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      Hells Gate   03/24/2019

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      Date: 3/30/19 Time: 11:00 AM Server time/ 12:00pm EST/ 1600 GMT
tomppeli2k

Suggestions: my list of suggestions - update 5 [DELETE UPDATE4]

103 posts in this topic

***My list of my suggestion to next patches***

---------------------------------(i will add things when i have time)----------------------------

i know that most of these will not be able to do right now or even in a year... but still i want to list some ideas i got and i would like to hear what you guys think of these? i would really like if those or most of those would be some day in this game! :3

Engineers able to build:

- Trenches!! even i know it cannot be shoveled into terrain, but it could be a little "hill" but not circular one... and then there is the trench?

- antitank mines?? traps?

Features:

- Remake emotes

- Remake HC officer models! YEAH!!

- realNEW! surviving? food or water to eat/drink, if all of it gets used, you become thirsty or hungry and makes your energy and health to minimum and die VEEEEEEEERY slow, which means we would need a field kitchen unit? OR if it can be made realisticly... when thirsty and hungry, maybe accuracy is lower and you cant run much? also Field kitchen unit, would be moved like AA/ATG guns but work like trucks to resupply tanks? [german field kitchen unit - horse towing the field kitchen or something?] :)

- maybe remove mobile spawn to get real teamwork again, BUT sad thing is that it can move new players out from the game... maybe :/

- maybe customizable soldier? not needed much, faces and boots and helmet? choose between a fat, normal, or skinny playermodel?

- maybe more towns someday?

- atm we have railroads and stations, so why not trains what are supplying towns and cities? maybe playerdriven trains what makes huge boost to supply while autosupply is lowered to minimum? as a vehicle, they can have AA/ATG guns on the train to have little defence too?

what about making that citadel after making the castle above the town? this could be so epic!!

-ADD some thing capturable to the alps held by axis?:3

bergenpg185_zps040a12ea.jpg

forces:

ITALIAN forces for 0 tier to help axis? leaving in tier 1 or 2?? or it comes in same time when americans joins to war?

Weapons for italians?

-rifleman:

- carcano modello m1891 http://en.wikipedia.org/wiki/Carcano

- glisenti model 1910 http://en.wikipedia.org/wiki/Glisenti_Model_1910

- bomba a mano- handgrenade http://en.wikipedia.org/wiki/Hand_grenade

- knife and ammobox

-Sub machine gunner:

- Beretta model 38 http://en.wikipedia.org/wiki/Beretta_Model_38

- bomba a mano

- knife

- Light machine gunner:

- breda 30 http://en.wikipedia.org/wiki/Breda_30

- Bodeo model 1889 http://en.wikipedia.org/wiki/Bodeo_Model_1889

- knife and binoculars

-Antitank infantry:

- Panzerfaust http://en.wikipedia.org/wiki/Panzerfaust

- Beretta m1934 http://en.wikipedia.org/wiki/Beretta_M1934

- knife and binoculars

Or what about this?-http://discussions.battlegroundeurope.com/showthread.php?t=449696

Homepage?

- remake World @ war gazette

http://web.archive.org/web/20030407084416/http://www5.playnet.com/bv/wwiiol/index.jsp

HAPPY NEWYEAR!

Edited by tomppeli2k

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Nice work tom!

It would be nice see some of this thins on the game in the future. I particularly like the idea of a medic class, fog and mines.

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I think they should do the "easy" stuff that brings the most value. For example: skins for soldiers. Lets have more, and also skins/camouflage for tanks. I am no programmer, but I think this should be easy to code. Next step is of course optional load out, but it is clear to me this is difficult to code.

Next thing would be a newbie screen, in which he only sees an offer of active missions - not as today, that he sees the brigades, etc. So he sees five missions that he can immediately spawn into, without thinking much about the strategic aspects in depth. Perhaps he sees the map with nice arrows showing attacking forces.

Next thing would be a new map - come on! It can not be THAT difficult, no? Also African map :) perhaps.

But generally a lot of new content should be added, which I consider easy, as opposed to for example changing the code to end fb-flipping, which is supposedly hard-coded in to the game.

By the way, why was it hard-coded into the game in the good old days? Could not the map just be lines in a database? Like: FB X-Y alive | FB X-Y alive | Both FB alive at the same time: true | FB flipping on: false

I am just kidding, I have no idea how code works :) But please more content.

Edit: my idea of a game starting page. Very simple. http://allforsquad.blogspot.com/2015/04/idea-for-game-starting-page.html

Edited by oddyss

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I would love to see the arty guns. Something about setting up a gun line at a fb and shelling a town. Makes me feel all warm and fuzzy inside. But I'm all for what on the list, more stuff is always a good thing.

