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malvinas

[SUGGESTION] Some units & ideas vol.1

2 posts in this topic

 godblesseu here.

Some stuff I would like to suggest...

 

Scientist unit (Needs level 6, free account)

In factory towns, players can select the "Scientist" unit and help progress tiers fast. Every 10 minutes it will be given a combination of keys that need to be executed by an unit. The more scientists take part in such, the faster the tier progression will go.

Equipment: Pistol, Knife.


Mission leader unit (Needs level 9 w/ membership) / [RESERVE] Mission leader unit (needs level 11)

(normal) This unit is capable of wearing strong equipment, and can hold itself out pretty well. Has green smoke which can help call in for air support, automaticly stabilizes heavy artillery AI to it's position. It's also capable to mark enemies on sight! Requires to be mission leader in order to use it, and can only combine from a spotter of it's own mission.

(reserve) Same as above, but with half less ammo for the job.

Main equipment: SMG, pistol, knife, 8x green smoke grenades, 4x smoke grenades, 2 fragmentation grenades.

 

Mission operative unit (Needs level 2 w/ membership) / [RESERVE] Mission soldier unit (Needs level 6)

(normal) Loyal to the officer in command, this unit can carry a powerful SMG, and is able to resupply itself and the squad leader several times so the Squad leader can call several AI Artillery strikes.

(reserve) Same as above, but carries less ammo boxes and less ammo on its SMG.

 

Spotter unit (Needs level 4 w/ membership) / [RESERVE] Spotter unit (Needs level 7)

(normal) This unit is able to automaticly tell where the armor is from its current position, every once in a while, in a certain radious. It's also capable of telling how much resources is left in an enemy facility. If combined with a squad leader of it's mission, allows the mission leader to call in an AI artillery strike by using its binoculars.

(reserve) Same as above, but with weaker gear.

 

Heavy MG unit / MG ammo carrier unit (needs level 6 / 3 )

This unit can deploy a strong Machinegun with plenty of ammo to use, which can be deployed. It requires an MG ammo carrier unit nearby in order to shoot and operate it. The kills and XP are shared for both.

Axis: MG-42 / Allied: 50.cal (or 30.cal can't remember the MG)

Up to 5 reloads, can have more if MG ammo carrier is refuelled.

 

Batallion commander (Needs level 14 (0-1) w/ membership)

This unique unit can call in a daily AI Airstrike which consist of 20 AI Heavy bombers flying in formation, which devastates an entire area, in any corner of the map. As long as it's aiming at it. (CAN'T TARGET FACTORY TOWNS)

It can also do the same things as the  Mission leader (such as calling AI Artillery barrages).

HC only.

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Here is some other stuff i'm going to suggest aswell...

AI Artillery units

These AI can shoot powerful barrages every 3 minutes, when a mission leader unit calls it either trough green smoke or binoculars (if Spotter unit is nearby). These units can be easily destroyed, and are hard to be repaired.

Requests are queued in order.

If spotter provides, he also gets the same kills as the Squad leader who requested it.

 

Destruction of terrain

Trees and bushes can be destroyed with explosives (Satchel, grenades, HE shots).

 

Spawn protection

Invisible for 3 seconds when spawned (can't aim or shoot 2 seconds after it's gone).

Ammo boxes in para-planes

The same could send several ammo boxes on its run, which falls from a parachoute.

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What do you guys think? Would it be helpful? Got anything else to suggest?

Post below!

IN-GAME NAME - godblesseu

Edited by malvinas
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