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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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WireTap Info (game data)

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SNIPER62

I found the old Home Page, Documentation, and Tools pages. I gave them a face lift to stay inline with the CSR site and also updated the Datasets page as well.

The return of those pages should help explain some details about WireTap and also serve to help players creating tools from WireTap data.

http://wiretap.wwiionline.com

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Blkhwk8

Do any of these have a supply feature for the HCs to use out if game?

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SCKING
2 hours ago, blkhwk8 said:

Do any of these have a supply feature for the HCs to use out if game?

doubt it.. wouldn't want supply information to get from one side to the other

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Merlin51
21 minutes ago, monsjoex said:

Show primarily country 4, seems to be something going wrong here?

wwii_germany (4)

looks right per webmap? or no?

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ZEBBEEE
On 29/12/2016 at 4:30 PM, genxs said:

For the archive:

I got my public one running to again, for a quick one glance check if your needed ingame ;)

http://wire.ww2intel.com/

Tips / Bugs welcome as always.

S!

  Genxss

This should be added to the wiretap list, useful link . Nice work @genxs

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SNIPER62

Thanks to Alexbelt the below items are now fixed on wiretap.

  • 2018 Oct 10: Changes the factorylist.xml so that it only shows proper Production Factories

  • 2018 Oct 10: Updated the openfbs.xml and xmlquery/facilities.xml?fbs=open datasets to show only frontline FBs

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sublimesw

This is really cool stuff. It's nice to see the data being recorded. I'm back for another stint, y'all--work permitting!

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