Ltarflak

2018 road map

280 posts in this topic

21 minutes ago, dropbear said:

If CRS prefers this then they deserve what they get. 

Quote

if they can't even provide a game for us to play they don't deserve subs.

So you've decided that you don't want to be a CRS customer, and you think you should convince everyone else to stop being a CRS customer?

Heh. thumbs-down-sign_1f44e.png

Edited by jwilly
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If you rely solely on the FMS for your attack then you will never succeed. Blaming the (lack of) FMS for every setback is one-dimensional at best. Try harder.

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We played for years with no such thing as an MS/FRU/FMS (not saying return to it)
There was lots of activity, with only 2 ways of moving infantry to town.
Drive them, or they grouped up and hoofed it.

So FMS down, in and of itself is no reason really.

But i will tell you what i have observed very frequently.

FMS is down, infantry spawned  at the FB
and multiple tanks whiz right past, not stopping to grab a single infantryman.
Why? Is it somehow degrading to have troops riding on your tank?

HT or Truck yanking out guns (And i dont mean for FB defense), runs right past 8 infantry, doesn't stop to pick up any of them.
Doesnt even bother to drop an FMS at the gun location if nothing else.
Why? Any place you are going is probably closer to the fight than the FB

1 guy all by himself trying to get a truck to town in the middle of a battle, no escort
No tanks escorting, no one securing an insertion point, no infantry accompanying for close defense.
Why?  How is it his job alone to live long enough in a hot zone in a truck to give you a spawn?

FMS is set up, and no one wants to help defend it or secure its position.
Everyone rolls off to do their own solo thing.
Why? If that is the key thing to keeping a battle going, why is it suddenly unimportant once you get there?

And then FMS goes down because of the last thing, and everyone disappears, but will magically reappear if you poke up another FMS
In which case we return to the guy all alone in the truck scenario again.
Why?  The guy trying is probably dying 50 times because you wont help him, and you wonder why he doesn't want to try any more.

Rather than wanting to do one sided things to something whose only real purpose is to simply shorten time to combat, maybe we should relearn again that this is a team game
and how well or bad we wind up doing depends on how well or badly we are working together with our team mates.

Imagine football, where the entire frontline stops blocking people from getting to the quarterback, and just does their own thing.

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2 hours ago, jwilly said:

any chance that the community could be allowed to vote for forum-banning?  :D

INteresting.
This needs animations

banhammer.gif
tumblr_m3yy4rcrjQ1qgzemzo1_500.gif
latest?cb=20170601142948
sjEldRM.gif
 

And for when one disagrees with a banning or a mod
ID38l3n.gif

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13 hours ago, major0noob said:

The FMS problem isn't winning or losing, or even bad fight vs good. Its a dead map...

Just got an awesome fight in Tornhout. 5-6 FMS available on attack. Axis finally won it back. It's not a dead map at all. What timezone are you playing?

1517187525-sshot2.png

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*** any chance that the community could be allowed to vote for forum-banning? 

One of the most lousy ideas I've ever heard of, uhm, no.

Fix the ea problem with FMS, maybe cut build time down a bit - and try it.

 

It's not just the FMS, its the too long of capture times and the JWBS flags.

Town contested in any way, then no flag should be allowed to move in.

 

PS and when does the 7/2 get the proper artwork?  We need that for the 7/2 sexiness.

 

Edited by delems

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Hey, does all HE damage an FMS some?

Do grenades HE damage it a bit?  What about mortar?

Or is there some threshold?

20mm HE?  37mm HE?
 

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46 minutes ago, delems said:

It's not just the FMS, its the too long of capture times

I dont mind those so much as when a bunch of people come help cap it speeds up a lot.
Downside is begging for help, you see tags all around you but they are busy sniping stats.
 

48 minutes ago, delems said:

Town contested in any way, then no flag should be allowed to move in.

I'll up you one.
Contested = No flags in, and No flags out.
Contested and .fallback (when/if it returns) and you lose half your remaining supply in the escape.

49 minutes ago, delems said:

when does the 7/2 get the proper artwork?

As i understand it, the art tool to finalize models for game play is a bit time consuming and the amount of staff that know how to use it is small right now
so brandy new models i guess take a little bit to become live in the flesh.
On the release notes for it though, it did say that the gun model would come.

