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Event Ideas?

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We are planning to host some events during the month of June. I would like to ask if you have any events that you would like to see.

A couple of idea are:

CinC vs CinC

A Event that takes us back to 2001 map state with as little rules as possible (spwn timer, table timer, etc) that we can actually turn off and on. Still need to figure out what is able to be adjusted, but unlimited supplies. The goal would be to put all in place to create the massive organized battles that put axis against allied and allied against axis at every city. Like the old days, no attrition so there will always be that pesky trickle of enemy forces you have to get past to capture that AB or CP.

Ideas?

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Bit early, but bringing back Pearl Harbor would be amazing and would spurr interest for two thirsting areas (navy and air). Used to be a yearly event but it stopped maybe 3-4 years ago?

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CinC battle is a great throwback imo.

The FB battle to end all FB battles

In this scenario two FBs in relativealy close promixity to each other are chosen. The objective is to blow the opponents FB - no capping, just blowing the FB.

The southern FBs to Willemstad would allow for this, and in the event that we had to maniuplate game mechanics to make the FBs availiable, we could simply place a no-mans land AO on an empty Willemstad. I'm sure with a bit of looking we could find a number of TOWN/FB combos that would be good for something like this. This is just a quick glance.

fbbattle.png

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Choose a spot between towns, put down invisible and invincible FRUs and let the playerbase have at it.

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Should be able to simulate the open front game with something like 15 minimum AOs.

The squad 1st Royal Canadian Marines used to run a WWIIOL Olympics, various competitions individual and team on team, plus of course a truck race.

Deploy the Mercedes, car races!

Fly the CinCs across the map, or pickup the spy, either way each side can only fly in 3 groups- escort their transport, go after the other transport, or operate a decoy.

Convoy Hunt, Axis has to find and redirect raider forces to kill convoy, Allies has to get it through. Ultra decrypts and B-service work give delayed 30 minutes out of date locations every hour or two.

Week to two week Blitzkrieg 1940, with actual Panzer division numbers, Allied airpower and Bofor shortages, isolated Allied units with slow logistics, 3-day ticket renewal to simulate outstripping logistics on both sides, etc.

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Choose a spot between towns, put down invisible and invincible FRUs and let the playerbase have at it.

My choice would be Frankfurt and the cities to it's west. Open terrain and maneuver at it's finest.

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On Christmas some time ago you had decorations on the trees. Why not make environmental effects for the seasons and holidays (autumn colors for first day or week of autumn, snowy ground patches for first day or week of winter, unusual solar and lunar eclipses, scattered eggs on Easter, random exploding fireworks over towns on New Years and Independence days, prevalence of beer barrels/cartons and signage during Oktoberfest, zombie infantry and scattered jack-o-lanterns on Halloween, and large AT-ATs for the Axis and snowspeeders for the Allies when a new Star Wars movie releases, but I get beside myself now).

just my dirty little ho

;-)

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Afrika Korps vs. Eighth Army

Several 1941 battles in Cyrenaica (Italian eastern Libya) were fought around and for a small town...particularly those near the Via Balbia (the major east-west road, mostly along the base of the coastal escarpment), which ran from the Egyptian border at Hellfire Pass through the small coastal towns Sollum and Bardia, then toward the regional capitol and important port of Tobruk.

Some of these battles featured one side dug in and the other side making a planned attack, or sometimes blundering into the defenses. There also were meeting engagements, where both sides were advancing and ran into each other.

This was very heavily fought-over terrain. The towns were all heavily damaged.

Infantry actions often took place at night.

The game's Western Europe terrain could provide local battlefields that would quite reasonably evoke eastern Cyrenaica if the following server commands were technically possible:

1. All clients either turn off all bushes and trees, or at the same location instead load one of several new rock or rock-outcropping models.

2. All clients display all buildings throughout the event in "destroyed" state.

3. No rain.

The spawnlists would consist of British and German Tier 0 and 1 units. If the battlefield was coastal, one or both sides could get naval units.

