• Announcements

    • HEAVY265

      Attention Soldiers Operation Fury Needs you!   02/20/2020

      Attention All Soldiers, Operation Fury needs you.  You need to choose a side and sign up.  
      For more intel on Operation Fury Please click HERE Please go to Special Event Forum (here), And sign up for allied or axis.
      This will be a CRS Lead event on both sides.  Xoom will be heading up the axis side and Heavy265 will be heading up the Allied side. This will be for bragging rights.
      Why are we asking players to sign up you ask. We are trying for a role play experience.   We want this to be a true realistic event.  
      So get up and sign up and let's make this the best event ever!!!!!!!!!!
      Give me your war cry, grrrrrrrrrrrrr
      Heavy265 **out**
panzerlowe

Multicrew

19 posts in this topic

Can i have more then 1 friend in my tank, if tank can fit more then 2 people ?  

 

Edited by panzerlowe

Share this post


Link to post
Share on other sites

Currently multicrewing a vehicle is with one other person. Polycrewing is a discussed plan for the future atm.

1 person likes this

Share this post


Link to post
Share on other sites

Are there other wii games that allow more than 2 players to operate in a vehicle? If so, which?

S!

 

Share this post


Link to post
Share on other sites
28 minutes ago, Elfin said:

Are there other wii games that allow more than 2 players to operate in a vehicle? If so, which?

S!

 

Only 2 i can think of was bf1942, and warbirds i think you could get 3 people in your bomber crew

Share this post


Link to post
Share on other sites

What about allowing people to join a crew mid mission. Ie a pilot takes off and at some point on his way target another player is able to join him as his tailgunner? 

Share this post


Link to post
Share on other sites
On 3/23/2018 at 10:57 PM, black5 said:

As an actual tank crewman... I would love to get a full crew into a wwii online tank!! 

Who in their right mind would want to crew a tank to be a loader in a video game? LOL

2 people like this

Share this post


Link to post
Share on other sites
On 3/23/2018 at 10:57 PM, black5 said:

As an actual tank crewman... I would love to get a full crew into a wwii online tank!! 

I think the game has the vehicle crew system down perfectly. One man can crew a tank, but not in a do-it-all fashion like the Battlefield games for instance. The tank still acts as several different individuals which must be used separately though the system allows for continuous movement while outside of the seat (driver continues driving forward, turret continues turning, etc if chosen)

No other sim provides this level of freedom to the player while maintaining an aspect of realism. Other sims just force tanks/AFVs to be used by no less than two people which always leaves someone doing the very exciting work of only driving the vehicle/maybe using a bow MG.

Share this post


Link to post
Share on other sites

Bombers need polycrewing. Naval vessels need polycrewing. Tanks can be modeled just fine with "multi" crewing, i.e. two players. That functionality needs to be reworked though so that player 1 and player 2 are sensibly allocated according to a specific vehicle's layout, following the general guideline that no player is given nothing to do but drive if it's position-sensible to divide roles another way.

For a "classic" tank, player 1 should be Commander / Driver, and player 2 should be Main Gunner  with turret control. On vehicles that have a specific Loader top hatch, the Loader should have "up" ability and binoculars when main gun loading is not occurring. There should be a time delay for the Loader to switch stations. For vehicles like a properly modeled later war StuG, the Loader would operate a top mounted MG. On other tanks, the Commander would operate the top mounted MG.

For the French "B" tank, player 1 is Commander and automatically the turret Gunner, with ability to be "up" via the rear turret hatch. Player 2 is Driver and hull Gunner, with no ability to be "up". There should be a delay for the Commander to switch modes.

For some of the two-man tanks, for realism the roles inherently must be split hull-position <--> turret-position, even though this leaves one player with no gun role.

All tanks and ACs need reworking. The PzKpfW 38(t) particularly needs to have its goofy turret rotation linkage fixed.

Quote

Other sims just force tanks/AFVs to be used by no less than two people which always leaves someone doing the very exciting work of only driving the vehicle/maybe using a bow MG.

A key marketing consideration is that two single-manned tanks are likely to be more lethal in many circumstances than the more realistic situation of one dual-manned tank. That works against dual-manning, even though dual-manning is an excellent way to introduct newbies to the vehicle-operations part of the game.  My marketing view is that single-crewing of AFVs should entail significant position-switch time delays, as if a partial crew in the tank was having to physically move between positions.

