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vasduten1

Switch to UR4

176 posts in this topic

15 minutes ago, vasduten1 said:

They don't know how to change the renderer.

And you know that to be fact?

There is a big difference between not knowing how, and choosing the right time and right way to go about it, which may not be right now.

The game currently uses Unity 1.5 (think 1.5?, it was updated, forget what it was versioned)
It was custom made, in house, by hand, because there wasn't anything available that would work in all aspects of the game that were needed.
There is probably nothing really that says unity could not be rewritten in an updated improved Unity 2.0
May even make more sense because it was designed to hook into the game, who knows.

Does not change the fact that
Can my art guys help me write a new 3d renderer? Nope
Can my host coder help me? Probably only in very limited fashion
Can my vehicle mechanics and physics person?  Yea doubtful, vehicles are special things
Can my tester / q&a guys?  yea probably not.
Ok so while my render engine specialist guy looks at what the right way to go is, or maybe even works on the right way, do i have the other guys just sit?
Probably not, the players wont like getting nothing for that long a period no matter what i tell them i am working on.
Guess i better keep moving forward on that front then and get them new units, and fix long standing issues, etc.
I can always reuse that work later.

 

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8 minutes ago, saronin said:

I think towns can be procedurally generated too now. 

Doubtful

I mean in just a 3d sense? sure perhaps.
Can not say as for how accurate they may look, would dinant look like dinant?  Be a bummer if they were super generic, but our towns are alive so to speak
Living code of some sort that talks to the magical strat layer and does things with supply and spawning, and controls FB's and such and interacts with us.
No idea how it works, but they have talked roughly about how they work over the years, someone has to go in and assemble all the workings by hand.
Doesnt seem you could easily generate that?

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56 minutes ago, merlin51 said:

Doubtful

I mean in just a 3d sense? sure perhaps.
Can not say as for how accurate they may look, would dinant look like dinant?  Be a bummer if they were super generic, but our towns are alive so to speak
Living code of some sort that talks to the magical strat layer and does things with supply and spawning, and controls FB's and such and interacts with us.
No idea how it works, but they have talked roughly about how they work over the years, someone has to go in and assemble all the workings by hand.
Doesnt seem you could easily generate that?

Put towns in their proper spots. Rearrange them later. 

Edited by saronin

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9 hours ago, vasduten1 said:

I've been playing a lot of PUBG lately, and coming back to WWIIOL is like a shock, every time.

My 13 year old son and his little friends love this game. He plays it all day. 

 

59 minutes ago, vasduten1 said:

It's still $179.88 a year, and no amount of Merlin51 ranting is going to change that.

Guys, that's a lot of money to ask for a game that may be the only one that does what it does but does so very poorly.

Thats why you keep coming back...Probably not what you want to hear, but it sounds like you need to take a break...

Volunteers are busting their @sses behind the scenes..

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17 minutes ago, Pittpete said:

Thats why you keep coming back...Probably not what you want to hear, but it sounds like you need to take a break...

Everyone needs a break from the game every once and awhile. Lord knows how many breaks I've taken since Campaign 16. 

I like to go and play other games, like PUBG, Day of Infamy, and Rising Storm 2. But as @Pittpete said something always brings us back here because this game is like no other.

Waiting is a game some of us have been playing for a long time. A new engine would be sweet, but acting like an armchair dev isn't gonna get it here quicker. 

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12 hours ago, bmw2 said:

Everyone needs a break from the game every once and awhile. Lord knows how many breaks I've taken since Campaign 16. 

I like to go and play other games, like PUBG, Day of Infamy, and Rising Storm 2. But as @Pittpete said something always brings us back here because this game is like no other.

Waiting is a game some of us have been playing for a long time. A new engine would be sweet, but acting like an armchair dev isn't gonna get it here quicker. 

I'm just exploring options, albeit from an uninformed perspective.

 

Also, after having played so many other FPS games over the years, and paid so much to stay with WWIIOL it's getting old as heck.