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S!

What about the Bombing of Guernica? Next year is going to be the 80th anniversary.

guernika.jpg

April 26, 1937

Known as the Operation Rügen, the Bombing of Guernica was the aerial

attack by the Condor Legion, commanded by Wolfram Freiherr von

Richthofen ( cousin of the Red Baron )

Refugees from all Spain were travelling north to exile to France, going

through Guernica a civilian town with a population of 7000.

Guernica had a weapons manufacturer, one of the most importants in all

Spain.

At that time Guernica had any Anti-Aerial defenses.

The attack consisted in bombing the road and destroy the east bridge to

difficult the retreat of the republican troops.

Two Heinkel He 111s, one Dornier Do 17, eighteen Ju 52 and three Italian

SM.79s were assigned to the mission.

GUERNICA.jpg

The italian bombs fell around the bridge ( Puente ) and the railway station

( Estación F.C. ) and Dornier Do-17 bombs at the Saint John's church.

At 6 o'clock the heaviest bombing took place by eighteen Ju-52 with

explosive and incendiary bombs. Five Bf-109 were raiding inside the city

and sorroudings.

Town's alarms sounded from 4:00 PM to 7:30 PM.

271 buildings were destroyed.

Around 300 people died officially, republicans estimated 1700 casualties.

Until Franco's death the official story was that the republicans themselves

made the massacre.

tumblr_mw6cao9jbY1stxu8xo6_1280.jpg

Axis Forces:

Four Heinkel He 111, one Dornier Do 17 (Not Available), twenty-six Ju 52

(ocassionaly used as bombardier in the Spanish Civil War, but no bombs

in-game), ten Italian SM.79 (replaced by Ju 87B Stuka) and sixteen

Messerschmitt BF 109.

Total: 31 bombardiers and 26 fighters

Allied Forces:

Just Riflemans

Objectives:

For Axis, kill all the allied forces.

For Allies, stay alive. (And those who succeed could be rewarded in some way)

Here you have a short documentary about the bombings:

and a long one from History Channel:

(Unfortunately they are in Spanish)

Picasso captured the drama in his paiting Guernica

cabecera_guernica.jpg

If it's too precipitate to do it for the 15th anniversary it could be planned

for the 80th Anniversary on April 26 anyway!

S!

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Ideas?

You need something that you can feed new or returning players in to and show them a lot of action and that the game is still kicking. Also make it somewhat balanced and not like the normal campaign that oscillates between extremes, the idea here is that the people trying the game can have something fun to do and not get massacred while doing it. The brutal campfests interspaced with 10-15 minute down periods where everyone waits for a place to spawn(the typical campaign gameplay) aren't going to sell the game well.

So a scenario that's infantry-centric, because anyone can spawn infantry and get a handle on it, plus the new stuff that has been added recently has been infantry related. Put it in an urban area because there is vertical dimension to fight in and let's face it the terrain outside towns is flat, boring and frustrating. I would also lower cap timers to a flat minute or even less to get the fights out of the stupid depots where lag and automatic weapons rule, and in to the surrounding terrain and buildings. Emphasize the good parts of the game not just point black spray-and-pray.

So I would say:

-a good town with good opposing areas, that means lots of cover and not too many choke points as well as not too far in between the two bases. Give the attacking team a depot or an AB in a 2-AB town if you can't find an appropriate split town

-infantry only, that means no armored cars either

-hard spawns to use, not dependent on FRUs

-unlimited supplies

-capture timers 1 minute or less, means less sitting in depots and more fighting around them

-have a GM flip the attacker/defender main spawn if it ever gets capped

You might want to do something similar with the air, I'd say two close AFs with nothing but low-tier machinegun fighters and bait bombers. People can fly and get in big dogfights and not get instagibbed by cannon fighters. The point is to make some fun activity and not have people logging in and finding a quiet server or rage quitting because they're getting camped.