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I have thought about the medics, could just reverse the sapper charge to heal instead of doing damage

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haha thanks :) of course all the things what makes game smoother and better. more features and etc first. but i really want some remade officer models and emotes etc!

i hope we will get more and more people to subscribe so they can keep updates coming yearly or even in few months?! :)

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I think they should do the "easy" stuff that brings the most value. For example: skins for soldiers. Lets have more, and also skins/camouflage for tanks. I am no programmer, but I think this should be easy to code. Next step is of course optional load out, but it is clear to me this is difficult to code.

Next thing would be a newbie screen, in which he only sees an offer of active missions - not as today, that he sees the brigades, etc. So he sees five missions that he can immediately spawn into, without thinking much about the strategic aspects in depth. Perhaps he sees the map with nice arrows showing attacking forces.

Next thing would be a new map - come on! It can not be THAT difficult, no? Also African map :) perhaps.

But generally a lot of new content should be added, which I consider easy, as opposed to for example changing the code to end fb-flipping, which is supposedly hard-coded in to the game.

By the way, why was it hard-coded into the game in the good old days? Could not the map just be lines in a database? Like: FB X-Y alive | FB X-Y alive | Both FB alive at the same time: true | FB flipping on: false

I am just kidding, I have no idea how code works :) But please more content.

Edit: my idea of a game starting page. Very simple. http://allforsquad.blogspot.com/2015/04/idea-for-game-starting-page.html

i agree most of that. but i dont know if it should have fully new map?? just continued from this one to even whole world? australian campaign would take a place too and alps and eastern war with Red army vs germans etc.. japanese and usa so we can REALLY HAVE A REAL PEARL HARBOUR EVENT!

these would take years and years at the income of money of atm... but i really hope bluedrake and the people who joined among him would support more with money too! :(

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Some great suggestions here. I especially like the train/truck column supply consept - I can already see myself strafing me some steam engines.

Our primary objective should be to bring in more indirect fire options. Medium mortars in the 80-81mm calibre range with their ~ 2 k ranges would be a good start.

Artillery conquers, infantry occupies.

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I would love to see the arty guns. Something about setting up a gun line at a fb and shelling a town. Makes me feel all warm and fuzzy inside. But I'm all for what on the list' date=' more stuff is always a good thing.[/quote']

Artillery barrages...yummy. That would be so fun.

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Trains FTW!

!S

Gosh, how many years has it been since trains were talked about as the visual supply in game. Been quite a few.

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how about that food/energy thing? that would make another tactical side for game. also it would be cool to have a survival simulation in the same time... like you have to eat something after 1 hours or you lose energy and lose accuracy to shoot etc. then we should have "soup cannons" which is some kind of "truck" where you get ammo (but its just food what you get.) or something like that.

this is what i would like in this too. also mobile spawns would be reduced or deleted...

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I feel that one thing the game could massively benefit from would be in game Voip, or mumble or something like that. Some players do use Teamspeak, but if everyone had it, it would be incredible! Much better than typing in chat at least!

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I see and hear a lot of people talk about medics... Just remember this in WWII the medic didn't have or carry a weapon

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Maybe where people can climb trees?

Been there, done that. Back in the early days you could get up in trees, they did not look like the trees of today btw......but you were easily spotted and sniped so it not like it was a great feature anyway.

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I see and hear a lot of people talk about medics... Just remember this in WWII the medic didn't have or carry a weapon

lol at least finnish medics did have rifles and knives... :D

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lol at least finnish medics did have rifles and knives... :D

The Soviets didn't differentiate between grunts and medics. Neither did the Japanese, that's why the U.S navy corpsmen carried a piece too.

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i am waiting so much that they rebuild the squad banner thing! i have already made my own banner to my squad!

which is better?

S-A%20banner4_zpsairslqxm.jpg

or

S-A%20banner2343frac12_zpsodwe1prv.jpg

or

S-A%20banner2333frac12_zpshtxm0azs.jpg

also i am waiting rebuilding the HC uniforms for HC and high ranked players and squad leaders :D also would be cool to have randomly or selectable body types like fat and thin and normal?

Edited by tomppeli2k

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And bayonets, I'm tired of needing to switch to a knife when a bayonet can make fighting much more easier and it has a longer reach than a small knife.

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And bayonets' date=' I'm tired of needing to switch to a knife when a bayonet can make fighting much more easier and it has a longer reach than a small knife.[/quote']

yeah! that would be something too :)

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I would LIKE to hear what RATS think about these ideas!? :)

especially the drinking/eating and field kitchen units! :D

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