Zebbeee

Steam subscription changes

34 posts in this topic

For 129.99$ one-pay through the official website you get 12 months premium. That's only 10$/month.

Why not offer this through steam as well ?

 

we could offer a launch promo period instead, to celebrate the steam release : 8$/month for 12 months full premium access.

As free to play weekends for all to bring some of these 600k guys that downloaded the game

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Why would they launch F2P on steam then switch services? Because they pushed a P2W game onto F2P without considering those F2P players who would've repopulated the game. Way to shoot yourself in the foot.

Edited by knucks

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They didn't "Switch Services" The perpetual free trial was only meant to run for a limited time, people that made them got to keep them.
The game has always been subscription based, nothing changed there.

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It was also f2p, more like free to try. Says so in the trailers and on the website. Yet you stopped offering it for steam? hmm

Edited by knucks

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37 minutes ago, knucks said:

It was also f2p, more like free to try. Says so in the trailers and on the website. Yet you stopped offering it for steam? hmm

still free though our organic site. 

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4 hours ago, B2K said:

still free though our organic site. 

wasn't the point of steam to get recognition that you otherwise wouldn't have? Why are you doubling back on that. All you had to do was throw players a bone and you would've had a few hundred dedicated f2p players filling your game, bringing it even more attention and praise. Should listen to the reviews, steam discussion and youtube comments all saying that. The formula has already been unlocked, all you had to do was follow success and steam would've been wholefully worth it.

I hope when this game does leave early access (it has to at some point right?) that you'll reconsider your decisions. The game had all the attention it needed at first to draw players in, youtubers, live streams. Hardly any of them stuck around to play rifleman only. You gotta invest a bit into players if you want them to stick around this old game. You gotta adapt and realize the reason all these big MMOs are expanding their F2P options is because there's monetary value to having as many people possible getting involved in their game for the longest achievable time without cutting into sales.

If a youtuber or streamer jumps into the game, you have to be able to foster in the players they bring, they must be welcomed to play, not immediately locked into the most boring 2% of the game. Do you really think you're winning anyone over charging 8 bucks for no tanks and 1 plane? From the outside you're whole business looks like a scam, and the way you run steam discussion makes it seem like this game is like you don't really care for feedback as long as you get sub money.

You only have 1 more opportunity to make right to this game. That is taking it our of EA which puts it on the open market which puts it back on front page new releases where it will either be gassed off by the same old reviews or left largely irrelevant and under populated. People watch EA games, there's groups dedicated to it on steam, some people will do what they can in their power to give the right feedback to small developers (most of which have their own echochamber that lacks outside perspective) 

There are literally armies of players out there who fight tooth and nail to defend and promote their favorite games so more people play them (you think I'm BS? You have one too but it's here on these forums, the good reviews left by the regulars of this game were no match for the people on steam, who very veraciously fight against any and all forms of p2w, shovelware and untrustworthy developers)

If this game was half of what other f2p games are, in that they don't beg for money 24/7 and respect players decision to support a game that they think is worth their support then you'd have all the respect from these people. You would get people supporting and showing off your game and it would translate directly to more players, more positivity and more money.

It's just impossible to help this game atm. You've figuratively built a wall around this title with the near-mandatory sub. Any new player who's attention is grabbed by promotion is stopped at the gates being expected to pull their wallet out and spend big bucks (game-relative) just to get base features.

You do not win yourself any fans or respect doing this. The many communities on steam will not help if you cannot show respect to the service and to the players. You will just get more enemies, more people driven away from the game (like it's hard, you drive plenty away yourself already). You tried to use steam as free marketing, you tried to trick people into thinking this was an EA/f2p game. You ignored the advice, and it bit you hard in the [censored].