Pitched open field battles are a nope unless you limit everything to weenie tanks, what's going to happen is that one side will get either S76s or Tigers within range of the FB and camp the other side in to submission. I remember the Pearl Harbor scenarios but those required a long sign-up period and significant planning and everything was really on the honor system. Regarding bringing back the old rules, that sounds nice but I'm afraid that it isn't going to work unless you have the large organized communities also coming back to fill them; you don't have 200-man squads with designated truck drivers to ferry infantry to the town for instance. As for the historical strategic scenarios, those were all duds nearly every time they were tried in the past because they were either poorly set up or people just didn't care about the map. HC roleplayers might get a kick out of them but they don't do anything to promote the game.

Edited by david01

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How about an event with nothing motorized but trucks? A nice good ole infantry battle. Limited supply, you run out, you lose.

Edited by delems

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I really liked the events with precise targets each day. Battle of the buldge? Or how was it called.

"Allied need to take town x, axis need to take town y" once day/period is over new targets are set. And each time you get points for what you obtained.

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Afrika Korps vs. Eighth Army

Several 1941 battles in Cyrenaica (Italian eastern Libya) were fought around and for a small town...particularly those near the Via Balbia (the major east-west road, mostly along the base of the coastal escarpment), which ran from the Egyptian border at Hellfire Pass through the small coastal towns Sollum and Bardia, then toward the regional capitol and important port of Tobruk.

Some of these battles featured one side dug in and the other side making a planned attack, or sometimes blundering into the defenses. There also were meeting engagements, where both sides were advancing and ran into each other.

This was very heavily fought-over terrain. The towns were all heavily damaged.

Something like on this picture.. Though i imagine there only-armor or only-air scenarios (at least with current engine).

241pob5.jpg

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and MOTORMOUTH. We could have a save the queen day. She would have to be axis of course.

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I remember a scenario where you had to occupy a spot on the map for

15 minutes. All vehicles (not air) were allowed <no guns. It was out in a very hilly

zone of the map. There was no vegetation <I would change that and have some.

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I also absolutely loved the realism event where everyone had 1 life.

Then a no mans land town where noone could spawn.

2x tank per side plus a truck and 15 infantry. It was awesome.

We split up into two groups and circled the town on both sides. Hearing the comms on the other group being in a fight in the woods while we were watching uselessly from a large hill on the other side was epic.

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I also absolutely loved the realism event where everyone had 1 life.

Extrem great idea

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I also absolutely loved the realism event where everyone had 1 life.

I do not think the system that controls that is operational right now. I think 1.34 wiped a lot of that out from my understanding. I will double check to make sure my understanding is correct. Would be nice if I am wrong.

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I also absolutely loved the realism event where everyone had 1 life.

Extrem great idea

+1

Love the idea!

-Irish

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Very simple Battle of Britain

Axis have 24 hours to transport trucks across the Channel from Le Crotoy to Oostende.

Air and sea carnage ensues. If Axis succeed in taking a single UK town, they win the scenario.

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I'm very on board with this.

I'd like a straight map with some more old school rules, if that's even possible.

I'm asking some old players if they would be interested in returning.

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I would prefer a battle where the allies have to cross the channel and claim a beachhead. Lots of air and navy action.

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How about a no mans land river battle? No brigades in any river towns at any time. Assign every other town to a side then fight over them. Keep track of how long each side owns a town then after 24 hrs declare a winner by combined time for all towns or for each town and add them up.

Unlimited supply or brigades, whatever. All cps hot all the time. Bridges bombable or maybe not?

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How about a no mans land river battle? No brigades in any river towns at any time. Assign every other town to a side then fight over them. Keep track of how long each side owns a town then after 24 hrs declare a winner by combined time for all towns or for each town and add them up.

Unlimited supply or brigades, whatever. All cps hot all the time. Bridges bombable or maybe not?

This would only work if they change the cap times in low pop.

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