log:

[Wed Dec 07 18:04:06.098 2011] t:0 closing code:30100

[Wed Dec 07 18:04:06.757 2011] t:1 closing code:30100

[Wed Dec 07 18:04:07.424 2011] t:2 closing code:30006

Wed Dec 07 18:04:07 2011 network election of 2 addresses: 66.28.224.143:408ms. 209.144.109.143:416ms. Winner: 66.28.224.143

[Wed Dec 07 18:04:07.851 2011] t:3 srvInf

[Wed Dec 07 18:04:07.851 2011] t:3 on:1 h:1109188751 p:27015 aMap

[Wed Dec 07 18:04:47.245 2011] t:3 pAcc

[Wed Dec 07 18:04:47.957 2011] tciRx ro:2 ip:0.0.0.144

[Wed Dec 07 18:04:47.959 2011] t:3 sNot

[Wed Dec 07 18:04:47.959 2011] ! no cell for rvj

[Wed Dec 07 18:04:48.382 2011] Netcode2:66.28.224.144 Opening 66.28.224.144...

[Wed Dec 07 18:04:48.382 2011] t:5 on:1 h:1109188752 p:27015 aCell

[Wed Dec 07 18:04:48.382 2011] redired

[Wed Dec 07 18:04:48.568 2011] Netcode2:66.28.224.144 Opened

[Wed Dec 07 18:04:50.36 2011] Netcode2:66.28.224.144 Established

[Wed Dec 07 18:11:32.658 2011] Netcode2:66.28.224.144 Disconnecting

[Wed Dec 07 18:11:32.658 2011] Netcode2:66.28.224.144 Max bps: 0.00 in, 0.00 out

[Wed Dec 07 18:11:32.658 2011] Netcode2:66.28.224.144 Session Statistics:

Actual bytes per second sent 1216

Actual bytes per second received 656

Message bytes per second sent 726

Message bytes per second resent 83

Message bytes per second queued 726

Message bytes per second processed 240

Message bytes per second ignored 0

Total bytes sent 429869

Total bytes received 249045

Total message bytes sent 252383

Total message bytes resent 83

Total message bytes queued 252383

Total message bytes received 92908

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 2

Bytes in resend buffer 132

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 404

[Wed Dec 07 18:11:32.658 2011] spe

[Wed Dec 07 18:11:32.658 2011] t:5 sending pEx

[Wed Dec 07 18:11:32.990 2011] t:5 closing code:30014

[Wed Dec 07 18:11:33.131 2011] pmr

[Wed Dec 07 18:11:36.665 2011] redired

[Wed Dec 07 18:14:17.846 2011] t:3 pAcc

[Wed Dec 07 18:14:18.556 2011] tciRx ro:2 ip:0.0.0.144

[Wed Dec 07 18:14:18.558 2011] t:3 sNot

[Wed Dec 07 18:14:18.558 2011] rvj

[Wed Dec 07 18:14:18.967 2011] Netcode2:66.28.224.144 Opening 66.28.224.144...

[Wed Dec 07 18:14:18.967 2011] t:6 on:1 h:1109188752 p:27015 aCell

[Wed Dec 07 18:14:18.967 2011] ! cell active

[Wed Dec 07 18:14:18.967 2011] redired

[Wed Dec 07 18:14:19.141 2011] Netcode2:66.28.224.144 Opened

[Wed Dec 07 18:14:19.619 2011] Netcode2:66.28.224.144 Established

[Wed Dec 07 18:15:21.62 2011] Netcode2:66.28.224.144 Disconnecting

[Wed Dec 07 18:15:21.62 2011] Netcode2:66.28.224.144 Max bps: 0.00 in, 0.00 out

[Wed Dec 07 18:15:21.62 2011] Netcode2:66.28.224.144 Session Statistics:

Actual bytes per second sent 1024

Actual bytes per second received 1120

Message bytes per second sent 640

Message bytes per second resent 104

Message bytes per second queued 640

Message bytes per second processed 680

Message bytes per second ignored 0

Total bytes sent 62333

Total bytes received 61605

Total message bytes sent 36886

Total message bytes resent 104

Total message bytes queued 36886

Total message bytes received 35749

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 1

Bytes in resend buffer 64

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 61

[Wed Dec 07 18:15:21.062 2011] spe

[Wed Dec 07 18:15:21.062 2011] t:6 sending pEx

[Wed Dec 07 18:15:21.389 2011] t:6 closing code:30014

[Wed Dec 07 18:15:21.509 2011] pmr

[Wed Dec 07 18:15:25.089 2011] redired

[Wed Dec 07 18:16:22.198 2011] t:3 pAcc

[Wed Dec 07 18:16:22.908 2011] tciRx ro:2 ip:0.0.0.144

[Wed Dec 07 18:16:22.910 2011] t:3 sNot

[Wed Dec 07 18:16:22.910 2011] rvj

[Wed Dec 07 18:16:23.325 2011] Netcode2:66.28.224.144 Opening 66.28.224.144...

[Wed Dec 07 18:16:23.325 2011] t:7 on:1 h:1109188752 p:27015 aCell

[Wed Dec 07 18:16:23.325 2011] ! cell active

[Wed Dec 07 18:16:23.325 2011] redired

[Wed Dec 07 18:16:23.749 2011] Netcode2:66.28.224.144 Opened

[Wed Dec 07 18:16:23.899 2011] Netcode2:66.28.224.144 Established

Date and time: 12/7/2011 18:16:31

Program compile time: Nov 23 2011 16:19:25

File version: 1.34.5

GL Vendor: ATI Technologies Inc.

Renderer: AMD Radeon HD 6900 Series

Access violation: Illegal write by 008C30B7 at 00009B48

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OK yeah that's the ctd on respawn. Will update the ticke4t. This looks to be the last of the major crashes needing to be fixed. I think RAMP found the issue today. We'll be doing a beta this weekend.

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Runs fine' date=' as long as I dont go into one BDE and then switch. But after I play one sortie, and try to spawn back in, it hangs on loading screen for a few minutes. Then CTD.[/quote']

Same thing here.

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Still not getting in the gameworld at all. get to the mission screen, pick any person, gun or vehicle. Click enter world and bam right to desktop. I have tried taking video down to lowest level, shutting down every single item running in my system but still the same result.

Any help with this would be fantastic. Should I uninstall and reload the whole thing?

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Still an issue - responding to emergancies - relocating between towns is stopping me preventing fbs being blown and cps capped when they should not have fallen.

Load up of terrain for new areas appear to be taking longer than usual - anything over 10secs equals CTD onway.

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I am pretty much at the point that if I am changing BDE or get killed.. I exit the game and reload; faster than waiting on the CTD and reload... still happenning.. A LOT.

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