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frantish

Small addition to balance air war and increase RDP participation.

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For many years from 2003 to 2009 I was heavily involved in RDP / Strategic bombing, a rather notorious fella (ask SNIPER62).  
Besides that I was also a Beta tester and worked with the Rats on improving the game by tweaks (the aircraft Bail-Out feature was worked out by me, ask Gopher)

A complain said by many on both sides was the long flight times that only got longer as the front moved to the losing side.  This only added to the frustration of a faction and was a source of many attempts at a remedy.  I formulated my own solution, one of 2 for a better but balanced Strategic bombing system.

I first posted this years ago, 2010 I think, but for several reasons was not worked on.

With the excellent and refreshing leadership of XOOM and others at CRS, I dust this off and present again.

======

There are areas of the map that are rarely ventured by pilots in the game.

Most notably is the area of Zeelands around Hellevitus and Den Haag (the Hague), simply because they are far from airfields, and usually in an area mostly devoid of combat.

 

Proposal:

Placing 2 new airfields in rear areas that provide a base to ressupply (respawn), but not spawn new units.  This will even out airpower but not break the existing setup.

 

By linking those 2 new  Airfield town to a town owned by the opposite side it effectively prevents anyone from placing an airforce of para brigade in that town.

On can land for RTB, resupply, even respawn, aiding in temporary projecting of air power, but not extending it.

 

Example: Give Den Haag an AF, and a depot linked to Ipswich (port town on UK).  One can never place an Axis AF brigade in Den Haag, but the LW will be able to use it support the Kreigemaire from Hellev and Den Haag which are often attacked by EA unopposed, a major imbalance for naval play

 

No Axis advantage, details:

Placing a "RTB AF" in Den Haag does NOT give Axis any unfair advantage.

1.  Air units must still be flown in from other AF's (Gilze for instance)

2.  Den Haag is about 15km distance away from Hellev, and 44km to Vlissengen (same as Vliss to Gilze at 48km!) (*distance measure not game scale)

3.  Factory bombing mission cannot be launched from Den Haag.  For that matter...

 

Den Haag encourages Strat Bombing, but not give axis advantage:

After bombs are dropped and have left the combat zone, most times the trip back can get very boring.  Many players simply despawn bomber then fly home, much to the disgust of anyone who does try and pursue the eBomber.  Reducing the RTB time some will encourage the player(s) to make the flight to a friendly airport.  

So how much is the trip reduced?

Gilze to Whitstable #7 is 136 km

DH to Whitstable #7 is 119 km

17 km shorter, that's it!  

But it does shave 10+ min off the slow He-111, especially if damaged.  10 min is a time in game.

 

Allies receive a AF in trade, at Haguenau

Haguenau is close to the easternmost tip of France, behind the Maginot line, and historically had an operating airfield used by the allies before the Germans captured it.  Because it was behind the Maginot line it was not captured until about the time of the French surrender, so it is historical situation.

 

Haguenau is also far from the German factories.  Brussels to Dusseldorf is 83km (the current closest AF), and Haguenau to Frankfurt is 80km.  Haguenau to the other German factories is 50% farther, so even if it was an active AF, Haguenau is still to far away to be launching point, but it is still a good alternate RTB airfield because 99% of time axis players know the DB-7 is going straight to Brussels.

 

Haguenau is a perfect allied RTB base far to the east.

 

These airfields balance the Strategic War

A major unbalancing issue with the current map design, it is easier for the winning side to strat bomb (RDP).

Why?  Simply because the air bases are closer.  Turn around times are shorter, less chance for interception, and naturally players do not want to fly over an hour to be shot down.

 

Consider: Axis line has moved west, from Reims in south all the way to Antwerp in north, with Brussels also axis and Maubauge contested.  This adds 50% to the distance for the Dambusters to fly their missions, losing potential escort pilots, and using more time.  Meanwhile, even with the He-111 the Axis can rapidly bomb Amines to rubble from Reims.  With Haguenau in the rear, Allies can RTB sooner and form up a new mission in retaliation, maintaining some balance to both sides RDP

Same with Axis forced to take off from Monchen-Gladbach for a very long flight to bomb UK can at least save a lot of time by RTB to Den Haag for a follow-up RDP mission.

