• Announcements

    • HEAVY265

      New job posting.   02/23/2019

      The Community Management team is looking for war correspondents to provide news stories or after action reports to be published on our website and our Steam forums.  Player correspondents imbedded with a squad is fine along with reporters overall who might want to produce stories about the campaign, a piece of equipment, a battle or a skirmish - all stories are encouraged and welcome.  If intertested in a volunteer war correspondent position apply at Tman@corneredrats.com
Sign in to follow this  
Followers 0
delems

Factory repair times.

39 posts in this topic

Did these change?

Yesterday around 7 am brit #7 was 78% damaged, today at 7 am ish it was at 0% damage.

Historically they only repaired at 48% per day (2% per hour).

So, it should not have been rebuit... something is funny with factory repair times I think.

Edited by delems
2 people like this

Share this post


Link to post
Share on other sites

Currently takes 24 hours for a single 100% damaged factory to return to 0% damage.  So 9 (or 18) completely destroyed factories still all return to 0% damage in 24hours.  

We can bomb a side to 100% slower...less than a day later they are all back at full capacity.

So all we need are 60+ successful bombloads on factories at once...and then 30+ more running consistently every 12 hours...and we can bring/hold factories between 75-100% damage.

This massive effort of time and manpower will then force the other HC to rotate a single flag or two to compensate and nullify said effort.

And that is why factory bombing is currently broken.  We now ask for factory repair timers to go from 24 hours to completely repair, back to 48 hours.

So its a little easier for both sides to keep a lingering effect of their efforts on the factories. 

2 people like this

Share this post


Link to post
Share on other sites

Well, if that is true, they repair at a 4% per hour rate.  Then a ) that is a change not told to the player base and b )  it is a terrible decision.

When did this change?  Why do they now repair FASTER?

If anything, they need to repair MUCH slower, say 1% per hour.

Sure hope you are wrong on this, if you are right, another completely boneheaded decision by the rats.  Starting to really lose faith in their decision making.

I'm testing it right now will let ya know.

 

Edited by delems
2 people like this

Share this post


Link to post
Share on other sites

My testing shows about 3.6% per hour - much faster than the 2% it use to be.

Though, I can't be sure someone didn't damage the factory more during the intervening test time.

But, it seems correct, as it corroborates both my observations on Brit #7 and your post.

Another fail by rats imo, losing faith rapidly with so many poor decisions from them lately.

 

Edited by delems
1 person likes this

Share this post


Link to post
Share on other sites
4 hours ago, delems said:

My testing shows about 3.6% per hour - much faster than the 2% it use to be.

Though, I can't be sure someone didn't damage the factory more during the intervening test time.

But, it seems correct, as it corroborates both my observations on Brit #7 and your post.

Another fail by rats imo, losing faith rapidly with so many poor decisions from them lately.

They might have done the exact opposite of what I suggested?  

 

I did ask them to change the repair rates in the 1.36 Frozen thread, but I told them to lengthen the repair times and/or lower the repair rates.

 

Do you know how long these rates have been in effect, @forrest?

Share this post


Link to post
Share on other sites

I think its been that way for a number of years now. We had damage graphs on our Dambuster website that kept track of all damage/repair.  

This tech has now been added to the current webmap by Sniper62 and Co.

A number of us have been advocating for increased factory repair timers for many years (just ask Xoom how many times I have brought it up).  Not to break the supply of the opposing side, but to allow a days efforts of bombing and intercepting to linger a bit into the next day to entice more bombing and intercepting.  Its about promoting the Air War (and navy 'snipers' too).

Brigade supply and supply timers can always be adjusted separately from factory repair timers to find any balance needed.

Xoom himself promoted the 15-hour resupply timers as a means to help the Air War.  I advocate and still believe that slowing the rate at which factories repair (not just the rate at which supply comes back), will do more to entice the playerbase to keep logging in and bombing/intercepting from one day to the next.  Whether the resupply timers are 4, 6, 8, 12, whatever.

Edited by forrest
2 people like this

Share this post


Link to post
Share on other sites
6 hours ago, delems said:

Well, if that is true, they repair at a 4% per hour rate.

If anything, they need to repair MUCH slower

Agreed.

Edited by forrest
1 person likes this

Share this post


Link to post
Share on other sites

Getting one (or both) sides to 100% damage shouldn't be a once or twice-a-decade novelty 'event' we occasionally shoot for....knowing that by the next time zone its already back down to 50%.  It should be a daily/weekly goal that both sides are earnestly trying to achieve and build upon.  All while preventing the other side from achieving.  That's an Air War.