 

I stayed on board for the past year because HE/KE audits were coming... and scotsman/hatch were making it happen.

 

Then, Steam.

Then, SPAA with bad HE and vehicle audio that can be heard a mile away as usual.

 

Then... XMas present satchels and pretty nades over a BLANK landscape where the texture was simply removed?

It was like being punched in the gut.

 

I committed to keep paying a sub because audits were inbound that would fix the "randomizer" (tm) muzzle attachments on all the infantry and ATGs, and high explosives that only gave off a slim fraction of what they should, but alas...

it'll probably be another year of promises and bad gameplay on a boring background of rock hard terrain without cover, with "hedgerows" that don't stop or even slow a sprinting infantryman, HE rounds that harmlessly poof off of plane canopies and do NO damage to an EI standing where the explosion went off... rounds that hit on one person's screen and show up as landing 40M short on everyone else's, and too many glitches and bugs to list that people are forced to game in order to play effectively in this game.

 

I'm aware that this is the only game that does what it does, but it does it rather poorly and costs a LOT to play.

 

A break? Maybe you're right. 

Maybe I should put that $179.88 into some ice fishing gear, next year's hunting and fishing licenses and other recreational activities. 

At least then I won't be sitting at the helm of an 88MM ATG that has a 10M group at 1000M.

Not even Merlin51fanboy can sit here and say with a straight face that this was the historical accuracy of those guns.

 

He defends the status quo more than Nancy Pelosi or Bob Dole ever could.

 

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A break is always nice, myself I go sometimes a few weeks without ,

A graphics update would be nice , but what I also have noticed with the new games like COD and Overwatch that the game play is so fast that you miss all the beauty the developers put into the game . Yes it's pleasing to the eye but the overall feel it still meh cause you are to busy running and dodeging so you don't die. That is just my opinion in the multiplayer version of these games.

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It's not just the graphics. 

It's the crummy performance of weapons in this game, the tired old low-res buildings, the poor damage models, idiotic infantry movement, where you can't even step over a frigging LOG or broken wall...

 

It's a joke, and one that costs $179.88/yr to be the butt of.

Edited by vasduten1

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15 hours ago, Pittpete said:

My 13 year old son and his little friends love this game. He plays it all day. 

 

Thats why you keep coming back...Probably not what you want to hear, but it sounds like you need to take a break...

Volunteers are busting their @sses behind the scenes..

That may be changing. CRS cannot forever hang their hat on the map size and combined arms gameplay. Other games have maps that are reaching large scales. It won’t be long before they have a direct competitor. It might even be Q2 of 2018. ;)

Edited by saronin

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Wow, area capture, a map that is won or lost in stages and in assaults and it's on UR4.

 

Sat photo maps, realistic weapons performance... I think this looks and feels GOOD.

Currently tanks and infantry, but planes are coming sooner than CRS will have an HE/KE audit implemented.

 

There's a command aspect of HLL also... directing observation posts, garrisons and the like.

It's got almost ALL of what WWIIOL offers, but in 4kmX4km sized fights at a time.

Still a campaign.

 

Still an ongoing battle sim and though you can't fly the whole map, why the hell would anyone WANT to?

To go drop bombs on a factory 20,000km away?

 

Come on.

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56 minutes ago, vasduten1 said:

Wow, area capture, a map that is won or lost in stages and in assaults and it's on UR4.

 

Sat photo maps, realistic weapons performance... I think this looks and feels GOOD.

Currently tanks and infantry, but planes are coming sooner than CRS will have an HE/KE audit implemented.

 

There's a command aspect of HLL also... directing observation posts, garrisons and the like.

It's got almost ALL of what WWIIOL offers, but in 4kmX4km sized fights at a time.

Still a campaign.

 

Still an ongoing battle sim and though you can't fly the whole map, why the hell would anyone WANT to?

To go drop bombs on a factory 20,000km away?

