major0noob

MG improvment

7 posts in this topic

let them all start with the bipod down, and press the deploy button to get in and out the deployment mode immediately.

also, please remove flash on all of them, or at least make it small enough so it doesn't obstruct the sights...

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Most weapons are game-designed with some strengths and a few offsetting weaknesses or problems. That's part of CRS maintaining the complex design-mesh of side-to-side and weapon-class-to-weapon-class balance.

Nothing can be entirely uber, with massive firepower and very hard to spot. That'd break the business model, which requires that every player somehow be able to spot the enemy and kill them.

Weapons that didn't have enough of a weakness or problem historically, have whatever weakness or problem they had enlarged to fit the game's design needs. That's the reality of marketable-game design.

A weapon that cannot be made to balance, cannot be part of the game.

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let them all start with the bipod down, and press the deploy button to get in and out the deployment mode immediately.

also, please remove flash on all of them, or at least make it small enough so it doesn't obstruct the sights...

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Flash at night. Greater flash on weapons that had shorter barrels than the cartridge burn time was designed for.

During the day, just heat waves for long bursts. No visible flash.

Tanks should have muzzle smoke days, and muzzle flash nights.

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Muzzle flash is overplayed in most games, especially during daylight hours. I think it's a trade-off because there's a lot of smaller effects that happen that you can't see in the game. For example, when a MG opens up from a prone bipod, typically the muzzle blast kicks up a bit of dust. If there's light foliage in the immediate area, it also blows around, and that movement (unless it's a windy day) is pretty quick to pick up on.

Here's a dusk shot shooting 1940's M2 ball out of my M1 Garand.

Garandflash_zpsf7zgrmae.jpg

That's the biggest flash of the night that was caught on film. The ambient light was much darker than the picture shows because the camera auto-corrects for the lack of light with increased sensitivity, longer exposure, wider aperture etc... I couldn't see the sights below the horizon.

Full auto occasionally builds up more heat and unburnt powder at the muzzle and will make a very quick (like a mini-detonation) larger flash with a sustained burst. Nothing like the opaque white flash in WWIIOL, but again, you miss out on some of the other (harder to model) nuances.

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