2 people like this

Share this post


Link to post
Share on other sites

I know for a fact, as of map 126 (last July) the factories repaired at a rate of 2% per hour. (it took 2 days for a facility to go from 100 to 0)

Then they changed the DD EWS putting the final nail in the navy game for axis. Since then, I have not tracked factories much.  So, the change was somewhere in the last year.

 

While I'm peeved about the DD EWS - (ended my HC and navy days) as I liked to shell factories, there is one thing we must remember.

The RDP game is heavily slanted in allied favor.  So, while I'm a big advocate for making RDP count - we have to be very very careful. as the 2 to 1 advantage allies have in this area can easily become an unsurpassable obstacle for axis to overcome.

 

As to rats changing parameters and not informing the player base - well, that is saddening.

 

Edited by delems
1 person likes this

Share this post


Link to post
Share on other sites
2 hours ago, delems said:

I know for a fact, as of map 126 (last July) the factories repaired at a rate of 2% per hour. (it took 2 days for a facility to go from 100 to 0).

Interesting.  It never showed up in our data.  Maybe I was away that map?  *shrug*

1 person likes this

Share this post


Link to post
Share on other sites
3 hours ago, delems said:

The RDP game is heavily slanted in allied favor.  

 

We can respectively agree to disagree on that one.  The 'we have to bomb 200% more factories' argument takes a partial-truth approach. There is a greater and more complete truth:  it also takes 250% more DB7s to destroy Axis factories than 111s destroying Allied factories.  

From extensive research on both sides, I am a firm believer that each side has advantages and disadvantages in regards to their speed/loadout/etc.  As Axis, I've always loved just focusing on one country's factories alone, where it only takes 18 loads of 111s to virtually wipe out either France or England.  Thats a single bomber brigade in supply.  This can (and has) been done in a single raid (under one hour).  GHC then knows exactly what to do:  chase that country's brigades across the map with AOs, knowing you have supply advantage at every point.

The Allies need 50+ DB7 loads on Axis factories to destroy.  That's *all* DB7s brigades on map.  Many more people needed (who are no longer defending CPs), flying more missions, and taking *much* longer overall.  All the while, the factories are repairing as you fly again and again chasing the repair timers.

Add in 111s in all Axis bomber brigades, and DB7s in only half Allied brigades...and Axis have a huge supply advantage in factory bombing.  If they wanted, they could literally suicide 111s all day by only making one-way trips...and do it much faster than DB7s could drop and then RTB.  If DB7s tried suiciding extensively, they would run out of supply before Allieds could match the Axis in bombing.

We have proven this Axis advantage time and again in the game's past.  In fact, once factory timers are slowed I have already promised to go Axis again for a number of campaigns to lead flights and prove this very point again.  I look forward to flying with you.

 

Edited by forrest
1 person likes this

Share this post


Link to post
Share on other sites
20 minutes ago, forrest said:

 

We have proven this Axis advantage time and again in the game's past.  In fact, once factory timers are slowed I have already promised to go Axis again for a number of campaigns to lead flights and prove this very point again.  I look forward to flying with you.

 

I rather we go on the honor system and keep you allied. Lol

1 person likes this

Share this post


Link to post
Share on other sites
8 minutes ago, blkhwk8 said:

I rather we go on the honor system and keep you allied. Lol

:^)

Share this post


Link to post
Share on other sites

RDP times have not changed at all.   If we do make any changes to them WE WILL INFORM the players.

1 person likes this

Share this post


Link to post
Share on other sites
4 minutes ago, OHM said:

RDP times have not changed at all.   If we do make any changes to them WE WILL INFORM the players.

Thank you!  *highfive*

Delems has promised to wear a pink dress when you do slow down those factory repair timers.  Looking forward to both.  :^)

Share this post


Link to post
Share on other sites

*** We have proven this Axis advantage time and again in the game's past.

Flat out wrong. There is a whole post on this I think in the harbor forums.  On average, it takes either side around an hour to destroy 1 facility (axis 1 flight, allies 2).

It is actually one of the most amazing balances in the game. BUT, axis has to bomb 18 of them, allies only 9.

Each side in around 9 hours can destroy 9 facilities, problem is axis is then at 100% damage, allies 50% (theoretically as supply distribution is not 50/50).  But we'll keep it simple.

I'll try and find the post and put the URL in here.

 

*** RDP times have not changed at all.   If we do make any changes to them WE WILL INFORM the players.

Posts like this is what makes me more and more completely discredit the company and anything they say.

 Truly, you rats don't even know what you're talking about at times... Like not knowing frontline timers went to 30 minutes, just what - 6 days ago?

I specifically stated, factory repair times.  I know what I know, for a fact.  And it's a fact in July of 16 the factories repaired at 2% per hour.

I will run another test on factory repair times, to confirm my 3 observations already.