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5 minutes ago, delems said:

Hey, does all HE damage an FMS some?

Do grenades HE damage it a bit?  What about mortar?

Or is there some threshold?

20mm HE?  37mm HE?
 

I am not sure grenades have any effect, you would almost have to take 60 grenades and get each one to lay on the roof of the FMS to see, But i think it is only Impact HE

37mm and up HE, need 60 hits iirc.

I can not safe for sure on 20/25mm
I want to say yes, for now, because 20mm and up AC cannon damages it because of the HE mixed in the belting.
After it that is fixed, perhaps not

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I would think all HE should damage FMS some; maybe just not as much?

Maybe FMS just needs it's damage increased, to say 9 HE satchel charges?
 

It would seem all HE should damage it some - but not to quickly.

Rate it by gun size?  So grenade maybe 1/2%, mortar maybe 1%; 20mm maybe 2%?  idk - something like that?
Though, that would mean 50 x20mm HE shells would take it down.  So, maybe it needs to be harder.

 

Edited by delems

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6 hours ago, jwilly said:

So you've decided that you don't want to be a CRS customer, and you think you should convince everyone else to stop being a CRS customer?

Heh

not trying to convince anyone to unsub. i want everyone to understand people don't want to pay for a game with dead maps and they unsub.

 

 

4 hours ago, Zebbeee said:

Just got an awesome fight in Tornhout. 5-6 FMS available on attack. Axis finally won it back. It's not a dead map at all. What timezone are you playing?

1517187525-sshot2.png

i have 10 days of screenshots of dead maps in the barracks thread. the only times with decent activity are sunday primetimes like in your screenshot

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1 hour ago, major0noob said:

i have 10 days of screenshots of dead maps in the barracks thread. the only times with decent activity are sunday primetimes like in your screenshot

In fairness on some of those days, i know there were FMS up, at least on the axis side.
I know because i set some of them up using multiple accounts to support myself

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4 hours ago, delems said:

Fix the ea problem with FMS

You get to fix it, with your own A/c and with AA.

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8 hours ago, merlin51 said:

I know because i set some of them up using multiple accounts to support myself

Nobody makes majornoob’s point for him better than you.  Way to highlight the problem. 

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15 hours ago, merlin51 said:

INteresting.
This needs animations

banhammer.gif
tumblr_m3yy4rcrjQ1qgzemzo1_500.gif
latest?cb=20170601142948
sjEldRM.gif
 

And for when one disagrees with a banning or a mod
ID38l3n.gif

You can’t win Merlin. Strike me down and I shall become more powerful than you can possibly imagine. :P

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15 hours ago, delems said:

I would think all HE should damage FMS some; maybe just not as much?

Maybe FMS just needs it's damage increased, to say 9 HE satchel charges?
 

It would seem all HE should damage it some - but not to quickly.

Rate it by gun size?  So grenade maybe 1/2%, mortar maybe 1%; 20mm maybe 2%?  idk - something like that?
Though, that would mean 50 x20mm HE shells would take it down.  So, maybe it needs to be harder.

 

Realistically 20mm HE is ill suited to do much to a log, sandbag, and earth type shelter, nor hand grenades.
20mm HE isn't terrible big, good for soft targets but wood dirt and sand are very absorbing, youd be suprised how little earth can nullify something of that size.

I dont think you want to make the FMS too fortified though? It isn't intended to be a mini FB

 

3 hours ago, saronin said:

Nobody makes majornoob’s point for him better than you.  Way to highlight the problem. 

That is not his point.
No place at all does he say anything like "Why wont you people come and help me set the damned FMS, why dont we play like a team"
He wants a magic fix for something you cant apply magic to.

If i am at your town and i got an FMS stuffed up your arse sideways, it should be because my guys organized andshot the bloody crap out of your guys and wouldnt let them near this chunk of the yard, not be cause some magic gave you no choice in the matter.

3 hours ago, saronin said:

You can’t win Merlin. Strike me down and I shall become more powerful than you can possibly imagine.

