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    • Dodger

      Seeking Squad Leaders!   04/09/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

    • GVONPAUL

      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.
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beny

Kamikaze attack on the USS Laffy

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I'm sure at least a few are familiar with the USS Laffy and how it was attacked by about 50 kamikaze aircraft in early 1945. I think it would be cool to re-enact that scenario. We could set up a DD and surround it with Fairmiles, or to be more accurate with the firepower the Laffy carried, maybe load a few Bofors and 25mm AA guns onto a TT and park it next to the DD. I heard that they can be deployed while on board. Then get volunteers to fly a variety of planes, either Axis or Allied (as long as they carry bombs), and see if they can kamikaze into the DD and sink it. In the case ot the USS Laffy, a few Navy Wildcats showed up and shot down some of the kamikaze planes, so maybe a few more players could come in with H81's or an Axis equivalent, depending on which side sets up the ships and boats.

If any are interested, you can find the History Channel's re-enactment on YouTube. Check it out and I'm sure you will agree that it would be an awesome special event. Thanks

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The ship wouldn't stand a chance. It takes as many as three or four 40mm hits to significantly divert a plane from its course. The 25mm has a much lower sustained RPM than the US Navy's late-war Oerlikon 20mm mounts with 60 round magazines, and it takes a large number of 20mm hits to divert a plane from its course. There's nothing in-game like the 5 inch 38 firing proximity fuzed frag. There's no provision for the (multi-part) vessel we'd be simulating to be jinking like crazy at flank speed, while having all its guns manned. And, we fire by eyeball and skill, without the historical predictive sights.

It wouldn't even be a contest.

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