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selvendar

Platoons

12 posts in this topic

Hi.  My name is Selvendar.  If the idea I'm about to post has already been brought up, then by all means, please disregard the rest of what I'm about to write.

I think the "starter" squads are great and I especially think that both the Axis and Allies having access to their own Teamspeak 3 servers is awesome.  But as great as the starter squads are (I'm looking at you Ender24) they are fundamentally flawed because the new user didn't actually "choose" to join.  But that's not why I'm here.  I'm here because I found a great squad with a CO who has taken me under his wing and personally taught me a great deal about this game (I'm looking at you now Sal -- exlax).  But right now, it seems like we're a squad of 4 if we're lucky.  Lately, we've been in the TS3 lobby of a totally different squad while working with them.  While this has been fun and productive, it is the primary reason for this post.

I know we're all waiting around (and praying for) a new player influx.  But in the meantime, why not expand upon the "squad" mechanic in this game?  I think a viable way to bring people together and improve almost everyone's gaming experience would be to create "Platoons".  They would consist of 2 or more squads and would really be a boon for players like myself who don't want to leave the squad they are in, but are often the only squad members logged on.  The Platoon could have it's own lobby in TS3 and could become what squads used to be.  I can only imagine how many tiny squads are out there with players that either have to go lone wolf or hook up with another squad just to be a part of a larger team.  Larger teams are usually better organized, have better communication, and are ultimately more successful in whatever they do.  The Platoon hierarchy would be exactly like a squad's and the cool part is that since every squad usually has a veteran leader type individual, the Platoon would never be short on commanders to lead the way.

What do you guys think? 

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I wouldn't want them to have to change much in the game itself and I think there are plenty of chat channels available for text messages for Platoons to use.  I was thinking more along the lines of getting squad leaders to gather together and "merge" their respective squads with one another.  And when I say "merge" I mean, keep their squad identities but also be a part of a larger force that is still smaller than brigades, battalions, etc.  In other words, what if the Lancers were to join with the Jesters and the Lobsterbacks and the 777th Airborne and form "---insert cool Platoon name here".  They would all hop on their very own Platoon TS3 lobby and work together.

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Hey Selvender, glad you found a good home.  I didnt realize the 7 day auto kick was in place for new recruits that come into the host squad.  That might be a little fast CRS.  Let me know if we can help you again Selvendar - you know where to find us (Blitzkader).

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Like I said, the "starter" squads are great.  Hell, this game is friggin' great!  The experience is UNIQUE and that's a fact.  I've stated before that I come from a long lineage of MMORPG's and nothing really compares to this.  In the other games I've played, I ran almost exclusively as a "lone-wolf" type player.  I rarely joined guilds, groups, cliques, or anything of the sort.  I absolutely hated to use Teamspeak or Ventrilo.  I felt like it ruined my gaming experience and my immersion.  I rarely participated in anything that even vaguely resembled PvP or WvW.  Aside from games like World of Tanks and Warhammer Online (where EVERYTHING was player vs. player) I always garnered my enjoyment from me vs. my environment, not from me vs. other people.

After discovering this game, I was immediately reluctant to even try it out.  As I mentioned above, it required everything I dislike having to do in games.  But I tried it out anyway.  Boy let me tell you that things got overwhelming REAL quick.  When someone here says that the learning curve is "steep" I feel obligated to counter with "steep is the understatement of the year!"  It took me a week to get a plane off of the ground and into the air for a few minutes without a major catastrophe happening to me, the aircraft, or my surrounding environment.  I was so afraid of embarrassing myself that I refused to hit the "Enter World" button while having a tank selected.  I'd like to tell you that my primary motivation for purchasing a subscription to this game was to "support the game and the team that keeps it running" but that would be a bold-faced lie.  I definitely want to help maintain this awesome game but the REAL reason I subbed was to avoid being owned by the enemy while I ran around with my bolt-action rifle, 4 largely ineffective grenades, a pistol, and my cute little knife.  I also really, really, really wanted my binoculars back!

