brady

Perk Points

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Perk Points,

 

How about we limit kit, the good stuff by rewarding players for doing the dirty work.

Cap= 1 pp

Every min. in a CP guarding it is + to .1 pp

Blowing a FB= .1 pp per satchel

Blowing a FMS = .1 pp per satchel

Bridge= .1 pp per satchel up/down

Driving a Truck .1pp per min

No sleeping at the wheal (afk does not count)

 You see where I am going with this right...

 

So its payback time...

To even get a:

Tiger out you need (say) 10pp, assuming their available

FW 190 say 5 pp

Spit- 25 pp ( :) )

Grease gun 1pp

MG 34 4pp

These are just from the hip and not intended as the actual numbers but to suggest a way to award players for doing some of the dirty work in game.

 

 

 

 

 

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Skill Trees and an overhaul of the XP points system to reward beneficial behaviour is the answer, linked to a major remodelling of the way missions and mission objectives/achievements 

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Used to be  rewared a point for each person who spawns on a manned MSP. I️ racked up like 250 one day on an AO. 

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Goes against the subscription-based model of the game. There's already a content lock on rank points, adding another content lock would be pretty damning.

 

Also please take suggestions to the relevant forum.

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On 3/18/2018 at 4:27 AM, Silky said:

Skill Trees and an overhaul of the XP points system

Silky, log out of WOW now please, its WWII time :) 
I know you just got your Tier 21 armor tinted and transmogged and it looks really cool, but the shoulders are too wide to get into the tank with.
 

Perk points may not be entirely unuseful.
Perhaps could be a way of controlling specialty ammo, turn in points for an amount, up to the daily global max, of specialty rounds (Tungsten)

 

 

p4ksw35.png

Edited by merlin51

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