Edited by jwilly
1 person likes this

Share this post


Link to post
Share on other sites
1 hour ago, jwilly said:

Bombers need polycrewing. Naval vessels need polycrewing. Tanks can be modeled just fine with "multi" crewing, i.e. two players. That functionality needs to be reworked though so that player 1 and player 2 are sensibly allocated according to a specific vehicle's layout, following the general guideline that no player is given nothing to do but drive if it's position-sensible to divide roles another way.

For a "classic" tank, player 1 should be Commander / Driver, and player 2 should be Main Gunner  with turret control. On vehicles that have a specific Loader top hatch, the Loader should have "up" ability and binoculars when main gun loading is not occurring. There should be a time delay for the Loader to switch stations. For vehicles like a properly modeled later war StuG, the Loader would operate a top mounted MG. On other tanks, the Commander would operate the top mounted MG.

For the French "B" tank, player 1 is Commander and automatically the turret Gunner, with ability to be "up" via the rear turret hatch. Player 2 is Driver and hull Gunner, with no ability to be "up". There should be a delay for the Commander to switch modes.

For some of the two-man tanks, for realism the roles inherently must be split hull-position <--> turret-position, even though this leaves one player with no gun role.

All tanks and ACs need reworking. The PzKpfW 38(t) particularly needs to have its goofy turret rotation linkage fixed.

A key marketing consideration is that two single-manned tanks are likely to be more lethal in many circumstances than the more realistic situation of one dual-manned tank. That works against dual-manning, even though dual-manning is an excellent way to introduct newbies to the vehicle-operations part of the game.  My marketing view is that single-crewing of AFVs should entail significant position-switch time delays, as if a partial crew in the tank was having to physically move between positions.

My thoughts on the matter as well jwilly. 

1 person likes this

Share this post


Link to post
Share on other sites
On 29/06/2018 at 2:47 AM, redst0rm said:

What about allowing people to join a crew mid mission. Ie a pilot takes off and at some point on his way target another player is able to join him as his tailgunner? 

THIS, THIS, THIS, THIS, THIS.

The game NEED this it would greatly improve the game:

It would help new players, because they would join tanks and be able to learn tank tatics and how to control tanks.

It would also allow players to start closer to battle at an realistic way (no soldier or vehicle is magically spawning near battle) and would help all players and specially those new players that can't handle long distances yet.

It would also solve chicken and eggs problem where people dont multicrew because usually no player is multicrewing and people dont create multicrews because usually there is no one waiting for multicrew with someone.

It would even help developers by increasing new players retention (because of the two things I said before) and with it increasing revenue.

 

This is ONE OF THE MOST IMPORTANT THINGS at my opinion, I would be ok with developers stopping to work at almost eveyrthing else (excluding servers, bugfixes, site, forum.... obviously) to work at this until they finish it. PS: Even if polycrew comes only at a later date.

Share this post


Link to post
Share on other sites

 

There would also have to be a flag set on the vehicle, to show it had already been multi-crewed and not allow any further joining.  Otherwise, a dead second crewmember could just despawn and spawn back in to the then single-crewed tank or aircraft, or a third player could spawn in to take the second's place when he died.

 

 

 

-Irish

 

 

1 person likes this

Share this post


Link to post
Share on other sites

This would be epic for wwiiol (using tank commander to command other crew) like in real life

 

Edited by knucks

Share this post


Link to post
Share on other sites

On that same token dead crew positions should be able to have the place taken by ones that are alive, so in the case a gunner is killed commander can take his place, or the MG gunner into the driver seat. Losing 1 crewman shouldn't mean force surrender, same with losing a track there should be a some kind of repair support roles.

Share this post


Link to post
Share on other sites

With rear supply interdiction, tracked bombs, and more development of bombers as an integral parts of the game, we really need to start looking at ways to develop Polycrewing so that weapons platforms can perform to their maximum abilities. It's very frustrating to invest time into using these weapons only to be killed because you can't jump from position to position fast enough. Very few can pull this off successfully. The ability to develop camaraderie among platform crews will pay off handsomely with additional subscriptions. 

Share this post


Link to post
Share on other sites

Yup polycrew is a must, but more important is being able to spawn into a position in a vehicle that is already in the ganevworld. 

Would be great for bombers, but absolute necessity for naval gameplay.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.