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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Map Primer - Flag Mechanics - High Command Action


cosian
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The linked document will introduce new players to some operational and strategic level of the game.  How do the flags work on the map?  What about supply?  And how do the Axis and Allied High Commands assess the map to determine where to attack, what to defend, and how to position their flags/supply.

Basic Map, Supply, and Flag Movement Mechanics

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"There are two timers. A 15-minute timer for frontline moves and a one-hour timer for backline moves."

-- the other way around

 

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Thanks guys!  I will update the doc for the move timers.  Good catch GSC!

 

** updated **

Edited by cosian
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