 

Come on.

Oh no you di' int.

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52 minutes ago, saronin said:

Oh no you di' int.

I did.

I'm gonna stop posting in here for a while and take a break from WWIIOL.

I'll be looking forward to hearing news of the HE/KE audit being implemented, and then I'll check it out as FTP maybe.

I gave it a year, now I'm gonna lay off for a bit.

 

It's like being a Cleveland Browns fan.

Maybe next year, right?

 

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3 hours ago, saronin said:

Other games have maps that are reaching large scales. It won’t be long before they have a direct competitor. It might even be Q2 of 2018. ;)

If those are large, then WWIIOL is galactic considering that you can supposedly feed in the sat elevation data for say Italy and POOF the ground will appear in the game
no building or roads etc id guess.
You can not do that in any of those.
I mean you can, if you make another level, and load another level.

It will be forever before there is a direct competitor
No one wants to be one. you think CRS is the only group that even looked at the concept over the last 25 years? Hell no they aren't
They just happen to be the only people that were nuts enough not to say hell no F that, we can do this way easier for more profit and more popularity.

 

2 hours ago, vasduten1 said:

you can't fly the whole map, why the hell would anyone WANT to?

I do

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1 minute ago, merlin51 said:

If those are large, then WWIIOL is galactic considering that you can supposedly feed in the sat elevation data for say Italy and POOF the ground will appear in the game
no building or roads etc id guess.
You can not do that in any of those.
I mean you can, if you make another level, and load another level.

It will be forever before there is a direct competitor
No one wants to be one. you think CRS is the only group that even looked at the concept over the last 25 years? Hell no they aren't
They just happen to be the only people that were nuts enough not to say hell no F that, we can do this way easier for more profit and more popularity.

 

I do

Sorry Merlin.  The maps are large enough and the game play is really starting to eclipse WWII Online.  Modernization is necessary to keep the beast alive.  And soon.

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Hell Let Loose is going to be a great game once it hits the ground. I'm definitely looking forward to checking it out.

There's also this... https://enlisted.net/ 

Produced by some of the team that did War Thunder....which isn't a favorite of mine. BUT the point is that YES....WWIIONLINE is going to have some big competitors very soon. These games aren't WWIIONLINE but they are coming close in some areas and are even going to surpass it in others. 

16 minutes ago, saronin said:

Modernization is necessary to keep the beast alive.  And soon.

This is an understatement. 

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41 minutes ago, merlin51 said:

If those are large, then WWIIOL is galactic considering that you can supposedly feed in the sat elevation data for say Italy and POOF the ground will appear in the game
no building or roads etc id guess.
You can not do that in any of those.
I mean you can, if you make another level, and load another level.

It will be forever before there is a direct competitor
No one wants to be one. you think CRS is the only group that even looked at the concept over the last 25 years? Hell no they aren't
They just happen to be the only people that were nuts enough not to say hell no F that, we can do this way easier for more profit and more popularity.  Except... it's not profitable or popular enough so they have to ask for a recurring sub. A galactic map doesn't make a fun game just on merit alone. It has to be an immersive and fun experience when you frigging play it. 

 

I do That's nice. Have fun flying around in the training server or offline by yourself soon (tm)

23335.gif

Edited by vasduten1

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It's an MMO, MMO's have recurring costs and require recurring income in some fashion or another.
There is no such thing as a free MMO, Somebody is paying for it, if you are paying 0, you are riding on someone else's coat tails, but someone is paying.

Why would i fly offline when there are people on the live server to chase after me and stuff?
And i definitely dont enjoy taking off from only 3km off the front lines, too vultchy

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4 minutes ago, merlin51 said:

It's an MMO, MMO's have recurring costs and require recurring income in some fashion or another.
There is no such thing as a free MMO, Somebody is paying for it, if you are paying 0, you are riding on someone else's coat tails, but someone is paying.

