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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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OHM

Preparing for The next Patch !!!! Now Finished !!!!!

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GrAnit
The core is C++, although there are some scripting languages around the edges. (Frankly, a lot more of the "gamey" logic could stand to be moved to scripts.)

As for the amount, about ~700k lines of C++, give or take.

Nice. Thanks.

I oversaw development of an ISS experiment that had about 120K lines: it took a lot of effort over several years. You guys must be drinking from a firehose!

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OHM

We at CRS would like to thank everyone for their patience with us for taking so long, as we have done something that has not been done in over 3 years!!!

What we have done will let us grow the game more. This was a big step for the New Team.

Get the word out that we are moving forward and not stuck in the same old rut.

Untitled-12.png

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delems

=====

We at CRS would like to thank everyone for their patience with us for taking so long, as we have done something that has not been done in over 3 years!!!

What we have done will let us grow the game more. This was a big step for the New Team.

Get the word out that we are moving forward and not stuck in the same old rut.

=====

Ok, I don't want to be a debbie downer here, but I haven't been able to play for 6 days now. This rah rah is starting to grate on me. Many players are still unable to play and haven't heard when when we will be able to. If I hear another self congratulatory message before all players can play I think I'll get sick.

It is not working right yet, it is not done; I'd like to hear how hard everyone is working so the remaining players can participate. Can we expect something today? By next weekend?

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jaroclay

^^^^^Agreed.

It's gone past the point of me just feeling impatient, to me feeling totally disrespected. :(

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wolfbo

Many thanks to the rats...but it would be nice to know when the Mac's will be back on.

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exlax
=====

We at CRS would like to thank everyone for their patience with us for taking so long, as we have done something that has not been done in over 3 years!!!

What we have done will let us grow the game more. This was a big step for the New Team.

Get the word out that we are moving forward and not stuck in the same old rut.

=====

Ok, I don't want to be a debbie downer here, but I haven't been able to play for 6 days now. This rah rah is starting to grate on me. Many players are still unable to play and haven't heard when when we will be able to. If I hear another self congratulatory message before all players can play I think I'll get sick.

It is not working right yet, it is not done; I'd like to hear how hard everyone is working so the remaining players can participate. Can we expect something today? By next weekend?

Most people don't really care what you think anyway.

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wolfbo
Standby for the MAC client hopefully today yet!

Thanks FOHDRON! That is good to hear.

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XOOM
^^^^^Agreed.

It's gone past the point of me just feeling impatient, to me feeling totally disrespected. :(

Jaroclay,

We had a lot of moving parts and as several of our other staff members have indicated the hold up was nothing more than the required time to actually get everything set up.

I will also be sure to indicate here that we made two mac builds during the time we were trying to get things online, but there was an issue with getting the latest data (which is all of the goodies on the front end that you see) to be present.

We of course value our MAC customers and as FOHDRON has posted above, we now have a MAC build ready to go. Your patience and understanding is (and was) tremendously appreciated, these things take time, especially when it's discovery and we have x amount of resources and put in extraordinary hours.

S!

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