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frogdeth

Field Officers

5 posts in this topic

I've pitched this idea before. I'm pitching it again. As has been pointed in many discussions about the HC, one of the main problems is not finding people to move brigades so much as finding people to lead attacks and coordinate defense. This was a job that once given to OICs back when that was still new enough to be novel and there were still HC around who knew that such a thing even existed (the issue of inexperienced HC being left in charge training new HC is another issue entirely).

Here's the thing: There are two levels of command and only one official job for it, that being the HC. But the HC should be dealing with the map - Strategic level of command. TOEs, supply levels, and moving brigades. That's it. It is not in the HC job description to place FRUs, waypoints, rally troops or otherwise tell you how to take a town. Their job is to place the AO and that's it.

However the job of someone to actually lead the troops in the field is a big fat vacancy sign left by everyone and so often times the HC have had to step up to fill it. A lot of people quickly got spoiled by this extra free service and started assuming that everything that wasn't their particular job ("cap & pwn," basically) was the HC's job. So while fifty guys were all staring over their rifles trying to out-l33t each other, one poor HC guy was trying to be in six places at once and watching the map at the same time.

Then the map goes fubar, the HC burnout & quit and everyone acts surprised! Golly!

So here is the thing: HC can't solve the issue of Tactical level command. Their plate is already full. The OIC systems has failed mostly due to lack of interest in having to suck-up to someone in the HC (who aren't even awake half the time) in order to get a temporary promotion that no one takes seriously anyway.

How do we get the potential tactical level commanders to step up to the plate and have people actually listen to them? By adding dedicated field officers into the game. This shall be all of the officer ranks, from Lt. to Lt.Col. Here is how it works:

Upon reaching enough points to make 2nd Lieutenant players will be given a choice to accept or decline a promotion to field officer. Those that refuse remain at max enlisted rank. Those whom accept are unlocked to the officer ranks and given a different toolset.

And here is where the division becomes meaningful. Approving map marks (this used to be a thing - bring it back), making missions and initial FRUs shall become the sole domain of field officers. A field officer can voluntarily assign control of a mission over to anyone ranked Sergeant or higher, but that can only be usurped by an officer of equal or higher rank. Thus they could make a mission and turn it over to someone else to lead and place a new FRU later.

Second field officers would have the ability to place waypoints with notes. Furthermore, their map tools would need to be expanded to allow faster, easier and more detailed orders along with better means of communicating them with their own troops.

Thirdly, and this is where everyone freaks out, they would have the ability to throttle their own supply as they see fit. Meaning some dickhead grabs a tank and Rambos into town, then you can lock him out of the tank supply pool of your mission. If the idiot does this enough times he'll soon find that every officer on his side has locked him out. This would also, by default, satisfy people's need to bring back squad missions. Known spies would find their names passed around the secure channel until they can't spawn so much as a rifleman. Yes, there will be much wailing and gnashing of teeth, but oh lord, soooo many problems would be solved right here.

Forth, in order to prevent everyone from signing up, there needs to be some downsides (besides having everyone crying and tugging your pants leg, of course). First, officers would be living in a world of personal spawn limits, and the top-tier stuff would be heavily restricted. The total pool usable by all officers combined should probably only be 10% of the TOE. Why? Because you don't want these guys playing Rambo - that's for the grunts. They need to hang back where it's safe® and coordinate, not go charging into bunkers.

Fifth, when the top ranked officer on a mission dies, all spawning from the FRU is disabled for 60 seconds. See above. And yes that means even if they switched to a tank after placing the FRU or passed ML over to someone else.

Sixth, default color markers for ID & chat for all officers, in addition to current light blue for your own ML.

Seven, and here is where even more people freak out, HC applications would now only be taken from field officers who've made it to at least the rank of Captain. This would ensure that your HC would be composed of people who have at least some practice with thinking beyond the Rambo and leading groups. Which is a nice way of saying no more seven day old noobs turning into Brigadier Generals overnight and collapsing the map the next day because they think it would be funny.

Eight, if anyone ever gets sick of it they can resign their commission. Accepting or resigning to/from officer can only be done once per week, tops, and if you resign & come back you get reset to 2nd Lt.

Nine, most of this won't make any difference to flyboys... which is actually pretty realistic. That is to say, there is little reason for pilots to refuse a commission in real life nor should there be any in the game, either. Since they don't deal with FRUs or any of that, there is no reason to restrict or enable them further in any way. Meaning nothing would change for pilot ranks. They could safely ignore all of this.

