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ELO Ratings for Equipment

7 posts in this topic

How about posting ELO ratings for equipment. It would give people a reasonable idea of how effective the equipment will be.

ELO is simple to calculate. Everything starts at 800. Each time something kills something else the gain or loss can be up to 32 points. The formula is 32 * 1 / expected outcome for gain or loss. If something is 90 percent likely to win then it would get 10 percent of 32 for each kill. If something is 10 percent likely to win it would get 90 percent of 32 for each kill.

If something has really low ELO ratings then it could be retired or replaced with something better.

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How about posting ELO ratings for equipment. It would give people a reasonable idea of how effective the equipment will be.

ELO is simple to calculate. Everything starts at 800. Each time something kills something else the gain or loss can be up to 32 points. The formula is 32 * 1 / expected outcome for gain or loss. If something is 90 percent likely to win then it would get 10 percent of 32 for each kill. If something is 10 percent likely to win it would get 90 percent of 32 for each kill.

If something has really low ELO ratings then it could be retired or replaced with something better.

Oh well then, let's get rid of those trucks. TERRIBLE K/D.

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This is why I don't log in anymore. Every time I get nostalgic about the game some dumbass has something stupid to say.

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How about posting ELO ratings for equipment. It would give people a reasonable idea of how effective the equipment will be.

ELO is simple to calculate. Everything starts at 800. Each time something kills something else the gain or loss can be up to 32 points. The formula is 32 * 1 / expected outcome for gain or loss. If something is 90 percent likely to win then it would get 10 percent of 32 for each kill. If something is 10 percent likely to win it would get 90 percent of 32 for each kill.

If something has really low ELO ratings then it could be retired or replaced with something better.

An interesting idea. Some pieces of equipment will of course have a very low ELO rating such as support vehicles but ratings for all offensive weaponry would be worth considering from my point of view. Then of course anything with offensive capabilities that scored very low might be worth a closer look.

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The proposed concept is fundamentally inconsistent with PvP game design, and this game in particular.

This game's marketing is based on its historical flavor. If the less effective weapons/vehicles were removed from the game, it would lose much of that historical character. WWII wasn't a sort of "greatest hits" war.

And, games have to be balanced. That means that a side with a very effective weapon won't get a lot of them, and may get more of a significantly less effective weapon; and the other side may have various numbers of intermediate effectiveness weapons. That sort of balancing...the effectiveness of each weapon, measured from actual gameplay, multiplied by how many are available and used, all added up for each side to approximate equality...is critical to the game being comparably attractive for players on both sides.

If each side had a means for rejecting its less effective weapons and replacing them with more effective ones, both historical flavor and game balance would break.

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The proposed concept is fundamentally inconsistent with PvP game design, and this game in particular.

This game's marketing is based on its historical flavor. If the less effective weapons/vehicles were removed from the game, it would lose much of that historical character. WWII wasn't a sort of "greatest hits" war.

And, games have to be balanced. That means that a side with a very effective weapon won't get a lot of them, and may get more of a significantly less effective weapon; and the other side may have various numbers of intermediate effectiveness weapons. That sort of balancing...the effectiveness of each weapon, measured from actual gameplay, multiplied by how many are available and used, all added up for each side to approximate equality...is critical to the game being comparably attractive for players on both sides.

If each side had a means for rejecting its less effective weapons and replacing them with more effective ones, both historical flavor and game balance would break.

While what you state is true it might still be of interest to players what the weapon they are using overall battle effectiveness might be. Removal of weaponry because of a low rating does not have to be a necessary component. The rating system might alleviate some confusion and frustration for new players. On the other hand, low rated weapons might be avoided. I would think that operator skill would also factor in greatly in this game so it might be interesting if the BR was dynamic throughout it's lifetime. In addition if a weapon had a very low rating comparatively it might signal the need for an audit. That audit might not change anything but it could point to possibility of something like adding a shield to the 88 or some other sensible adjustment.

I would say that such a rating system is very low priority but might be something to consider in the long run. I would agree that using such a system for removal of weaponry and/or replacement equipment would be an incorrect use of BRs.

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