victorys

Tier Progression

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Has tier progression ever been tied to a percentage of the map captured ? I was trying to think of a fair way that we could regularly see some of the later tier kit. Does this even sound feasable? Having it based on game time doesnt seem to help historical accuracy much either as the maps are almost always going to be to fast or slow. 

Edited by victorys
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Not sure If I would want to get to a T3 only when one side is down too the last 1/3rd of the map and their heals are on the doorstep of their factories just so we could see T3 gear... Then there is the possibility of hitting T-1 in the first few hours of the Map.. IE the trigger could be the Metz cut off... that is a big chunk of the opening map.

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Different tiers are perceived as more or less "fun" to players, and so as tiers change, so does relative population. Consequently, considerable efforts are made to move the map as far as possible, as quickly as possible, to try and forestall the enemy gaining a territorial advantage when these tiers come in. It would be wrong, therefore, to ensure that tiers arrive at "map triggers" irrespective of RDP. Quite apart from anything else, it might make the situation actually worse, as players would see no need to log-in during tiers where they're on the back foot, so to speak.

If you want to play late tier kit, the solution lies in your own hands: fight as hard as possible in early and mid-tiers, to slow the loss of ground (or advance towards the enemies factories!).

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