Ten, bring back ML uniforms and give them to all field officers, so we know who to shoot first.

Now in case anyone missed it, there are reasons to not want to take that promotion (beyond simply dodging responsibility in favor of the Almighty Stats Page). Grunts would have access to 100% of the TOE, at least as far as the officers aren't leashing them. Remember, the "officer pool" would only be 10% of the total TOE, and they have to split that among themselves and the grunts. So unless they've honked-off their boss they'll have access to even more gear than him. As it should be, since it is the job of the enlisted to Rambo bunkers and they need all the supply they can get.

Which brings me to my final note on this - that spawn delay should be tied in as well. First, all field officers have minimum 30 second spawn delay at all times, period. No Rambo, above. Second, enlisted troops would get basic spawn delay reduced based off the unit they're trying to grab. Meaning: If the spawn delay is 20 seconds then an officer would be looking at 30 seconds. If the spawn delay is at 40 seconds then everyone faces 40 seconds except for enlisted guys grabbing cheap gear. Want a tank? Face the full 40 seconds. Willing to just grab a rifle and hope for the best? Cut it in half, down to only 20 seconds. Note that this "adjusted spawn delay by equipment" could construe it's own stand-alone idea, so feel free to play with that.

What is the point of all this? Look, in MMOs there is often a class dedicated to the "Leader" role, with all their buffs meant to help their team mates more than themselves. If D&D can figure this out then there is no reason why WW2OL can't simulate the importance of having officers in the field leading troops and the appropriate game mechanics therein. It would remove a lot of burden from the HC so that they can focus on their actual jobs & not end up burned out so quickly. It would give practice to those aspiring to become HC someday so that they won't be completely useless once they get their first star. It would create a clean division between those who want to lead and those who just want to pew-pew. Most of all, it would be at least some kind of attempt to turn these cat herds of ninjas and Rambo-wannabes into something at least resembling a cohesive fighting force again.

Thanks for reading.

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I can simplify this to one thing- being able to move brigades and chat via phone app.

Then you can figure out what vetting you need to do, including who should get that general tool, although I think one should have played the tactical game at a minimum, don't think having a pure map player without connection to the tactical or player connections is a good idea.

It's part of the whole HC toolset that needs to be there.

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It sounds a little crazy but I'd prefer the HC Brigade Map Movers/Players have real-time limited throttling of supply. Give HC the ability to hold back 30 percent of the supply across the board and have the ability to release it real time if they feel a cohesive attack is forming. HC should be monitoring communications and requests from the filed will be made just not directly responded to. HC should not confer with the Field Officer they should only use the throttling rules to maintain balanced supply levels to their own ends and designs within the strategic map layer. Perhaps have the Brigade Supply unlock after one hour of the Brigade being in an attacking posture.

Officially Ranked Field Officers should receive the ability to ignore the HC supply lockouts (Reserve Supply) and have personal access to all equipment. Give the Field Officers a very small pool of Personal Reserve Supply they can use and assign to reliable tactical players for Attack or Defense set ups. These should be small supply lists that remain in the Field Officers Reserve even after the Brigade has been unlocked. This enables a Field Officer to hold back a very limited supply deep into an attack.

I like tying the base spawn delay to type of equipment. This should be seriously considered. Allow all top ranked grunts to ignore equipment based mandatory spawn delays and just follow regular population rules.

Consider having the entire Brigade Supply unlock (if it has not been unlocked manually already) if the attackers capture the spawn-able and allow full access to the list from the spawn-able by rank if you are lucky or good enough to capture it. This rewards the grunts for what should be a major accomplishment in an attack.

In fact it would reward tactics and help Field Commanders if all of the lesser CPs had a small limited spawn list upon capture.

Edited by stonecomet

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I can simplify this to one thing- being able to move brigades and chat via phone app.

Back before I joined HC the first time I went on the Training Server, gave myself the rank of General and played with moving brigades around over there.

Also learned how to get an He111 off the ground there. Must have crashed a hundred times, too.

We need the training server back greatly.

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Just like the French in WW2. Stunned and in full retreat.

This is all part of normal warfare.

The game lacks on the battlefield level of planning and coordination. For example. Map icons that depict where to place guns and tanks and frus...

a real field commander would be nice addition, even if he was a keyboard commando haha

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