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Some things you should learn

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  1. when you spawn in, don't shoot and/or throw nades. You will give your position away along with others.
  2. Pay attention to the orders, it may have vital information. Had one of you guys ruin an attack on a town that we were just setting up. Needed all, not to run into town yet, as the cap timers were not at the point of capping. He would not answer any calls.
  3. only shoot when you have an enemy target. If you see a name above, then he/she is a friendly. If you do not see anything above, then that is the enemy. Noise is a giveaway to your location.
  4. when in a CP in a town, find a spot there and guard. Continuous moving around covers the noise of EI coming in.
  5. learn to have patience. Rushing around will only get you killed. Think and ask what needs to be accomplished. Many VETS of the game are willing to teach you what they have learned over the YEARS.
  6. join a squad that will teach you, become a full member of the game. it opens up so much. Comradeship, fast track to learning the game, etc.

All you VETS out there, put some constructive information here please.

Noobs, read and learn.


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1. Unless an enemy has already spotted the ant trail of your teammates and is closing in on(or already opening fire on) your position.

4. You can still move around, but stay crouched and your teammates as well as enemies will not hear you.

5. Patience is good, but often a mistake if you have already fired your weapon or if an enemy has spotted you. If you kill someone, it's better in most cases to move to a new position that is well hidden than to stay in the same location because they can alert their teammates to your position or try to go after you again when they spawn in.

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when in a CP in a town, find a spot there and guard. Continuous moving around covers the noise of EI coming in.

If you stand still you will be killed before you can see the enemy.

You need to constantly be moving and adjusting your positions.

Go upstairs and downstairs. Leave the CP and try to locate the enemies line of advancement towards the CP.

If you die, type it out so everyone can read it.

If someone tells you to stop moving, ignore them.

If you are guarding a CP from the inside you're doing it the wrong way.

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If you stand still you will be killed before you can see the enemy.

You need to constantly be moving and adjusting your positions.

Go upstairs and downstairs. Leave the CP and try to locate the enemies line of advancement towards the CP.

If you die, type it out so everyone can read it.

If someone tells you to stop moving, ignore them.

If you are guarding a CP from the inside you're doing it the wrong way.

Let me get this straight. You are saying that it is ok to make noise by

continuously moving around to the point you cant tell if an EI is inbound.

Ergo he comes in and you don't know he was there until you died.

Yup, that is what I want to do.

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How to guard a CP can be entirely situational. Use your head and find the best place. Watch what some of the more experienced players do...including the enemy. Many of them are quite talented.

Get a decent set of headphones. This will make it easier to pinpoint where the sound of enemy tanks, infantry etc is coming from.

Before spawning armor, atg's etc in the Army Base of a hot town, ask if it is safe to do so or spawn a rifleman and check for yourself.

Not sure where to go or what to do? Just ask! Everyone on your side wants you to do well!

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If you stand still you will be killed before you can see the enemy.

You need to constantly be moving and adjusting your positions.

Go upstairs and downstairs. Leave the CP and try to locate the enemies line of advancement towards the CP.

If you die, type it out so everyone can read it.

If someone tells you to stop moving, ignore them.

If you are guarding a CP from the inside you're doing it the wrong way.

Not always good advice to not guard the cp from the inside depending on the cp. Some cps ei can jump into the top floor from the spawn point. All cps have 2 doors, you can't watch both.

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Yes' date=' but u can run into the cp and check the cap timer to see if EI is in there[/quote']

If you have to check the cp then you are not guarding it from the outside.

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Go ask the Pathfinders how we guarded and checked CP's.

I think they would disagree.

Hey, to each his own:rolleyes:

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The BEST tool for learning and playing this awesome game is....TeamSpeak 3 (TS)...and it is FREE so if you don't have it then the download it now at http://www.teamspeak.com/?page=downloads and run through the setup.

Once your in game and if you haven't joined a squad log onto the CRS server..

Allied: 66.28.224.195:8767

Password huv36

Axis: 66.28.224.195:8768

Password 17x12

and if you recognize some of the peeps you are playing with on the TS server then join their channel and ask if you can hangout for a bit, these are the ones that will help you learn, and you will then love this game as the rest of us do.

If you have joined a squad then they have probably already asked if you have TS and/or recommend that you get it and log in.

Plain and simple having TS can and will save your butt and our squad mates too.

Ehstrike S!

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Agreed, install Team Speak and have at least two infantry guarding the cp one for each entrance, having armor is a bonus. A third infantry inside the cp is best so you can catch the enemy infantry who try to sneak in.

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The reason why you want to keep moving in a cp is because of the way the game renders for moving versus stationary objects. However, if you move while crouched, this accomplishes the same thing, without the noise masking the entrance of an EI (enemy infantry).

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So wait until you hear the enemy approach, then move to ambush them. This allows your fellow troops to also hear the enemy approach, and makes sure the movement puts your on the same footing as your enemy, except that you probably know more about their location than they know about yours.

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