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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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OHM

Preparing for The next Patch !!!! Now Finished !!!!!

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bmw
Play the beta server.

Its just not the same.

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mouser98

Game is up people

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Kenq
Game is up people

Hmm. Not for us Mac users. When I try to log into game, I'm directed to a download page, where there is a file with exactly the same name as the game version I already have downloaded. 1.34.10.10

Then underneath it says, "Mac 1.34.11 client pending (still in development)". It would be nice to know the eta for Mac 1.34.11....

S!

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Fohdron
Hmm. Not for us Mac users. When I try to log into game, I'm directed to a download page, where there is a file with exactly the same name as the game version I already have downloaded. 1.34.10.10

Then underneath it says, "Mac 1.34.11 client pending (still in development)". It would be nice to know the eta for Mac 1.34.11....

S!

We have a MAC client just about ready. However right now Server takes priority. Once that is back up we can recompile and then distribute the MAC client. Hold tight for just a little bit longer!

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lordgaben

server is still down and the beta server is boring as ****

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kittel267

its online now,

but i'm getting some network time out issue during loading screen! =(

Probably it's not 100% set yet!

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Sudden
server is still down and the beta server is boring as ****

beta is only boring with low numbers.

and when allies retake our spawn cp's :)

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wolfbo

Is Mac version going to be out by the end of Sunday you think? Or Monday? Also, will it be compatible with Mac 10.6.8?

Thanks!

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bobsters06

I too was getting the network timeout error, but I just started the playgate as Admin and it worked. Once I got in game, I didn't see anyone else on though, so I'm not sure if it working for me.

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delems

====

Also, will it be compatible with Mac 10.6.8?

====

No, requires 10.10.x

Not sure why they just don't compile it right now so it is ready when server comes up.

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jonzar

CRS still working on this or you guys off for the weekend?

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wolfbo

Does this mean I won't be able to get in the game at all on a Mac 10.6.8? If so, I am very sad. Won't CRS lose business?

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OHM
CRS still working on this or you guys off for the weekend?

We are stilling working on it ...... NO sleep for the wicked !!!

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Kwinkydink

that's... no "sheep" for the wicked, sorry Ohm

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VICTARUS

Ok, fixed the issue that were blocking free-to-play players from playing and everyone else from capturing. (If you're wondering, the code has been doing some serious bad juju and has been running off of pure dumb luck for years.)

We're going to do one more "proper" build with all the debugging stuff off and do a little more stress testing in case some other issue pops up, but hopefully we won't run into anything else and will be able to resume the campaign soon.

Again, sorry for the wait. Believe me, at this point we're just as anxious to work on something else as you guys are to play. :)

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OHM

WOOOT we have captures and F2P fixed .... Still more to do .. more info to come ..

STAY TUNED

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waver25
Ok' date=' fixed the issue that were blocking free-to-play players from playing and everyone else from capturing. (If you're wondering, the code has been doing some [i']serious bad juju and has been running off of pure dumb luck for years.)

We're going to do one more "proper" build with all the debugging stuff off and do a little more stress testing in case some other issue pops up, but hopefully we won't run into anything else and will be able to resume the campaign soon.

Again, sorry for the wait. Believe me, at this point we're just as anxious to work on something else as you guys are to play. :)

Can you please elaborate on the bad juju?

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VICTARUS
Can you please elaborate on the bad juju?

• struct Foo has a pointer as a member.

• Foo doesn't define a copy constructor, so that pointer just gets copied when you make a copy of Foo.

• Copies of Foo are made.

• ~Foo() calls delete on that pointer.

Yeah. Bad juju.

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Kwinkydink

Does this mean that bad memory leak is fixed?

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thetor

Maybe probably possibly a lot of things will get/are being fixed.

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maxios
ok' date=' fixed the issue that were blocking free-to-play players from playing and everyone else from capturing. (if you're wondering, the code has been doing some [i']serious bad juju and has been running off of pure dumb luck for years.)

we're going to do one more "proper" build with all the debugging stuff off and do a little more stress testing in case some other issue pops up, but hopefully we won't run into anything else and will be able to resume the campaign soon.

Again, sorry for the wait. Believe me, at this point we're just as anxious to work on something else as you guys are to play. :)

gj :) !!!

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OHM

Looking like it is going to be opening up SOON !!!!

Just some details on downloads we are fixing.

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Sudden
Looking like it is going to be opening up SOON !!!!

Just some details on downloads we are fixing.

never say the unsayable word OHM.

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B2K
SOON !!!!

a7eb19ae524e1d066fae16e5e7c0438c86fa321468cd3e3d0764731cf86f869c.jpg

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omar67

New players need a history lesson about "soon" and why it's a forbidden word in the world of WWIIOL, lol.

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