Anyway, the single, solitary reason that I didn't ragequit, uninstall the game, and tell the Rats, "screw you...keep my $18" is because of the starter squad I was placed in and the help my son and I received from ender24.  He helped us even though he was under no obligation to do so.  I accepted his help even though I don't like wearing a headset and don't particularly like PvP.  He helped us without making us feel like idiots and he was courteous and friendly even after I switched sides, left his squad, and joined a new one.  I appreciate him AND the other wonderful people I've met in my time here.  Long story short, I believe that MOST of the people playing this game are sincere folks who are willing to help each other out.  The problem is that we're all kind of scattered to the wind.  

In my opinion, the main reasons we succeed is because of good communication, great teamwork, and competent leadership.  You can be the best shot in all of Europe but eventually you will eat a bullet and die a virtual death.  Whether your death was in vain or not depends on how much you helped your team succeed.  No one likes to lose, but I'd rather be defeated by a superior opponent as opposed to falling apart due to bad comms, poor leadership, and inferior teamwork.

With so many of us in tiny little groups or all by ourselves, it's high time to come together again in Platoons.  What better way to get a chance to work with your allies and mates from other squads while being able to retain the squad identity that you're so proud of and spent so much time and effort building?

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Hey welcome to the game @selvendar S!. A very interesting concept overall. 

At our core, teamwork and giving people the ability to play in an organized fashion is central to our success. We've been plotting a bit of our future for ideas to empower leaders in the game with more tools so they can organize better. One big thing we've also been discussing is incorporating squads to be directly part of the HC system. And finally we've been charting a plan to introduce integrated voice communications to the game, which would be HUGE in terms of increased player retention and enjoyment factor (opt-in/out option available of course).

We definitely need to focus on building up a few squads and giving them the right tools to facilitate growth. x20 4 man squads just isn't going to cut it when we think e can achieve x10 8 man squads or even better yet, x5 16 man squads. 

All it takes is a little effort to organize squads to work together. If you'd like more information on how to achieve that, I'd genuinely suggest contacting @csm308, he did a great job in the past working with the Axis Squad Alliance if I recall correctly and brought many people together.

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Awesome news!  I appreciate your efforts and the course you guys are plotting for the game. 

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15 hours ago, selvendar said:

Awesome news!  I appreciate your efforts and the course you guys are plotting for the game. 

Thanks for playing and sharing your ideas and feedback. The World War II Online community and its development team (Cornered Rat Software - long story on the naming, but it does make sense) is a bit different compared to your standard game and community. We really cherish communications and create an agile atmosphere where we work together to build this game.

I hope you decide to bring a few others along and into the World at WAR, S!

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I'm already finding the need to take a break from the game.  I wish I could say it was because of the game that I haven't played in several days.  But it's not.  It's because of the people in the actual game.  I had so much enthusiasm but it dried up pretty quickly.  I look at this Platoon idea and think what a joke.  Squads need to go bye-bye too.  There only needs to be two chat rooms in TS3.."Axis" and "Allied".  Get your orders from HC and follow them.  Simple as that.  The problem with squads are bountiful.  There's either never enough on, they have their own agendas, their CO's get you all pumped up then don't log back on for days so you can't recruit new people and they go somewhere else, and most recently, they want to switch sides in the middle of a campaign.  Or more accurately, allow squad members to play on either side before, during, and after a campaign.  So now I either have to join the enemy to play with my squad mates or I have to kill them on the battlefield.  That's unacceptable to me and just plain disappointing.

As I've said before, I PREFER to be a lone wolf in every other game on the planet.  This is the first one where I've actually sought out other people to coordinate with, to communicate with, to conquer with.  And I've hit a brick wall every time.  A squad with two active people is NOT a "squad", sorry.  It's two dudes running around.  A squad (or any group) is ineffective without its leaders.  Even if the leaders aren't very tactically sound, at least the unit functions as a much more well-oiled machine than a group of individuals trying to get stuff done without any direction.

