Zebbeee

Pricing model overhaul

33 posts in this topic

@chaoswzkd

I think you have to put things in context, you don't need a 600$+ investment to watch a movie but you have to play WW2ol, you also have to probably spend 30$ in Broadband, plus learn enough to play the game and allow you to enjoy it more.. that requires a time investment, it's less healthy and more harmful to spend hours in front of the computer sitting rather than go watch a movie which you usually end doing other related stuff, it's easier to bring friends to watch a movie than is making them install and play a videogame since some might not enjoy, or have the skill, have the hardware reacquiring or the time investment needed to fully enjoy the game.

Then asking 14$ every month when the competition does not charge the game...

So in end the total investment you have to put to play this game would buy you 70 or more movie tickets.

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15 minutes ago, pbveteran said:

@chaoswzkd

I think you have to put things in context, you don't need a 600$+ investment to watch a movie but you have to play WW2ol, you also have to probably spend 30$ in Broadband, plus learn enough to play the game and allow you to enjoy it more.. that requires a time investment, it's less healthy and more harmful to spend hours in front of the computer sitting rather than go watch a movie which you usually end doing other related stuff, it's easier to bring friends to watch a movie than is making them install and play a videogame since some might not enjoy, or have the skill, have the hardware reacquiring or the time investment needed to fully enjoy the game.

Then asking 14$ every month when the competition does not charge the game...

So in end the total investment you have to put to play this game would buy you 70 or more movie tickets.

Can not add it up like that
Otherwise you invested 30,000 dollars to go see a movie because you bought a lexus that you drive to the theater
and put 45.00 worth of gas in it
and paid 200.00 for the insurance on it.
Etc

The broadband i would imagine you got for more than just WWII Online
Same with the PC, if the game was here or not, most likely you would still have the PC and broadband.

Learning, yes, but learning comes with all games, some harder some easier.
This game is not the easiest, but it isnt the hardest by far, I'd give that award to classic Everquest of yesteryear.

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I always look at $/hour of fun.  Theater movies are like $5-10/hr,  building a model is $2-4/hour, reading a book and watching cable is like $1/hour, a $1200 computer is <$0.5/hour (4 years using 2 hours/day, which is pretty conservative), etc...

WWII Online is $15/month and I probably average 2 hrs/day, so that is like $0.50/hr.  That is pretty cheap compared to other entertainment, and a hell of a lot of fun.  

Things always cost money, no matter what you do.  It is you choice where you want to spend your money.  It is also your choice what you haggle/complain about.

Cheers!

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15 hours ago, pbveteran said:

@chaoswzkd

I think you have to put things in context, you don't need a 600$+ investment to watch a movie but you have to play WW2ol, you also have to probably spend 30$ in Broadband, plus learn enough to play the game and allow you to enjoy it more.. that requires a time investment, it's less healthy and more harmful to spend hours in front of the computer sitting rather than go watch a movie which you usually end doing other related stuff, it's easier to bring friends to watch a movie than is making them install and play a videogame since some might not enjoy, or have the skill, have the hardware reacquiring or the time investment needed to fully enjoy the game.

Then asking 14$ every month when the competition does not charge the game...

So in end the total investment you have to put to play this game would buy you 70 or more movie tickets.

This is the funniest post I've read in ages, thank you. lol

2 people like this

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55 minutes ago, GrAnit said:

It is also your choice what you haggle/complain about.

Having been lead moderator here for a while a few years ago, and being an amateur student of internet psychology, I'm pretty confident that some folks enjoy arguing and espousing controversial or contrarian viewpoints.

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4 hours ago, GrAnit said:

WWII Online is $15/month and I probably average 2 hrs/day, so that is like $0.50/hr.  That is pretty cheap compared to other entertainment, and a hell of a lot of fun.  

You forgot the most important one.
Beer $14.13/hr

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4 hours ago, merlin51 said:

You forgot the most important one.
Beer $14.13/hr

:)

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On 2/11/2018 at 1:16 AM, merlin51 said:

Can not add it up like that
Otherwise you invested 30,000 dollars to go see a movie because you bought a lexus that you drive to the theater
and put 45.00 worth of gas in it
and paid 200.00 for the insurance on it.
Etc

The broadband i would imagine you got for more than just WWII Online
Same with the PC, if the game was here or not, most likely you would still have the PC and broadband.

Learning, yes, but learning comes with all games, some harder some easier.
This game is not the easiest, but it isnt the hardest by far, I'd give that award to classic Everquest of yesteryear.

I don't have a car and that doesn't stop me from watching movies I go on foot or take a bus for just 3$ 

As for broadband it really depends I have friends who have only roaming Internet(4G) for their smartphones, if they wanted to play they would need to make that investment.

Why are consoles so appealing cheaper UP front investment no need to be tech savvy, one platform for everyone.

I made this extreme example to understand the market has a size and it can't be penetrate/enter by everyone, it's a specialized market requiring investment, time and knowledge because of this limited size, games have to be competitive to attract the limited number of players.. now the videogame and pc market has grown significantly since the 2000, that's why this game charged 14$+ a month as most MMO's back in the day but due to this larger market you can have free to play models, so even with the market increase the number of videogames battling to have enough players to play and spend their time ingame, so that their free to play models are profitable has just make the competition much fiercer.

Too many multiplayer games for a market where the consumer has already most of their needs fulfill, if you are inform you know of many new MOBA's or FPS games that simple had not enough players.

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