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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Ltarflak

2018 road map

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PITTPETE
4 hours ago, saronin said:

I see the M10 sight is fixed. 

 

So will you be resubbing?

I can assist if you need any helpS!

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gters

@XOOMit will be possible to have terrain shares on the map?   Example -----> http://www.cerpc.it/orientamento/image012.jpg

 

They are very useful and fundamental to understand how to move and I personally would also put some of them as a goal to be conquered by moving of the battle focus more out of the city. I like the idea to capture for example one hill or mill or road intersection etc. The game would be more realistic...

Edited by gters

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bmw2
11 minutes ago, gters said:

They are very useful and fundamental to understand how to move

It certainly would be nice to have topographic maps. I'd like to see battles for hills like the one outside of Haybes for example. You could number the heights too. So its be like the "Battle for hill 340" or something like that. 

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Merlin51
11 minutes ago, bmw2 said:

So its be like the "Battle for hill 340" or something like that. 

 

27 Apr 1940
The Battle for ruined tan farm on the side of a hill by a shrubbery number 37,367,342  and 1/2
Part 1

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gters
10 hours ago, bmw2 said:

It certainly would be nice to have topographic maps. I'd like to see battles for hills like the one outside of Haybes for example. You could number the heights too. So its be like the "Battle for hill 340" or something like that. 

it is exactly what I meant and the game will be have much more realistic and funny ;)

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