stankyus

King for the Day

32 posts in this topic

If you could do 2 things that would improve gameplay  what would they be?

 

I was thinking that some of the Rivers should be double wide a ways up them to allow for DDs or larger bridges.

More farm towns or small villages outside towns in no mans land.

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1. Redesign the town layouts for better infantry fights.

2. Improve terrain (lots more topography, trenches, tall grass, streams/creeks). The current terrain is huge, but it is flat and bare.

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#1 area capture. No more cp/ab/fb capturing. Would love to see 20-50 infantry and tanks in a large area trying to secure an area. There can be a CP/AB/FB in those areas. Bigger areas to be captured outside of towns and smaller capture areas as you move into towns/cities..

 

#2 new graphics and terrain engine

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1. restrict RPATS and sappers to AB spawns

2. make them start with 0 ammo/satchels, can only get ammo from overstocking, 15s decay.

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32 minutes ago, major0noob said:

1. restrict RPATS and sappers to AB spawns

2. make them start with 0 ammo/satchels, can only get ammo from overstocking, 15s decay.

Rather restrict RPATs to depots... would require depot FMS. By the time your down to ABs there are usually no RPATs avail.  IF restrictions are in order.

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Walls and floors act like they do in the real world, no clipping.

Add more towns and city's to the map, up toward Den Hagg, to help increase Naval play, flesh out  the Netherlands, be great for an operation market garden event.

Edited by brady

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Obviously remove the grease gun.   1.14 KD to mp34 0.66 KD;  hmm.

A few years early, wrong country.....

Edited by delems

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  • get rid of HC
  • fixing the lag
  • make the terrain/ graphics better (meaning thiker  bushes and better cover, no cardboard walls, ... )

sorry that was 3

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2 hours ago, delems said:

Obviously remove the grease gun.   1.14 KD to mp34 0.66 KD;  hmm.

A few years early, wrong country.....

You have great priorities. Keep at it. 

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Not easy to dream of Just 2 things (that i supose arent to be in the pipeline of the 1.36 or Steam, right?)

Uhm:

- Would add squad flags to game (town based supply) with units and supply levels based on previous campaign results, leveled so middle size squads get best gain so there are enough squads, enough flags and inter-squad coordination is promoted, better gaming instead of camping or Rolling or high K/D, with squads earning captured enemy ribbons, negative points for supply earn if damaging friendly units (despite those units are not damaged), pluses if RTB instead of MIA, etc...

This would keep the stratefy level alive and in much more hands with much less damage potential to game flow as today's hc.

- Would put real night. No darker same images, but a true renderization to visibility, with light sources and friendly fire active in the night.

It would be so good to have things promoting the good game instead of win at all cost... :)

 

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13 hours ago, stankyus said:

Rather restrict RPATs to depots... would require depot FMS. By the time your down to ABs there are usually no RPATs avail.  IF restrictions are in order.

the point is to make them nearly always die. so they're used less and only in the correct situation like the ATR's.

instead of the constant griefing AB spawn kills and lone wolfs running 20km/h (they really do move this fast) between FB and town.

 

everyone i tanked with quit due to them, on both sides... now were down to 0-3 pieces of armor per battle (both sides combined), ZOC's are pathetic compared to the 6-12 tanks per battle just 3 years ago.

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16 hours ago, stankyus said:

More farm towns or small villages outside towns in no mans land.

I like that idea.

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18 hours ago, stankyus said:

More farm towns or small villages outside towns in no mans land.

I wonder, since evidently they lack those with the requisite knowledge to build the map with the terrain builder program, could they make a class of permanent PPOs and have a player terrain builder group to flesh out the map a bit. Have a set of buildings and terrain feature PPOs that a select group of players would be allowed to place under guidance and review from the Rats, and that once placed would endure permanently, and possess a damaged state as well.

What I would personally like to see is FMS and PPO tech developed and diversified leading to a game based on player positioned mobile spawns and defensive positions.The current situation where they are changing to town based supply is a bit of a missed opportunity. Much more variety to the fight might be provided if FMS' were allowed to cover empty towns, even several towns away from their brigade. Players could cover gaps in the line even if no HC were on.

 

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#1 - Area capture, get rid of cp's, bring in a grid system, with 50% of outskirts of a town city needing to be secured before possible to capture within the city limits itself, make hills, bridge crossings and strategic topography count an extra % of value than common terrain, thereby securing important hills and or forrests, bridges lets you capture in town faster.

#2 - improve town layouts and bring back CLIMBING and rubble, make all building enterable and multistory aswell with windows (even if they are bare like factory is right now, just make them enterable.

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CLIMBING < now that was fun

More terrain features, IE: more bushes in the forests. More buildings throughout the map. Farms, etc....

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1. Add the Dyle River to the map. It was the most important river in the combat area...important enough that the entire Franco-Belgian defensive scheme was called the Dyle Plan. Somehow CRS didn't get around to including it.

2. Make gameplay realistically about capturing bridges or locations where a pontoon bridge can be built. Towns were mostly irrelevant in 1940, unless they happened to contain bridges. Fort Eben Emael was located where it was, and was so strong and so well equipped with long range artillery, because it dominated a section of the Meuse with several bridges and good capability for building pontoon bridges. In 1940, only bridges mattered. CRS got that wrong, too.

But, both issues could be fixed.

Edited by jwilly

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Do we have to do just two?  :)

 

1) Targets for the air game

Ammo dumps, railyards, AI trains - if destroyed, penalizes the side taking the losses

Missions for trucks - If successful, benefits the side running the missions

 

2) Targets for the naval game

Missions for cargo ships - If successful, benefits the side running the missions

 

 

 

-Irish

 

 

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On 07/04/2017 at 3:26 AM, parasit said:
  • get rid of HC
  • fixing the lag
  • make the terrain/ graphics better (meaning thiker  bushes and better cover, no cardboard walls, ... )

sorry that was 3

I agree!!

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Tone down the rifle sway or at least add something to do it like holding your breath or making it less when crouched or prone.

Make dying mean something like not being able to spawn from the same spot or have a spawn delay from the previous spot you spawned.

 

 

 

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1) Increase the debris and detritus of war, the flotsam and jetsam in the streets that will provide cover, concealment and 'stuff' to create the atmosphere of a busy, intense battle scene. The cover and busier environment would really increase survivability of players, leaving more players aware of being in a war zone before dying 

 

2) Develop the Air War into a meaningful, long distance, high altitude bomber-interceptor-escort meta-game

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On ‎4‎/‎7‎/‎2017 at 1:34 AM, delems said:

Obviously remove the grease gun.   1.14 KD to mp34 0.66 KD;  hmm.

A few years early, wrong country.....

and we should get rid of the laser like lmg even when not deployed.

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Thought of some more.

Make things that appear to be SOLID, make them solid.

Your foot should never stick thru the wall, etc.

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*** and we should get rid of the laser like lmg even when not deployed.

While I slightly agree with the deploy regarding rambo LMG - it is somewhat historical

As for your assertion.. false.

Brit LMG 1.19, French LMG .94,  German LMG 1.19     - seems not to far off, as the german LMG was a superior weapon.

Contrast this to a SMG that didn't exist in 1940 and was not used by the French.......    grease gun KD 1.13,  mp34   0.68

Something obviously amiss here, in addition to your assertion.

Edited by delems

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