Ya know, that really didnt go so well for Obi Wan.
Ghosty voice isn't exactly a vulgar display of power

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16 minutes ago, merlin51 said:

That is not his point.
No place at all does he say anything like "Why wont you people come and help me set the damned FMS, why dont we play like a team"
He wants a magic fix for something you cant apply magic to.

it is :/

you have no idea what the problem is no matter how simple and direct it's spelled:

 

the FMS is too difficult to make, to the point where the map is down to 2 in the entire game.

forcing teamwork just to get a spawn up shouldn't be necessary, forcing excessive teamwork for a single easy to camp spawn is causing dead maps.

 

being difficult to make is ok, but 3min in a truck that get's 1 shoted and everyone within 1.5km can pinpoint it is too difficult

 

23 minutes ago, merlin51 said:

If i am at your town and i got an FMS stuffed up your arse sideways, it should be because my guys organized andshot the bloody crap out of your guys and wouldnt let them near this chunk of the yard, not be cause some magic gave you no choice in the matter.

the 400m limit takes care of this already, it doesn't need to be worse.

i've never seen a FMS within 400m dominating a flank... in all my screenshots none of the FMS's were able to do that. the vast majority were 600-1.2km out with guys never making it to the CP.

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33 minutes ago, merlin51 said:

That is not his point.
No place at all does he say anything like "Why wont you people come and help me set the damned FMS, why dont we play like a team"
He wants a magic fix for something you cant apply magic to.

If i am at your town and i got an FMS stuffed up your arse sideways, it should be because my guys organized andshot the bloody crap out of your guys and wouldnt let them near this chunk of the yard, not be cause some magic gave you no choice in the matter.

That's just laughable Merlin. You are starting to sound like Pittpete, AKA "miniDOC", in your responses.  You literally said you had to man multiple accounts to support yourself to set up an FMS.  You see nothing wrong with that?  Really?  It's ok that the game forces you to do this?  Capco and majornoob also mentioned using multiple accounts to set one up.  If you truly don't see that as an issue you are beyond help.  Or maybe CRS should just advertise "sign up for one premium account and play 5 free accounts at the same time to make head way in the game"?

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I don't think there is any question as to redesigning the FMS.. I personally like the idea of the FMS. Its not easily dropped and has some cover to it and that you can spawn AA and light ATGs from it.  I still believe it could be revamped with construction pieces to build it out to be more like a bunker with walls, corner pieces, and pieces that will connect forming an extended wall etc. Also walls that are twice as high than the sandbag ones now. 

In one respect it is hard to have a FMS up 400m from town though I find them all the time between 400 and 500m.. but when they are found if you don't have tank cover, you don't really go anywhere.  I don't mind them at the 600 and 700m mark as it brings the battle out into the country side.  However lets be honest if all the FMS are leading to stale maps, I sure as hell have been defending spawnables from a multitude of EI.  The FMS beats the player placed MSP hands down. 

To me the issue really is not stale maps due to the FMS, its stale maps due to one side being under pop on a consistent basis which is particular to the Allied side.  We don't attack nearly as much as the Axis simply because you cannot really successfully defend and attack.  Sunday - we had a great attack set up and initial start.. was looking good outside of players trying to flood a AB bunker with no CPs capped.  3 AOs - one attack - 2 with no ews, 3 DOs.. 2 heavy one single infantry.  2 DOs requesting troops and our one Attack was requesting troops.  What happened was our AO had a great set up, poor player focus which is a consequence of losing towns we take during low pop and being on D so much. PPl are just playing to kill, not take. The attack died out almost immediately when we lost two spawns in one of our DOs and another spawn at our other DO. That was during primetime Sunday.  Later that night during lowpop.  WE had enough ppl to recap the spawn cp, then half of the ppl logged and Axis took it back not 5 minutes later. I tried to recap NAB while 4 infantry and a Tank tried to hold off the SAB assault. I wanted NAB to try and hold out as long as we could as it is harder to take.  In the time Axis was able to take the last CP and AB, I only got the NAB to 89%.  Way too long for the underpop side.

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This is not a fully developed idea, but perhaps a unique approach to side balance: 

To address pop imbalance, anyone spawning into the side with a spawn delay would get a “credit” and then would be locked into that side for 24 hours.  Once you accumulated enough credits, you get a reward, like a free month of play (say 100 credits), upgrade from free to basic or from basic to premiumfor a month (say 50 credits), special icons/skins/, etc..  