If you really are fine with keeping the game exactly how it is playerwise and not grow because you like your small community, then you should just say it and drop the title from steam. You frustrate too many people by having such a gem of the game with no intention of treating it like a regular title with the goal to gain popularity and fill the servers with players. You're putting yourself up as the antagonist on steam with your manipulation and overselling yourself. I get you have pride in your game, you should; but posing yourself as the victim of greedy selfish gamers who want everything for free gives us disdain. You know the formula, you've played other successful F2P games that everyone loves and appreciates with devs who broke their backs paving the way to the perfect f2p model, but you refuse to follow the path of the greats.

I hope you reconsider and bring a full functioning, non-intrusive f2p model back to steam, one that is worthy of our time and patience with a 17 year old game that in all truth can't hold a candle to newer games. Sure you have the sole supply of a very specific material, but I can get stronger, more polished material for much cheaper elsewhere. This game could be  a staple of the steam F2P market, a must have for anyone who likes WW2, sims, tactics, strategy, teamwork and large scale combat. It could be the game that every history nerd 13 year old kid playing on his dads laptop and his dorky friends play all day. It could be a front pager with a active playerbase of 1000 instead of 300, but chya gotta want it. I certainly do and I personally know about 350 other people who pick up this game tomorrow if you offered air gameplay, an ability to combat armor as infantry, and some kind of fighting vehicle with proper aa/at capabilities on the F2P. If you did the historical cammos thing like War Thunder does, and really outdid yourself on the F2P we would buy those cammos. Like I can't state over text how much money we would spend of real historical cammos that we could put on our planes in tanks inside a game like this. People are literally foaming at the mouth for War Thunder to drop World War mode for this very reason.

You got something here, devs. You have a real special game in your hands. On behalf of the Steam WW2&Sim community, I implore you too explore these options. We all want to see this game succeed and thrive. The game desperately needs population and spotlight, we cannot promote your game if you continue to isolate 90% of today's demographic with an outdated monetization scheme. Maybe 10 years ago you could've gotten away with it, but people expect better now.

best regards,
-knucks

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What makes you think that we havn't istened to reviews?  Almost everyone on steam hates paying for a game, that was made pretty clear in the game reviews.

The reality is that the current 'free' plan , or something along the lines of it, is about all that the game engine will allow (equipment inclusion/exclusion into it aside).  Bad reviews won't change that.  Even something as 'simple' as custom camo would require the re-doing of every model currently in game, as well creation and addition of all the systems needed to track who owns what, and who is currently wearing which camo.   

As has been noted elsewhere the current team is mostly volunteer (and small).  Which means that it takes significantly longer to get something out the door.  We're also wading through (and cleaning up) a good chunk of technical debt.  

As a result the same people that would be re-writing the game to allow things like micro-transactions, customizable loads, unique skins, etc (a good ftp environment).... are  the same ones working on 64bit clients (32bit goes away in a bit), new equipment, updating/fixing 17 year old game models, fixing terrain issues, etc.   

We'll get there, it'll just take time.

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On 17/04/2018 at 3:51 AM, B2K said:

Almost everyone on steam hates paying for a game, that was made pretty clear in the game reviews.

I'd disagree with you there man. 
I am involved with three very large communities based on steam, and subscription based games are some of the most popular being played. The issue here is that due to whatever reasons, the sub fees are not commensurate with the experience. 

I.E:
Premium sub is more expensive than most other sub-fee games. Most other games, offering a lot more are around the $12-14 mark, without having to 'lock in' etc etc. 
Population is low, so someone for example playing from Aus/NZ will likely not stick around, unless they get involved into a squad in TZ3. There just is no reason to pay $20AUD/m to play a game where on average there is 10 players online for the entire server during our 'prime time'. 

It's a circular type deal at the moment, game needs money to progress, but the asking price on average is too high driving away customers and subscribers.

I do agree with knucks though, no f2p model via steam is really bad decision mho. Steam could have saved this game, but with all due respect, the entire Steam release/rollout and management has been seriously flawed, and it's caused more damage to the brand through that mismanagement. 



 

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 PLEASE make the other pricing packages (3-months, 6-months and 12-months packs) also available on Steam. 

And the $8 starter pack could indeed be adapted as well as it’s only worth half of it.

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