Simply have Haguenau linked to Zell to prevent any Allied air brigades from moving in, by the time Allies get Zell, they will be using Hahn and Bitburg instead (or some other rear non-AF town).

Win-Win all around, both sides, for the AF, for the navy, and for CRS

The number of positives strongly outweigh negatives.

 

 

+++++++

Have a picture or two to add to this, tomorrow

Edited by frantish
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I like it Frantish but I would like to see the Rats go with some of the ideas that were in the original 2001 game manual to augment the RDP game. I would like to see the supply tickets become visible in game entities in the form of ships, trains, and truck convoys. It would add a real use for the Navy in game and give the Air Force a whole new mission. Supply could be disrupted at a local level which would be a really cool thing to plan around when launching ops. Love the ideas but would like to see CRS think big in this area of the game. 

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9 hours ago, saronin said:

I like it Frantish but I would like to see the Rats go with some of the ideas that were in the original 2001 game manual to augment the RDP game. I would like to see the supply tickets become visible in game entities in the form of ships, trains, and truck convoys. It would add a real use for the Navy in game and give the Air Force a whole new mission. Supply could be disrupted at a local level which would be a really cool thing to plan around when launching ops. Love the ideas but would like to see CRS think big in this area of the game. 

I would too, however that involves far more coding.

I aim for improvements that involve little changes, could be implemented in an hour.  
biggest bang for effort.

Then go for bigger improvements.

 

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I like these ideas.  Why not just give some additional equipment for any trucks or cargo ships that come from rear areas (a certain distance behind the lines) to a frontline area?  We may not be able to do trains, but trucks and ships are already ingame player vehicles.  Of course, the Rats could also do some tweaks to make RDP bombing more effective.  That way, RDP would be more important and countering it with suppy runs would be as well.  Suddenly, we'd have a lot more to think about than just taking CPs.  :)

 

 

 

-Irish

 

 

Edited by odonovan1

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I like it.

 

Bit more Axis advantage then you let on, specifically paras to help take back Axis naval bases, but pretty minor in the scheme of things, and would make things more interesting for Allied pilots usually locked out of Southern operations when the usual three South fields get overrun early on.

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On 2/24/2017 at 0:24 AM, frantish said:

I would too, however that involves far more coding.

I aim for improvements that involve little changes, could be implemented in an hour.  
biggest bang for effort.

Then go for bigger improvements.

 

I think this is the key, these changes would require a relatively (I assume) small amount of coding to change, yet have a big impact on the game.

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On 2/25/2017 at 3:18 PM, Kilemall said:

I like it.

 

Bit more Axis advantage then you let on, specifically paras to help take back Axis naval bases, but pretty minor in the scheme of things, and would make things more interesting for Allied pilots usually locked out of Southern operations when the usual three South fields get overrun early on.

 

As long as the linking town to Den Haag remains allied, cannot place Paras.

And by the time an army base can be moved in (link to Ipswich or Dover, port town on UK), the game is practically over.

 

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Now because of 

On 2/23/2017 at 6:24 PM, frantish said:

I would too, however that involves far more coding.

I aim for improvements that involve little changes, could be implemented in an hour.  
biggest bang for effort.

Then go for bigger improvements.

 

 

On 2/24/2017 at 9:51 PM, odonovan1 said:

 

I like these ideas.  Why not just give some additional equipment for any trucks or cargo ships that come from rear areas (a certain distance behind the lines) to a frontline area?  We may not be able to do trains, but trucks and ships are already ingame player vehicles.  Of course, the Rats could also do some tweaks to make RDP bombing more effective.  That way, RDP would be more important and countering it with suppy runs would be as well.  Suddenly, we'd have a lot more to think about than just taking CPs.  :)

 

 

 

-Irish

 

 

OK the quotes should be switched around.

But instead of having visual supply ( which we would all love ) why not baby steps and make Harbors and RR stations viable targets for bombers , each port and RR station adds a certain % to the supply line coupled with what towns they connect with . Big Harbors bigger part of the pie just like major RR station hubs, the small RR stations in towns would account for a smaller percentage .

It also would be cool if these installations would be capturable by Paratroopers only to disrupt the supply line and to re-astablish the line it would need to be recapped . It would open all sorts of new game play. 

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I'm cool with that.  We just need the air game to come back (be real guys, its dead), let alone pilots willing to run RDP missions.  

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