Why would i fly offline when there are people on the live server to chase after me and stuff?
And i definitely dont enjoy taking off from only 3km off the front lines, too vultchy

Wow, such high moral ground. So many to see in one short post! Let's see, there is the "you don't get somethin' for nothin', kid." and the classic "I'm much too conscientious to use altitude as a tool against MINE opponents!"

Imagine... using an energy advantage in your favor while engaged in air to air combat!!! Seriously, man. Get a grip. 

 

You missed the whole point though.

 

You will be here defending the game's status quo until it's just YOU, ALONE, Flying around the training server by yourself.

 

 

 

 

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24 minutes ago, merlin51 said:

It's an MMO, MMO's have recurring costs and require recurring income in some fashion or another.
There is no such thing as a free MMO, Somebody is paying for it, if you are paying 0, you are riding on someone else's coat tails, but someone is paying.

Why would i fly offline when there are people on the live server to chase after me and stuff?
And i definitely dont enjoy taking off from only 3km off the front lines, too vultchy

PUBG has sold 30 million copies at 30 dollars a pop.  They seem to have some money for future development and future games after that one.  There are no tanks, no planes, no combined arms, and a large but not WWII sized map.  What did it do right that WWII Online is currently doing wrong?

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It's not just porting the game over to U4, or rewriting some of it.  I can just imagine the whining when people have to have a top of the line gaming computer to play the game because the poly count on everything is so high the battles in town make your graphics card commit suicide.  No matter what you may say, at least the game is playable for the vast majority of folks.  And, if you're only in it for the graphics, you're doing it wrong.

 

I had an OLD friend, from the text-based MU*s (MUSHes, MUSEs, MUXes) of about 25 years ago, download the game and play for the first time, the other day.  He was almost shaking when he logged off.  He said everything going on around him, planes strafing, and the whole nine yards was "INTENSE."  He plays a ton of other games, including a lot of high end graphics games.  He got hooked on this game in the first five minutes.

 

 

 

-Irish

 

 

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If they want any hope of being able to move to UE4 then they need to boost subs as I think that crowdfunding such a project is unrealistic. Boosting subs means improving gameplay. Problem is that CRS doesn't even think that its product has bad gameplay most of the time, and when it does admit this it says that it's due to the engine or some other factor outside their control. Basic gameplay has been unacceptable for a long time and many players have told them this. Unfortunately they take the game's continued existence and even posts criticizing the gameplay as a complete validation of the game and its gameplay. Releasing on Steam was actually a good goal, but they released on Steam before fixing their gameplay and blew their biggest chance in years ("mostly negative" on Steam is very bad) to get more subs. 

 

I don't think I've seen an official list of what they think needs to be fixed in their FPS. What I do see are 10 minute AO radio timers, six-minute capture timers, 10 minute bunker timers, spawns that can't be set closer than 400m or so and take 1:30 to build; all kinds of things that slow down the game and make it really easy to defend and keep the map from moving. If both sides' HC is staffed and there isn't much map movement going on, then the game is assumed to be functioning fine. Not much concern about the FPS experience. Even the KE audit or small arms audit that's in the works doesn't seem to have happened because of an organic evaluation of their game but from browbeating by customers. They need to focus on the FPS.

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3 minutes ago, saronin said:

What did it do right that WWII Online is currently doing wrong?

 

They became "trendy."  They are the flavor of the day, so one time purchases will keep them going for a while.  See if they're still here in five or ten years.

 

 

 

-Irish

 

 

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11 minutes ago, odonovan1 said:

 

They became "trendy."  They are the flavor of the day, so one time purchases will keep them going for a while.  See if they're still here in five or ten years.

 

 

 

-Irish

 

 

They will still be finding ways to spend the 900 million or so dollars they have made so far on the game in five or ten years.  Knock them all you like but they have made more money in 8 months than CRS has over the life of the game.  There is a market for semi realistic shooter games yet we seem unable to really tap into it.  What is the problem?

Edited by saronin

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