I chose to post this here for a couple of important reasons.  First, I created this thread and my rant is mostly "on topic".  The second reason is because even though I'm super frustrated and may cancel my subscription, I STILL want WW II Online to be successful and to grow.  That's why this isn't a new "condemnation of the game" thread, but instead a disgruntled player's post in a lower traffic area of the forums, on a hardly read thread.

S! to you all.  Keep fighting the good fight.

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Still, selvendar, whatever you will do with your subscription, love reading about your "first experience" with the game. S!

Squad could look small, but many of them have a great history, so the few left either stick to their history, or as in your case give up. Even my own squad had a period where it almost was over, with discussions about the future etc... but it has not always been like that.

 

Around 2012, when this game had a really big crisis, my squad actually tried what you are suggesting in this thread. Or similar: We had a day where 2-3 squads worked together. A flight squad, a tank squad, and us as infantry. As infantry squad we held bridges around Namur, while the tank squad took their time (a VERY long time, lol) to run tanks from a nearby town. Enemy bombers had orders to take the bridges down, but we did what we could with Bofors traps, and engineering teams standing bye to repair. We also tried to report in directions of those enemy bombers, so the flight squad could chase them down. So the idea is possible, and it has been done.

But when numbers go below critical levels you again need to merge groups together. And I have to admit that the "pride" of many squads could cause problems. What you need is a social person that dedicate almost 80% of his/her time to just roaming through channels, never forcing anyone, simply building "good will", and when the time is right pop the question "We would really need you guys helping out on something... bla bla..."

So my advice is to try and find a new squad again. I know how hard that must be when you kind of "saw the light" and possibilities :(

And this time around, ask around, watch them in action, because this time around you know what you want. And most importantly: I have the feeling YOU would be a good recruiter/NCO yourself, so if you find a home, then there is nothing to stop you from recruiting in a big way. (have to admit that I myself have not been recruiting for ages, and in a way, you have to. Or any squad will die)

I hope this thread reminds people that they all are a part of this, and it is up to YOU to walk through TS3 channels, and just say "hi". Or walk up to a green-tag on the field and ask if they want to help out with a mission. The game really shines when a side manages to create big missions where all have the same goal. Hey even being on the other side seeing a colossus mass working their way to your location is so amazing. Or just tuning in on squad coordination channel and see work being done for your side. There is so much on map happening that you do not see...

Hang in there! ^_^

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I just cancelled the subscriptions for my son and myself.  My son is his own man and may resub on his own, but I just don't know what he wants to do at this time.  If you see him in game or on TS3 give him a shout-out.  His handle is Trueshot22 and he's good people.  Personally, I haven't played the game since last Monday.  Maybe it was Sunday, I don't remember.  Every single squad I've been in has wound up being a disappointment in the end.  Mostly because 1 or 2 guys doesn't a squad make.  But the last squad was the last straw for me.

This game doesn't need me anyway.  It's been around for 15 years and might just be around for another 15.  My 2 weeks here were irrelevant.  Good luck and happy hunting to all of you.  I sincerely hope that the game winds up being a huge success in the very near future!

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Forgive me for seemingly passing over your response wockawocka.  I did read your post and I appreciate the ideas and the kind words.  Multiple squads working together towards a common goal sounds glorious and I did have very high hopes when I started this thread.  It's ironic that so many people here complain about the game itself, but my exit had very little to do with the game.  It was mostly the people.  I met some very cool individuals in my short time here, folks who do this game proud.  There's just not enough cohesion.  Like you said, pride is a big issue and selfishness is another.  I've seen it on both sides of the "war"...little groups of people mostly ignoring one another in TS or in-game.

This digital world that the Rats have created is just too big and daunting for most newbies to go it alone.  Even the "starter" squads (which is a pretty decent idea imo) lack cohesiveness.  Sure there might be a lot of people running around, but most of them are new enough to the game where they aren't going to step up and start leading the pack and controlling the action.  But I digress.  The desire to play literally just evaporated in a matter of minutes for me.  It angers me greatly that it happened, but at this time I have no remedy for it.

Edited by selvendar

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