The downside is a significant rework of the accounting system and implementation of side lock.  From a revenue point of view the free play/upgrades would need to balanced against better gameplay and the resulting increase in subscriptions.  

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14 hours ago, undercova said:

axis planes will be like this :P

 

 

current models are like this i bet :D

https://youtube.com/BOpNTIGC5M4

(which would fit to the mostly instant hit in head and pilot hits we experienced for years)

If someone could combine the bumble bee clip with your Kenneth Branagh gif (from Dunkirk), well.. that would be a pretty cool thing to do. :)

 

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2 hours ago, major0noob said:

the FMS is too difficult to make, to the point where the map is down to 2 in the entire game.

forcing teamwork just to get a spawn up shouldn't be necessary, forcing excessive teamwork for a single easy to camp spawn is causing dead maps.

It's a team game, you are supposed to do team things.
If the front line of a football team decides its too much trouble to block the quarterback, does he get a wall around him?
No he gets sacked.

Having to use teamwork to put a spawn in the other guys backyard is Exactly where you should have to have teamwork.

 

2 hours ago, saronin said:

That's just laughable Merlin. You are starting to sound like Pittpete, AKA "miniDOC", in your responses.

No that is just your magic answer for everything you do not like

 

2 hours ago, saronin said:

You literally said you had to man multiple accounts to support yourself to set up an FMS.  You see nothing wrong with that? 

Yes i do, i see that you wouldn't help me. (Maybe not you personally, i think you were at brussels iirc)

Unless you are Forest, trying to drive several things several KM north, and not put them into the river, take out some AI facing the RR bridge you intend to use
sacrifice one unit to the enemy human being who responded to the EWS warning, get the other units across an RR bridge with out driving them into the river and then get the hell away from enemy town, while we leave one unit behind on autogunner until it is finally killed, is not easy by ones self.
If your name is Forest, thats another story.

What i see wrong is the 20 people screaming for an FMS, are not taking part in that, and it's some asininely laughable (even if successful) attempt, by one person, one not terribly great at multi boxing at that.
Surely it would have been a much better mission if some of those 20 would have helped.
(And really much better of one of them did not decide the location was too far at 657 meters and take lead and try to delete the thing with having no alternate)

Do you see nothing wrong with that?

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11 minutes ago, merlin51 said:

It's a team game, you are supposed to do team things.
If the front line of a football team decides its too much trouble to block the quarterback, does he get a wall around him?
No he gets sacked.

Having to use teamwork to put a spawn in the other guys backyard is Exactly where you should have to have teamwork.

this isn't football... no quarterbacks setting FMS's

 

3min in a truck that gets 1 shoted and everyone within 1.5km can pinpoint it is too difficult

as a team, putting all our efforts into simply getting a single spawn up is unreasonable. for the game as a whole its resulted in dead maps.

go preach teamwork in game if you think it'll solve anything. do it

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48 minutes ago, merlin51 said:

It's a team game, you are supposed to do team things.
If the front line of a football team decides its too much trouble to block the quarterback, does he get a wall around him?
No he gets sacked.

Having to use teamwork to put a spawn in the other guys backyard is Exactly where you should have to have teamwork.

 

No that is just your magic answer for everything you do not like

 

Yes i do, i see that you wouldn't help me. (Maybe not you personally, i think you were at brussels iirc)

Unless you are Forest, trying to drive several things several KM north, and not put them into the river, take out some AI facing the RR bridge you intend to use
sacrifice one unit to the enemy human being who responded to the EWS warning, get the other units across an RR bridge with out driving them into the river and then get the hell away from enemy town, while we leave one unit behind on autogunner until it is finally killed, is not easy by ones self.
If your name is Forest, thats another story.

What i see wrong is the 20 people screaming for an FMS, are not taking part in that, and it's some asininely laughable (even if successful) attempt, by one person, one not terribly great at multi boxing at that.
Surely it would have been a much better mission if some of those 20 would have helped.
(And really much better of one of them did not decide the location was too far at 657 meters and take lead and try to delete the thing with having no alternate)

Do you see nothing wrong with that?

You are literally telling majornoob it’s a “team” game while admitting your “team” is just you running multiple accounts. You don’t see the irony and hilarity in that?

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