 

Do you really think I just make this stuff up?  And make these claims?  Good GRACIOUS, give me more credit than that.  I wouldn't post there is a change in something unless there was.

 

(PS and RDP timers have changed, over the last few months they've gone from 18, to 15 and now 10 hours)

(PS2 and if the company is so on top of things, how come brit navy flags still have more rifles than both french and german? -- mind you, pointed out over 2 months ago)

 

Edited by delems

Share this post


Link to post
Share on other sites
9 minutes ago, delems said:

 

(PS2 and if the company is so on top of things, how come brit navy flags still have more rifles than both french and german?)

 

Should check agian

Share this post


Link to post
Share on other sites

We have not touched Factory repair times ....that has not even come up in discussion with any rats in a long time. 

Share this post


Link to post
Share on other sites

Hmm, nice save.

Either you fixed the rifles in the last 48 hours... or you fixed them in the 10 minutes after reading the post.

Either way - good job.

Edited by delems

Share this post


Link to post
Share on other sites

*** We have not touched Factory repair times ....that has not even come up in discussion with any rats in a long time. 

All I know, is there is no doubt the factories repaired at 2% per hour in July of 16 - I was running many DD missions to England and tracking it.

And now, the factories seem to repair around 3.6% per hour.

Maybe you or a rat didn't change them, but they are different.

Share this post


Link to post
Share on other sites
3 hours ago, OHM said:

We have not touched Factory repair times ....that has not even come up in discussion with any rats in a long time. 

Let's bring it up in discussion please.  :^)

Axis and Allies alike favor slowing factory repair timers from current 4%/hr to 2%/hr.  It's really one of the few things both sides really agree on.  

1 person likes this

Share this post


Link to post
Share on other sites
6 hours ago, delems said:

*** We have proven this Axis advantage time and again in the game's past.

Flat out wrong.

Again, respectfully disagree. You are getting confused with the math between 9 and 18 factories.  

The math:  18 111s brings one Allied country down (all 9 of its factories).  36 111s total brings *both* Allied countries down (all 18 factories).  It takes 50 Db7s total to do the same to Axis' 9 factories as it takes 36 111s to bring down all 18 of Allied factories. 

From there, the Axis advantage is three-fold:

1:  Loadout/Supply.  Twice as many 111s on map as DB7s.  They can be suicided in one-way trips on a large scale with no major loss in supply (less to suicide because of larger payload, on top of more supply with more brigades). Allies cannot suicide smaller-payload DB7s on a large-scale  to match 111s.  They run out too quickly with half the supply...leaving Havocs and Blens to finish the work at half again the damage of the DB7.  And a map with zero DB7s for CAS.  DB7s must be RTB'ed.  They are treasured like Tigers and Matties. Just not enough of them on map.

2:  Time.  111s can do one-way flights to Allied factories *faster* than DB7s can be RTB'ed.  Since DB7s cannot be suicided on a large scale, they must RTB. Yes, DB7s are faster in the Air...yet total flight time is *less* for 111s since it only needs to fly one-way.

3) Split Countries:  Axis have option of focusing bombs on a single country and chasing that country's flags around map.  It also limits where AHC can place AO.  They can't attack continuously with the country that is bombed because of resupply disadvantage.  Also gives GHC the option to stretch their supply at a given area where they have resupply advantage, and utilize an extra brigade elsewhere into the front.

Again, each side has their advantages.  DB7s about 60kph faster and therefore less reaction time for Axis interceptors to respond. Yet Axis has some darn good advantages too.  Its not as you say:  "takes same time to bomb a single factory...but Axis have to bomb twice as many."  Its actually, "it takes roughly the same time for Axis to destroy 18 Allied factories as it takes Allies to destroy 9 Axis factories...if everyone RTBs."

Start from there.  Then start adding in the 111s advantages listed above. And you will begin to see a greater truth.  

 

Edited by forrest
1 person likes this

Share this post


Link to post
Share on other sites

last time i tried to intercept DB-7 he took all my ammo in each engine. they also turn and burn 09's down to the deck: we see it in game all the time on the ground.

compared to 111's which have been a rare sight in my 4 years. they're always at full supply to cause they're soo easy to kill.

 

can give axis intermission level supply of 111's and there'll be no difference, the 111 is not fun to play with.

Edited by major0noob

Share this post


Link to post
Share on other sites

Fly em with me.  Ill show you fun. Few things better in this game then formation-flying 18+ 111s with escorts on a single raid that wipes out all French or British factories at once.  Allies don't know what hit em until its done. We even RTB so everyone gets some fun on the way back (including escorts/interceptors).

The next best thing:  right after RTB, take those same 18 111s and formation fly over the hot AO and level the entire town...completely.

Edited by forrest
1 person likes this

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.